Maegan Bulanhagui

Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Game Production at Scorched Light
July 31, 2025 - September 9, 2025
Created and updated production drawings, establishing standards using solid edge modeling. Interacted with a 9-member Product Design team for control of solid-state lighting applications. Coordinated with a 5-member Product Team to assess design changes for 15 products under development for regulatory reporting; submitted Upmarket Approval (PMA) for Class III devices, securing FDA approval in 60 days. Collaborated in weekly team meetings to align on workflow, asset requirements, and visual direction.
Environment Artist at Scorched Light
July 31, 2025 - September 9, 2025
Collaborated with a team of 9 to develop and optimize environment assets for a student-developed game. Assigned to assets—from block-outs to UV mapping and texturing in Substance Painter—ensuring consistency with 4 other artist team objectives.
Props Artist at Self-Directed / Various Projects
November 30, 2024 - September 9, 2025
Presented award-winning paper on caste-based inequality in medieval Europe during annual history conference; analyzed manuscripts of over 25 civilizations and empires and interviewed scholars. Recycled materials including plastics and metals, testing visuals display effects of 3D printing leading to increase in number of design variants by 50%; showcasing items at state level exhibition.

Education

Bachelor of Science in Game Art (B.S.) at Full Sail University
September 1, 2025 - September 9, 2025

Qualifications

Principal's Award for Outstanding Scholastic Achievement - Art 3D
January 11, 2030 - September 9, 2025

Industry Experience

Gaming, Media & Entertainment