I’m a narrative designer and writer with experience across all game development stages, well-versed with Unity, Ink, Asana, Excel and Trello, and I’m currently learning Unreal Engine 5. I have a strong background in creative writing and experience in video game journalism and PR. I design and write narrative content for ARPGs and other games; I have worked as a game designer and writer for Brainwash Gang (Madrid) and freelance projects for Travelers Rest and Tessera Studios. I also ghostwrite for Penguin Random House and have published work for middle-grade audiences as well as short stories, gamebooks and audio stories.

Carlos

I’m a narrative designer and writer with experience across all game development stages, well-versed with Unity, Ink, Asana, Excel and Trello, and I’m currently learning Unreal Engine 5. I have a strong background in creative writing and experience in video game journalism and PR. I design and write narrative content for ARPGs and other games; I have worked as a game designer and writer for Brainwash Gang (Madrid) and freelance projects for Travelers Rest and Tessera Studios. I also ghostwrite for Penguin Random House and have published work for middle-grade audiences as well as short stories, gamebooks and audio stories.

Available to hire

I’m a narrative designer and writer with experience across all game development stages, well-versed with Unity, Ink, Asana, Excel and Trello, and I’m currently learning Unreal Engine 5. I have a strong background in creative writing and experience in video game journalism and PR.

I design and write narrative content for ARPGs and other games; I have worked as a game designer and writer for Brainwash Gang (Madrid) and freelance projects for Travelers Rest and Tessera Studios. I also ghostwrite for Penguin Random House and have published work for middle-grade audiences as well as short stories, gamebooks and audio stories.

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Experience Level

Expert
Expert

Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Narrative Designer at Saber Interactive
August 1, 2025 - September 10, 2025
Narrative designer and writer for a project based in Madrid. Responsible for integrating lore, quest text and dialogue; collaborated with design and art teams; leveraged Unity, Ink, Asana, Excel and Trello; currently learning Unreal Engine 5.
Game Designer & Writer at Isolated Games
March 1, 2025 - September 10, 2025
Remote game designer and writer for Travelers Rest; performed diverse tasks from adjusting recipes and crafting to shaping game flow; wrote bark lines, character dialogue and NPCs as part of the design team.
Game Writer at Tessera Studios
December 1, 2023 - Present
Remote game writer for Tessera Studios; freelance role.
Game Designer and member at Brainwash Gang
January 1, 2018 - June 1, 2022
Narrative designer and writer for an ARPG based on a famous pen-and-paper TTRPG franchise; prototyping and balancing of card-based mechanics; card progression system; player leveling and in-game economy; level design prototypes with ProBuilder and Blender; game flow and feel. Also contributed to projects such as Friends vs. Friends (prototype, 2020-2022), Grotto (Digerati, 2021), The Longest Road on Earth (Raw Fury, 2021) and Mother of Many (Itch.io, 2022).
Creative Writer at Independent / Freelance
January 1, 2018 - Present
Creative writing (2018 – present). Ghostwriter for Penguin Random House writing books for influencers targeting middle-grade audiences (horror, adventures, fantasy). Notable works include Cazadores de leyendas: El dragón de Sierra Morena (Nov 2023); La venta del Lucero (Apr 2019); El soñador de Providence (March 2018). Also published short stories, creepypastas and audio stories.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education