I’m an XR Software Engineer, 3D Designer, and 3D Printing enthusiast with a deep interest in visualization. I hold a Bachelor’s in Mechanical Engineering and a Master’s in Media Technology from Technische Universität Ilmenau. Over the past few years, I’ve developed multiple immersive applications using Unity and Unreal, for VR and AR —across headsets like Quest 3, Vision Pro, and HoloLens 2, as well as mobile AR platforms.
In addition, I bring my expertise with AI tools and Prompt Engineering, which I use to accelerate workflows, generate creative ideas, and streamline technical problem-solving.
I’m a team player and a fast learner, always eager to take on new challenges. My toolset includes Unity, Unreal, Python, Qt, Blender, Fusion 360, NX CAD, and Photoshop—enabling me to work across both technical and creative pipelines with ease.
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