Hi, I’m Stanisław Buczkowski, a seasoned character animator and rigger with over a decade of experience in games and film. I specialize in building robust 2D/3D rigs and delivering dynamic character animations, using Blender and Spine, while optimizing assets for Unity and Unreal Engine to ensure smooth performance.
Over the years I’ve collaborated with studios such as Wazdan, Lagrange Studios, Storm Trident, and Munk Studio, creating character work that supports engaging storytelling and gameplay. I’m passionate about pushing technical boundaries, automating workflows in Blender, and delivering high-quality animation that resonates with players and audiences.
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