Hi, I am Matthew P. Vile, a game developer, artist, animator, and programmer from Moore, Oklahoma. With over 20 years of self-taught experience, I bring creative visions to life across diverse platforms and genres, from ideation to completion. I thrive in collaborative teams and enjoy delivering high-quality gaming experiences while exploring cutting-edge techniques. As a proven team collaborator and independent innovator, I contribute to cutting-edge projects by refining gameplay, visuals, and systems. I am passionate about mastering every aspect of a project and delivering engaging experiences across mobile, PC, and console platforms.

Matthew P. Vile

Hi, I am Matthew P. Vile, a game developer, artist, animator, and programmer from Moore, Oklahoma. With over 20 years of self-taught experience, I bring creative visions to life across diverse platforms and genres, from ideation to completion. I thrive in collaborative teams and enjoy delivering high-quality gaming experiences while exploring cutting-edge techniques. As a proven team collaborator and independent innovator, I contribute to cutting-edge projects by refining gameplay, visuals, and systems. I am passionate about mastering every aspect of a project and delivering engaging experiences across mobile, PC, and console platforms.

Available to hire

Hi, I am Matthew P. Vile, a game developer, artist, animator, and programmer from Moore, Oklahoma. With over 20 years of self-taught experience, I bring creative visions to life across diverse platforms and genres, from ideation to completion. I thrive in collaborative teams and enjoy delivering high-quality gaming experiences while exploring cutting-edge techniques.

As a proven team collaborator and independent innovator, I contribute to cutting-edge projects by refining gameplay, visuals, and systems. I am passionate about mastering every aspect of a project and delivering engaging experiences across mobile, PC, and console platforms.

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Language

English
Fluent

Work Experience

Development Manager, Marketing Artist, Animator, Designer & Programmer at Oklahoma Blood Institute
January 1, 2021 - Present
Managed development initiatives, created marketing visuals, and contributed as an animator and programmer to internal tools and outreach campaigns.
Lead Developer, Artist, Animator & Programmer at Iconic Games
January 1, 2021 - October 14, 2025
Led and contributed to multiple mobile and multi-platform Unity projects with a focus on character and environment art, UI, and multiplayer support; collaborated across disciplines to ship features on time.
Founder, Game Developer, Artist, Animator, & Programmer at Iconic Games
December 31, 2020 - September 9, 2025
Founded Iconic Games; released more than 100 projects across multiple platforms including HTML5, Flash, iOS, Android, and Steam; led art, animation, game design, and programming; shipped titles Specter Knight, The Guardian, The Under (Steam), and Cold Grip (Armor Games).
Primary Game Developer at Oklahoma Blood Institute
January 1, 2020 - Present
Primary game developer in the software department (S3), responsible for art, animation, game design, and programming. Developed and released Revivr, an online multiplayer card game with in-app purchases; the Donable Calculator utility app; and Dream Link, an action-adventure game with multiple uniquely playable characters. Currently revamping Tic Tac Trivia, an online multiplayer quiz-based game blending tic-tac-toe with Jackbox-style gameplay. Specialized in Unity and C#, building scalable systems, multiplayer functionality, and high-level shaders. Collaborative across disciplines to bring creative vision to life.
Primary Game Developer at Oklahoma Blood Institute
January 1, 2020 - Present
In the software department (S3) as the primary game developer, responsible for art, animation, game design, and programming. Developed and released Revivr, an online multiplayer card game with in-app purchases; the Donable Calculator utility app; and Dream Link, an action-adventure game with multiple uniquely playable characters.
Primary Game Developer at Oklahoma Blood Institute
January 1, 2020 - Present
In the S3 software department, responsible for art, animation, game design, and programming; developed and released Revivr, an online multiplayer card game with in-app purchases; created Donable Calculator utility app; and Dream Link, an action-adventure game with multiple uniquely playable characters; currently revamping Tic Tac Trivia, an online multiplayer quiz-based game blending tic-tac-toe with Jackbox-style gameplay; specialized in Unity and C#, building scalable systems, multiplayer functionality, and high-level shaders; collaborates across disciplines to bring a creative vision to life.

Education

Add your educational history here.

Qualifications

Nintendo Certified Developer
January 11, 2030 - September 9, 2025
Sony Certified Developer
January 11, 2030 - September 9, 2025
DreamHack Exhibitor
January 1, 2019 - September 9, 2025
Nintendo Certified Developer
January 11, 2030 - September 9, 2025
Sony Certified Developer
January 11, 2030 - September 9, 2025
DreamHack Exhibitor
January 1, 2019 - September 9, 2025
Nintendo Certified Developer
January 11, 2030 - October 14, 2025
Sony Certified Developer
January 11, 2030 - October 14, 2025
DreamHack Exhibitor
January 1, 2019 - October 14, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other, Education