Hi, I’m Stanisław Buczkowski, a seasoned character animator and rigger with over a decade of experience in games and film. I specialize in building robust 2D/3D rigs and delivering dynamic character animations, using Blender and Spine, while optimizing assets for Unity and Unreal Engine to ensure smooth performance. Over the years I’ve collaborated with studios such as Wazdan, Lagrange Studios, Storm Trident, and Munk Studio, creating character work that supports engaging storytelling and gameplay. I’m passionate about pushing technical boundaries, automating workflows in Blender, and delivering high-quality animation that resonates with players and audiences.

Stanisław Buczkowski

Hi, I’m Stanisław Buczkowski, a seasoned character animator and rigger with over a decade of experience in games and film. I specialize in building robust 2D/3D rigs and delivering dynamic character animations, using Blender and Spine, while optimizing assets for Unity and Unreal Engine to ensure smooth performance. Over the years I’ve collaborated with studios such as Wazdan, Lagrange Studios, Storm Trident, and Munk Studio, creating character work that supports engaging storytelling and gameplay. I’m passionate about pushing technical boundaries, automating workflows in Blender, and delivering high-quality animation that resonates with players and audiences.

Available to hire

Hi, I’m Stanisław Buczkowski, a seasoned character animator and rigger with over a decade of experience in games and film. I specialize in building robust 2D/3D rigs and delivering dynamic character animations, using Blender and Spine, while optimizing assets for Unity and Unreal Engine to ensure smooth performance.

Over the years I’ve collaborated with studios such as Wazdan, Lagrange Studios, Storm Trident, and Munk Studio, creating character work that supports engaging storytelling and gameplay. I’m passionate about pushing technical boundaries, automating workflows in Blender, and delivering high-quality animation that resonates with players and audiences.

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Language

Polish
Fluent
English
Fluent

Work Experience

Character Animator & Rigger (2D/3D) at SB PICTURES (Self-Employed)
January 1, 2017 - Present
Creating advanced 2D and 3D rigs for characters. Producing dynamic character animations in Blender and Spine. Optimizing assets for game engines like Unity and Unreal Engine. As a self-employed contractor, I design and refine rigs to support production pipelines and collaborate with art teams to ensure performance across target engines.
3D Animator / Rigger at Lagrange Studios
December 31, 2024 - October 14, 2025
Rigging complex 3D characters for key projects ("Project Mold," "Project Core"). Created 3D animations that enhanced narrative and player engagement. Implemented automation for animation workflows within Blender to improve productivity.
3D Animator / Rigger at Storm Trident S.A.
December 31, 2023 - October 14, 2025
Prepared complex 3D models for animation, including rigging and creating precise skeletal structures. Developed dynamic character animations for games such as "Night Slasher Re-make," "Front Mission 2: Remake," and "Panzer Dragoon II Zwei Remake."
3D Animator / Rigger at Unseen Silence
December 31, 2021 - October 14, 2025
Designed and implemented complex skeletons and control systems for 3D models, optimizing them for performance and ease of use. Performed both rigging and animation tasks.
3D Animator & Modeler at Wazdan
December 31, 2019 - October 14, 2025
Created character models, textured, rigged, and animated for casino games, including "Larry the Leprechaun," "Lucky Fish," and "Football Mania Deluxe."
Director, Screenwriter, Producer at Munk Studio
December 31, 2025 - October 14, 2025
As the screenwriter, director, and co-producer of the animated short film "Blue Bird," I oversaw the entire creative and production process from concept to completion.
Character Animator & Rigger (2D/3D) at SB PICTURES (Self-Employed)
January 1, 2017 - Present
Creating advanced 2D and 3D rigs for characters; Producing dynamic character animations in Blender and Spine; Optimizing assets for game engines like Unity and Unreal Engine.
3D Animator / Rigger at Lagrange Studios
January 1, 2024 - October 14, 2025
Rigging complex 3D characters for key projects (Project Mold, Project Core). Created 3D animations that enhanced narrative and player engagement. Implemented automation for animation processes within Blender, significantly improving workflow efficiency.
3D Animator / Rigger at Storm Trident S.A.
January 1, 2023 - October 14, 2025
Prepared complex 3D models for animation, including rigging and creating precise skeletal structures. Developed dynamic character animations for games such as Night Slasher Remake, Front Mission 2: Remake, and Panzer Dragoon II Zwei Remake.
3D Animator / Rigger at Unseen Silence
January 1, 2021 - October 14, 2025
Designed and implemented complex skeletons and control systems for 3D models, optimizing them for performance and ease of use. Performed both rigging and animation tasks.
3D Animator & Modeler at Wazdan
January 1, 2019 - October 14, 2025
Created character models, textured, rigged, and animated for casino games, including Larry the Leprechaun, Lucky Fish, and Football Mania Deluxe.
Director, Screenwriter, Producer at Munk Studio
January 1, 2025 - October 14, 2025
As the screenwriter, director, and co-producer of the animated short film Blue Bird, I oversaw the entire creative and production process from concept to completion.
Character Animator & Rigger (2D/3D) at SB PICTURES (Self-Employed)
January 1, 2017 - November 8, 2025
Created advanced 2D and 3D rigs for characters; produced dynamic character animations using Blender and Spine; optimized assets for Unity and Unreal Engine to improve performance.
3D Animator / Rigger at Lagrange Studios
January 1, 2024 - January 1, 2024
Rigging complex 3D characters for key projects ('Project Mold', 'Project Core'). Created 3D animations to enhance narrative and player engagement. Implemented automation for animation workflows within Blender, significantly improving team efficiency.
3D Animator / Rigger at Storm Trident S.A.
January 1, 2023 - January 1, 2023
Rigged and prepared complex 3D models for animation, including precise skeletal structures. Developed dynamic character animations for games such as 'Night Slashers Re-make', 'FRONT MISSION 2: Remake', and 'Panzer Dragoon II Zwei Remake.'
3D Animator / Rigger at Unseen Silence
January 1, 2021 - January 1, 2021
Designed and implemented complex skeletons and control systems for 3D models, optimizing them for performance and ease of use. Performed both rigging and animation tasks.
3D Animator & Modeler at Wazdan
January 1, 2019 - January 1, 2019
Created character models, textured, rigged, and animated for casino games, including 'Larry the Leprechaun,' 'Lucky Fish,' and 'Football Mania Deluxe.'
Director, Screenwriter, Producer at Munk Studio
January 1, 2025 - January 1, 2025
As the screenwriter, director, and co-producer of the animated short film 'Blue Bird,' I oversaw the entire creative and production process from concept to completion.

Education

Bachelor of Art: Diploma in Computer and Classical Animation (with distinction) at Ballyfermot College, Dublin
January 1, 2007 - January 1, 2012
Bachelor of Art: Diploma in Computer and Classical Animation (with distinction) at Ballyfermot College, Dublin
January 1, 2007 - January 1, 2012
Bachelor of Art: Diploma in Computer and Classical Animation (with distinction) at Ballyfermot College, Dublin
January 1, 2007 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet