I'm Wilson Ip, a senior 3D artist with over a decade of experience spanning games, VFX, and interactive media. I specialize in creating high-fidelity assets and environments, optimizing for real-time engines, and collaborating with cross-functional teams to tell engaging stories. I'm proficient in Maya, ZBrush, Substance Painter/Designer, Unreal Engine, and Unity, and I enjoy solving visual problems—from modular design to performance-driven optimization. Outside of production, I love sharing ideas, mentoring teammates, and pushing for better visuals and immersive experiences.

Wilson Ip

I'm Wilson Ip, a senior 3D artist with over a decade of experience spanning games, VFX, and interactive media. I specialize in creating high-fidelity assets and environments, optimizing for real-time engines, and collaborating with cross-functional teams to tell engaging stories. I'm proficient in Maya, ZBrush, Substance Painter/Designer, Unreal Engine, and Unity, and I enjoy solving visual problems—from modular design to performance-driven optimization. Outside of production, I love sharing ideas, mentoring teammates, and pushing for better visuals and immersive experiences.

Available to hire

I’m Wilson Ip, a senior 3D artist with over a decade of experience spanning games, VFX, and interactive media. I specialize in creating high-fidelity assets and environments, optimizing for real-time engines, and collaborating with cross-functional teams to tell engaging stories.

I’m proficient in Maya, ZBrush, Substance Painter/Designer, Unreal Engine, and Unity, and I enjoy solving visual problems—from modular design to performance-driven optimization. Outside of production, I love sharing ideas, mentoring teammates, and pushing for better visuals and immersive experiences.

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Work Experience

Senior 3D Artist at Madison Square Garden
March 1, 2025 - September 9, 2025
Created interactive experiences forSphere's 20,000+ target audiences in Las Vegas. Built high-resolution models and textures for Sphere projects. Collaborated with cross-functional teams to brainstorm and design interactive experiences.
Senior 3D Artist at First Contact Entertainment
November 1, 2022 - September 9, 2025
Set dressed levels in Unreal Engine 5, placing assets and refining visual composition to enhance storytelling and environmental realism. Created modular props and textures for the environment, enabling efficient level design and asset reuse. Produced high-resolution props and textures for the environment and weapons teams, ensuring visual consistency. Optimized assets from high-resolution versions to improve performance and memory budgets.
Senior 3D Artist (Contract) at AT&T
July 1, 2020 - September 9, 2025
Create High-Quality assets for the TV commercials.
Senior Artist at Second Spectrum
November 1, 2019 - September 9, 2025
Created real time graphics and 3D models for the NBA and English Premier Leagues. Provided 3D assets and graphics to the AI team to support machine learning application. Created 2D concept art and graphic arts for marketing for the LA Clippers mobile app.
Studio Artist at Boxi Interactive
May 1, 2017 - September 9, 2025
Created high-Res props and textures for the VR project. Created 2D concept graphic arts for the mobile game, ensuring intuitive design and visual consistency.
Studio Artist at PoundSand
July 1, 2016 - September 9, 2025
Created props and textures for game levels. Optimized assets and materials for mobile game, maintaining quality within memory limits. Created supporting assets for the character team.
Environment Artist at Treyarch | Activision
March 1, 2014 - September 9, 2025
Built models and textures for game levels. Created 2D assets for the UI team. Set dressed the level using the Radiant game engine. Worked with graphics programmers to adopt and utilize new tools. Worked with level designers to support visual goals and improve gameplay flow.

Education

Film Editing at University of California Los Angeles Extension
January 1, 2008 - September 9, 2025
3D Digital Program - Maya at Seneca College
January 1, 2003 - September 9, 2025
Illustration (Interpretive) Program at Sheridan College
January 1, 2002 - September 9, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet