Hi, I am Matthew P. Vile, a game developer, artist, animator, and programmer from Moore, Oklahoma. With over 20 years of self-taught experience, I bring creative visions to life across diverse platforms and genres, from ideation to completion. I thrive in collaborative teams and enjoy delivering high-quality gaming experiences while exploring cutting-edge techniques. As a proven team collaborator and independent innovator, I contribute to cutting-edge projects by refining gameplay, visuals, and systems. I am passionate about mastering every aspect of a project and delivering engaging experiences across mobile, PC, and console platforms.

Matthew P. Vile

Hi, I am Matthew P. Vile, a game developer, artist, animator, and programmer from Moore, Oklahoma. With over 20 years of self-taught experience, I bring creative visions to life across diverse platforms and genres, from ideation to completion. I thrive in collaborative teams and enjoy delivering high-quality gaming experiences while exploring cutting-edge techniques. As a proven team collaborator and independent innovator, I contribute to cutting-edge projects by refining gameplay, visuals, and systems. I am passionate about mastering every aspect of a project and delivering engaging experiences across mobile, PC, and console platforms.

Available to hire

Hi, I am Matthew P. Vile, a game developer, artist, animator, and programmer from Moore, Oklahoma. With over 20 years of self-taught experience, I bring creative visions to life across diverse platforms and genres, from ideation to completion. I thrive in collaborative teams and enjoy delivering high-quality gaming experiences while exploring cutting-edge techniques.

As a proven team collaborator and independent innovator, I contribute to cutting-edge projects by refining gameplay, visuals, and systems. I am passionate about mastering every aspect of a project and delivering engaging experiences across mobile, PC, and console platforms.

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Language

English
Fluent

Work Experience

Founder, Game Developer, Artist, Animator, & Programmer at Iconic Games
December 31, 2020 - September 9, 2025
Founded Iconic Games; released more than 100 projects across multiple platforms including HTML5, Flash, iOS, Android, and Steam; led art, animation, game design, and programming; shipped titles Specter Knight, The Guardian, The Under (Steam), and Cold Grip (Armor Games).
Primary Game Developer at Oklahoma Blood Institute
January 1, 2020 - Present
In the S3 software department, responsible for art, animation, game design, and programming; developed and released Revivr, an online multiplayer card game with in-app purchases; created Donable Calculator utility app; and Dream Link, an action-adventure game with multiple uniquely playable characters; currently revamping Tic Tac Trivia, an online multiplayer quiz-based game blending tic-tac-toe with Jackbox-style gameplay; specialized in Unity and C#, building scalable systems, multiplayer functionality, and high-level shaders; collaborates across disciplines to bring a creative vision to life.
Primary Game Developer at Oklahoma Blood Institute
January 1, 2020 - Present
In the software department (S3) as the primary game developer, responsible for art, animation, game design, and programming. Developed and released Revivr, an online multiplayer card game with in-app purchases; the Donable Calculator utility app; and Dream Link, an action-adventure game with multiple uniquely playable characters.
Primary Game Developer at Oklahoma Blood Institute
January 1, 2020 - Present
Primary game developer in the software department (S3), responsible for art, animation, game design, and programming. Developed and released Revivr, an online multiplayer card game with in-app purchases; the Donable Calculator utility app; and Dream Link, an action-adventure game with multiple uniquely playable characters. Currently revamping Tic Tac Trivia, an online multiplayer quiz-based game blending tic-tac-toe with Jackbox-style gameplay. Specialized in Unity and C#, building scalable systems, multiplayer functionality, and high-level shaders. Collaborative across disciplines to bring creative vision to life.
Lead Developer, Artist, Animator & Programmer at Iconic Games
January 1, 2021 - October 14, 2025
Led and contributed to multiple mobile and multi-platform Unity projects with a focus on character and environment art, UI, and multiplayer support; collaborated across disciplines to ship features on time.
Development Manager, Marketing Artist, Animator, Designer & Programmer at Oklahoma Blood Institute
January 1, 2021 - Present
Managed development initiatives, created marketing visuals, and contributed as an animator and programmer to internal tools and outreach campaigns.

Education

Add your educational history here.

Qualifications

Nintendo Certified Developer
January 11, 2030 - September 9, 2025
Sony Certified Developer
January 11, 2030 - September 9, 2025
DreamHack Exhibitor
January 1, 2019 - September 9, 2025
Nintendo Certified Developer
January 11, 2030 - September 9, 2025
Sony Certified Developer
January 11, 2030 - September 9, 2025
DreamHack Exhibitor
January 1, 2019 - September 9, 2025
Nintendo Certified Developer
January 11, 2030 - October 14, 2025
Sony Certified Developer
January 11, 2030 - October 14, 2025
DreamHack Exhibitor
January 1, 2019 - October 14, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other, Education