What I Do as an Animation Director As an Animation Director, I guide projects from initial concept through final delivery, developing visual style, directing character performances, and overseeing the complete production pipeline—from storyboards and animatics to animation, lighting, and post-production VFX. I lead creative teams or work independently to solve complex production challenges while maintaining artistic vision, whether supervising VFX for live-action integration, directing animated shorts, or creating motion graphics for commercial work. My background as a writer and award-winning filmmaker ensures that every frame serves the story and connects emotionally with audiences, delivering cohesive artistic direction that meets creative goals, stays on budget, and ships on deadline. Animation Director / Producer Primeval Pixels 2017 - Present Animation VFX Supervisor The Villikon Chronicles (Feature Film) 2007 Writer/Director/Producer Courageous Crustaceans (Animated Short) 2010 - 2011 Animation Director Gun Bugs (Animated Film) 2013 Senior Technical Artist International Game Technology (IGT) 2012 - 2015 Senior Game Designer / Lead Artist Bally Technologies 2005 - 2012 Certified Maya Demo Artist Alias Wavefront 2006 - 2007 Creative Director Masquerade Media Inc. 2015 - 2020 3D Game Design Consultant Disney Quest / Ride the Comix 1998 Commercial Multimedia Artist Major Brands (MTV, Calvin Klein, ABC Sports, NY Times) 1994 - 1998 Senior 3D Artist International Game Technology (IGT) 2001 - 2003 Video

D. WILLIAM PAUL

What I Do as an Animation Director As an Animation Director, I guide projects from initial concept through final delivery, developing visual style, directing character performances, and overseeing the complete production pipeline—from storyboards and animatics to animation, lighting, and post-production VFX. I lead creative teams or work independently to solve complex production challenges while maintaining artistic vision, whether supervising VFX for live-action integration, directing animated shorts, or creating motion graphics for commercial work. My background as a writer and award-winning filmmaker ensures that every frame serves the story and connects emotionally with audiences, delivering cohesive artistic direction that meets creative goals, stays on budget, and ships on deadline. Animation Director / Producer Primeval Pixels 2017 - Present Animation VFX Supervisor The Villikon Chronicles (Feature Film) 2007 Writer/Director/Producer Courageous Crustaceans (Animated Short) 2010 - 2011 Animation Director Gun Bugs (Animated Film) 2013 Senior Technical Artist International Game Technology (IGT) 2012 - 2015 Senior Game Designer / Lead Artist Bally Technologies 2005 - 2012 Certified Maya Demo Artist Alias Wavefront 2006 - 2007 Creative Director Masquerade Media Inc. 2015 - 2020 3D Game Design Consultant Disney Quest / Ride the Comix 1998 Commercial Multimedia Artist Major Brands (MTV, Calvin Klein, ABC Sports, NY Times) 1994 - 1998 Senior 3D Artist International Game Technology (IGT) 2001 - 2003 Video

Available to hire

What I Do as an Animation Director
As an Animation Director, I guide projects from initial concept through final delivery, developing visual style, directing character performances, and overseeing the complete production pipeline—from storyboards and animatics to animation, lighting, and post-production VFX. I lead creative teams or work independently to solve complex production challenges while maintaining artistic vision, whether supervising VFX for live-action integration, directing animated shorts, or creating motion graphics for commercial work. My background as a writer and award-winning filmmaker ensures that every frame serves the story and connects emotionally with audiences, delivering cohesive artistic direction that meets creative goals, stays on budget, and ships on deadline.
Animation Director / Producer Primeval Pixels
2017 - Present
Animation VFX Supervisor The Villikon Chronicles (Feature Film)
2007
Writer/Director/Producer Courageous Crustaceans (Animated Short)
2010 - 2011
Animation Director Gun Bugs (Animated Film)
2013
Senior Technical Artist International Game Technology (IGT)
2012 - 2015
Senior Game Designer / Lead Artist Bally Technologies
2005 - 2012
Certified Maya Demo Artist Alias Wavefront
2006 - 2007
Creative Director Masquerade Media Inc.
2015 - 2020
3D Game Design Consultant Disney Quest / Ride the Comix
1998
Commercial Multimedia Artist Major Brands (MTV, Calvin Klein, ABC Sports, NY Times)
1994 - 1998
Senior 3D Artist International Game Technology (IGT)
2001 - 2003
Video

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Language

English
Fluent

Work Experience

Art Director / Game Designer at Masquerade Media
January 1, 2020 - September 30, 2025
Led development of a gamified AR fitness/music prototype using Unity, GPS, and real-time camera effects. Designed stylized assets and built custom interaction mechanics and UI. Oversaw full pipeline: design, modeling, backend integration, mobile optimization.
Game Designer / Art Director at Masquerade Media
January 1, 2020 - September 27, 2025
Led gameplay design and live feature prototyping for a location-based AR fitness/music game using Unity and GPS tracking. Built live content update processes with backend integration (MongoDB) and telemetry for user engagement optimization. Designed daily and seasonal quest loops and collaborated on long-term player reward structures.
Game Designer / Art Director at Masquerade Media
January 1, 2020 - September 27, 2025
Led gameplay design and live feature prototyping for a location-based AR fitness/music game using Unity and GPS tracking. Built live content update processes with backend integration (MongoDB) and telemetry for user engagement optimization. Designed daily and seasonal quest loops and collaborated on long-term player reward structures.
Art Director / Game Designer at Masquerade Media
January 1, 2020 - September 27, 2025
Directed all art and visual strategy for a GPS-based AR fitness/music game prototype in Unity. Coordinated production of in-game characters, environments, and UI with marketing requirements for public demos and trailers. Served as principal stakeholder in design reviews and performance optimization for mobile platforms.
Art Director / Game Designer at Masquerade Media
January 1, 2020 - September 27, 2025
Directed all art and visual strategy for a GPS-based AR fitness/music game prototype in Unity. Coordinated production of in-game characters, environments, and UI with marketing visual requirements for public demos and trailers. Served as principal stakeholder in design reviews and performance optimization for mobile platforms.
Art Director / Game Designer at Masquerade Media
January 1, 2020 - September 27, 2025
Directed all art and visual strategy for a GPS-based AR fitness/music game prototype in Unity. Coordinated production of in-game characters, environments, and UI with marketing visual requirements for public demos and trailers. Served as principal stakeholder in design reviews and performance optimization for mobile platforms.
Art Director / Game Designer at Masquerade Media
January 1, 2020 - September 27, 2025
Directed art and visual strategy for a GPS-based AR fitness/music game prototype in Unity; coordinated production of in-game characters, environments, and UI with marketing visuals for public demos and trailers; served as principal stakeholder in design reviews and performance optimization for mobile platforms.
Animation Director & Producer at Primeval Pixels
January 1, 2017 - November 18, 2025
Full animation/VFX pipeline development for games, film, and XR. Clients include Zoox, Scientific Games, LT Games, educational platforms.
Senior Technical Artist / Producer at Primeval Pixels
January 1, 2017 - Present
Created stylized, procedural 3D environments and modular kits for XR, games, and simulations. Authored VFX and shaders in Unreal Engine and Unity for immersive projects on mobile, WebGL, and desktop platforms. Integrated art assets with gameplay systems using Blueprints and custom pipelines. Delivered polished content from prototype stages, optimizing assets for performance and player experience. Clients include Zoox, Thrive Town, LT Games, and educational VR platforms.
Senior Producer / Technical Art Lead at Primeval Pixels
January 1, 2017 - Present
Designed and delivered dynamic content systems including live updates, seasonal events, and reward-driven engagement features for XR, mobile, and WebGL experiences. Shipped 100+ commercial titles across digital and land-based markets. Collaborated with internal/external stakeholders to develop scalable frameworks for episodic and evergreen content pipelines. Mentored teams in implementing performant, engaging real-time mechanics that aligned with user retention goals. Clients included Zoox, Thrive Town, Scientific Games, and LT Games.
Senior Producer / Technical Art Lead at Primeval Pixels
January 1, 2017 - Present
Designed and delivered dynamic content systems including live updates, seasonal events, and reward-driven engagement features for XR, mobile, and WebGL experiences. Shipped 100+ commercial slot and gaming titles across digital and land-based markets. Collaborated with internal/external stakeholders to develop scalable frameworks for episodic and evergreen content pipelines. Mentored teams in implementing performant, engaging real-time mechanics that aligned with user retention goals.
Art Director / Technical Art Lead at Primeval Pixels
January 1, 2017 - Present
Led the visual development for XR and mobile titles, directing external development partners and internal teams to achieve visual targets aligned with creative and business goals. Collaborated with PM, marketing, and product teams to evaluate milestone delivery and provide art feedback and data-informed recommendations. Oversaw branding and marketing pipelines including key art, UI/UX, and trailers.
Art Director / Technical Art Lead at Primeval Pixels
January 1, 2017 - Present
Led visual development for multiple large-scale XR and mobile titles, directing external partners and internal teams to meet visual targets aligned with creative and business goals. Collaborated across PM, marketing, and product teams to evaluate milestone delivery, providing art feedback and data-informed recommendations. Oversaw branding and marketing visual pipelines including key art, UI/UX, and trailers.
Art Director / Technical Art Lead at Primeval Pixels
January 1, 2017 - Present
Led visual development for multiple large-scale XR and mobile titles for clients in gaming, mobility, and education sectors. Directed external development partners and internal teams to meet visual targets aligned with creative and business goals. Collaborated with PM, marketing, and product teams to evaluate milestone delivery, providing art feedback and data-informed recommendations. Oversaw branding and marketing visual pipelines including key art, UI/UX, and trailers.
Art Director / Technical Art Lead at Primeval Pixels
January 1, 2017 - Present
Led visual development for XR and mobile titles; directed external partners and internal teams to achieve visual targets; collaborated with PM, marketing, and product teams to evaluate milestone delivery and provide art feedback; oversaw branding and marketing pipelines including key art, UI/UX, and trailers for clients such as Zoox (Amazon), Thrive Town, LT Games, and Scientific Games.
3D Artist & Animator at IGT, Bally Technologies, Sierra Design
December 31, 2015 - December 31, 2015
Developed animation content for 100+ commercial gaming products; contributed to character animation, UI movement, and VFX pipelines.
Senior Technical Artist / Game Designer at International Game Technologies (IGT)
December 31, 2015 - September 27, 2025
Designed mobile apps and HTML5-based systems for gaming cabinets and ad networks. Contributed to top-performing titles like Alien and The Terminator, focusing on UI, animations, and level design. Balanced game economies and collaborated with cross-functional teams on release planning.
Senior Artist - Systems at International Game Technology
December 31, 2015 - September 11, 2025
Senior Artist - Systems;负责系统美术资产与游戏资源的开发,参与移动应用设计与实现。参与项目包括 Game Pulse、Auction Action、Contrail、Ad Manager、M5、SyncSation 等。
Senior Artist - Systems at International Game Technology
December 31, 2015 - September 11, 2025
Led system-level 3D art production for mobile and console projects; created 3D assets, animations, and effects; collaborated with cross-functional teams to deliver titles including Alien, The Terminator, Sea Monkeys, Snow Globes, and Magic Eight Ball.
Senior 3D Artist / Technical Artist at International Game Technology
January 1, 2015 - September 30, 2025
Created character and environment art for high-profile interactive titles including Alien and The Terminator. Developed custom shaders and visual FX pipelines optimized for constrained systems. Pioneered modular workflows for cabinet and platform-based games.
Creative Director / Senior Producer at Masquerade Media Inc
January 1, 2015 - Present
Led vision and development of mobile free-to-play games targeting the romance genre. Designed and implemented live content systems including quests, events, and seasonal campaigns. Developed production pipelines and tools to streamline quest and reward creation. Oversaw UI/UX, 3D asset creation, and game mechanics from concept to launch.
Senior Technical Artist / Game Designer at International Game Technologies (IGT)
January 1, 2015 - September 27, 2025
Designed mobile apps and HTML5-based systems for gaming cabinets and ad networks. Contributed to top-performing titles like Alien and The Terminator, focusing on UI, animations, and level design. Balanced game economies and collaborated with cross-functional teams on release planning.
Creative Director / Senior Producer at Masquerade Media Inc
January 1, 2015 - Present
Led vision and development of mobile free-to-play games targeting the romance genre. Designed and implemented live content systems including quests, events, and seasonal campaigns. Developed production pipelines and tools to streamline quest and reward creation. Oversaw UI/UX, 3D asset creation, and game mechanics from concept to launch.
Senior Technical Artist / 3D UI Designer at International Game Technology
January 1, 2015 - September 27, 2025
Developed interactive content and UI/UX for top-tier casino games; coordinated with design and product teams to optimize gameplay flow. Delivered high-impact, themed game experiences (e.g. Alien, The Terminator) with regular feature and content updates.
Senior Technical Artist / 3D UI Designer at International Game Technology
January 1, 2015 - September 27, 2025
Developed interactive content and UI/UX for top-tier casino games; coordinated with design and product teams to optimize gameplay flow. Delivered high-impact, themed game experiences (e.g. Alien, The Terminator) with regular feature and content updates.
Senior Technical Artist / Senior 3D Artist at International Game Technology (IGT)
January 1, 2015 - September 27, 2025
Drove character and environment art pipelines for blockbuster licensed slot titles including The Terminator, Alien, and Sea Monkeys. Coordinated visual design standards across internal departments and external licensors to meet brand, regulatory, and market requirements.
Senior Technical Artist / Senior 3D Artist at International Game Technology (IGT)
January 1, 2015 - September 27, 2025
Drove character and environment art pipelines for blockbuster licensed slot titles including The Terminator, Alien, and Sea Monkeys. Coordinated visual design standards across internal departments and external licensors to meet brand, regulatory, and market requirements.
Senior Technical Artist / Senior 3D Artist at International Game Technology (IGT)
January 1, 2015 - September 27, 2025
Rejoined IGT to drive character and environment pipelines, aligning visual production with brand guidelines and regulatory constraints across multiple licensed titles.
Senior Artist - Systems at International Game Technology
January 1, 2015 - September 11, 2025
Led development of mobile apps for iOS/Android and cloud-based applications. Projects included Game Pulse, Auction Action, Contrail, Ad Manager, M5, and SyncSation. As Senior 3D artist, produced Alien, one of the company’s best performing games. Created 3D game elements, character animations, effects, and level designs for multiple titles including Alien, The Terminator, Sea Monkeys, Snow Globes, Magic Eight Ball, and Jeopardy.
Senior Artist - Systems at International Game Technology
January 1, 2015 - September 11, 2025
Led system-level art production for mobile and console games, creating 3D assets, character animations, effects, and level designs. Collaborated with cross-functional teams and contributed to titles such as Alien and The Terminator; implemented Agile/Scrum processes to streamline workflows.
Game Designer IIIB at Bally Technologies
December 31, 2012 - September 27, 2025
Developed and optimized core loop gameplay for high-performance video slot products. Produced seasonal and event-based content for international gaming markets. Pioneered visual and animation systems across multiple product lines.
Game Designer 3 at Bally Technologies
December 31, 2012 - September 11, 2025
开发 Bally 的多款竞争性视频游戏产品,带领美术团队实现前沿游戏设计,并推动游戏向移动应用转型。
Game Designer 3 at Bally Technologies
December 31, 2012 - September 11, 2025
Developed competitive video gaming products; innovated gameplay design and collaborated with artists to create cutting-edge games and mobile adaptations.
Senior Game Designer at Bally Technologies
January 1, 2012 - September 30, 2025
Designed and implemented real-time interactive content for casino and casual games. Created low-poly, performance-friendly environments with stylized lighting and effects.
Game Designer IIIBally Technologies at Bally Technologies – Reno, NV
January 1, 2012 - September 27, 2025
Developed and optimized core loop gameplay for high-performance video slot products. Produced seasonal and event-based content for international gaming markets. Pioneered visual and animation systems across multiple product lines.
Senior Game Designer at Bally Technologies
January 1, 2012 - September 27, 2025
Designed and implemented interactive slot systems with unique reward loops and time-based features. Owned full design cycle for high-performing titles (Firebird, Wild Mustangs), developing scalable systems for asset reuse and seasonal refreshes.
Senior Game Designer at Bally Technologies
January 1, 2012 - September 27, 2025
Designed and implemented interactive slot systems with unique reward loops and time-based features. Owned full design cycle for high-performing titles (Firebird, Wild Mustangs), developing scalable systems for asset reuse and seasonal refreshes.
Senior Game Designer / Lead Artist at Bally Technologies
January 1, 2012 - September 27, 2025
Led multi-disciplinary art teams (20+ artists) across multiple slot game releases. Defined visual direction and led creative reviews from pre-production through launch.
Senior Game Designer / Lead Artist at Bally Technologies
January 1, 2012 - September 27, 2025
Led multi-disciplinary art teams (20+ artists) across multiple slot game releases. Defined visual direction and led creative reviews from pre-production through launch. Titles include Firebird, Hot Shots, and Wild Mustangs.
Senior Game Designer / Lead Artist at Bally Technologies
January 1, 2012 - September 27, 2025
Led multi-disciplinary art teams (20+ artists) across multiple slot game releases. Defined visual direction and led creative reviews from pre-production through launch.
Senior Game Designer / Lead Artist at Bally Technologies
January 1, 2012 - September 27, 2025
Led multi-disciplinary art teams (20+ artists) across multiple slot game releases; defined visual direction and led creative reviews from pre-production through launch. Notable titles included Firebird, Hot Shots, and Wild Mustangs.
Game Designer 3 at Bally Technologies
January 1, 2012 - September 11, 2025
Developed competitive video gaming products, including premium and core games. Collaborated with art teams to innovate gameplay and transitioned products into mobile applications.
Game Designer 3 at Bally Technologies
January 1, 2012 - September 11, 2025
Developed numerous competitive video gaming products, drove innovative gameplay design, and collaborated with artists to create cutting-edge games and mobile iterations.
Certified Maya Demo Artist at Alias Wavefront
December 31, 2007 - December 31, 2007
Demonstrated cutting-edge animation software across California and Utah.
Animation VFX Supervisor at The Villikon Chronicles
December 31, 2007 - December 31, 2007
Managed international VFX team across 5 countries producing complex effects shots; created virtual sets and animated creatures, vehicles, and spacecraft.
Certified Demo Artist at Alias Wavefront/Snader Associates
December 31, 2007 - September 11, 2025
负责 Maya 与 Motion Builder 新版本的年度演示,在萨克拉门托、里诺、盐湖城等地进行演示与培训。
Freelance Artist / Demo Artist at Alias Wavefront
January 1, 2007 - September 30, 2025
Demonstrated Maya and Motion Builder for Alias as a certified artist (2006–2007).
Maya/MotionBuilder Demo Artist at Alias Wavefront / Snader Associates
January 1, 2007 - September 27, 2025
Developed Maya/MotionBuilder demonstrations and sample content for presentations and client engagements.
Maya/MotionBuilder Demo Artist at Alias Wavefront / Snader Associates
January 1, 2007 - September 27, 2025
Maya/MotionBuilder demo art for professional presentations and product demos.
Certified Demo Artist at Alias Wavefront / Snader Associates
January 1, 2007 - September 11, 2025
Performed annual demonstrations of new Maya and Motion Builder releases across multiple cities to showcase capabilities to customers and partners.
Video Design Animator at Sierra Design Group
December 31, 2005 - September 27, 2025
Created original Class 2 and Lottery game titles with focus on quest structure and user engagement.
Video Design Animator at Sierra Design Group
December 31, 2005 - September 11, 2025
在 Class 2 与 Lottery 市场产品中,负责原始游戏概念、动画与设计,参与 Gifts from the Gods、Super Seniors、Arctic Ice、Fixin’ to Win 等项目。
Video Design Animator at Sierra Design Group
December 31, 2005 - September 11, 2025
Created early successful products for Class 2 and Lottery markets; developed original game concepts for emerging markets and produced accompanying art assets.
Video Design Animator at Sierra Design Group
January 1, 2005 - September 30, 2025
Delivered stylized real-time visuals for Class 2/3 titles; foundational work in procedural pipelines.
Video Design Animator at Sierra Design Group – Reno, NV
January 1, 2005 - September 27, 2025
Created original Class 2 and Lottery game titles with focus on quest structure and user engagement.
Video Design Animator at Sierra Design Group
January 1, 2005 - September 27, 2025
Contributed real-time game visuals for early Class 2 and 3 games, shaping foundational pipelines later scaled across product lines.
Video Design Animator at Sierra Design Group
January 1, 2005 - September 27, 2025
Contributed real-time game visuals for early Class 2 and 3 games, shaping foundational pipelines later scaled across product lines.
Video Design Animator at Sierra Design Group
January 1, 2005 - September 27, 2025
Contributed to art direction of real-time Class II and III games, managing asset pipelines and quality bar for launch.
Video Design Animator at Sierra Design Group
January 1, 2005 - September 27, 2025
Contributed to art direction of real-time Class II and III games, managing asset pipelines and quality bar for launch.
Video Design Animator at Sierra Design Group
January 1, 2005 - September 27, 2025
Contributed to art direction of real-time Class II and III games, managing asset pipelines and quality bar for launch.
Video Design Animator at Sierra Design Group
January 1, 2005 - September 27, 2025
Contributed to art direction of real-time Class II and III games, managed asset pipelines and upheld quality standards for launch.
Video Design Animator at Sierra Design Group
January 1, 2005 - September 11, 2025
Created early Class 2 and Lottery market games; contributed original concepts, animation, and assets for emerging gaming markets.
Video Design Animator at Sierra Design Group
January 1, 2005 - September 11, 2025
Created initial Class 2 and Lottery market products; developed original game concepts for emerging markets; projects included Gifts from the Gods, Super Seniors, Arctic Ice, and Fixin’ to Win.
Senior Technical Artist / Game Designer at International Game Technologies (IGT)
December 31, 2003 - September 27, 2025
Designed mobile apps and HTML5-based systems for gaming cabinets and ad networks. Contributed to top-performing titles like Alien and The Terminator, focusing on UI, animations, and level design. Balanced game economies and collaborated with cross-functional teams on release planning.
Senior 3D Artist at International Game Technology
December 31, 2003 - September 11, 2025
担任 Senior 3D Artist,负责 3D 游戏元素、角色动画、特效与关卡设计。期间打造 Alien 等公司重要作品。
Senior 3D Artist at International Game Technology
December 31, 2003 - September 11, 2025
Produced Alien, one of the company’s best performing games; created 3D game elements, character animations, effects, and level designs across titles such as Alien, The Terminator, Sea Monkeys, and Jeopardy.
Senior 3D Artist / Technical Artist at International Game Technology
January 1, 2003 - September 30, 2025
Created character and environment art for high-profile interactive titles including Alien and The Terminator. Developed custom shaders and visual FX pipelines optimized for constrained systems. Pioneered modular workflows for cabinet and platform-based games.
Senior Technical Artist / Game Designer at International Game Technologies (IGT)
January 1, 2003 - September 27, 2025
Designed mobile apps and HTML5-based systems for gaming cabinets and ad networks. Contributed to top-performing titles like Alien and The Terminator, focusing on UI, animations, and level design. Balanced game economies and collaborated with cross-functional teams on release planning.
Senior Technical Artist / 3D UI Designer at International Game Technology
January 1, 2003 - September 27, 2025
Developed interactive content and UI/UX for top-tier casino games; coordinated with design and product teams to optimize gameplay flow. Delivered high-impact, themed game experiences (e.g. Alien, The Terminator) with regular feature and content updates.
Senior Technical Artist / 3D UI Designer at International Game Technology
January 1, 2003 - September 27, 2025
Developed interactive content and UI/UX for top-tier casino games; coordinated with design and product teams to optimize gameplay flow. Delivered high-impact, themed game experiences (e.g. Alien, The Terminator) with regular feature and content updates.
Senior Technical Artist / Senior 3D Artist at International Game Technology (IGT)
January 1, 2003 - September 27, 2025
Drove character and environment art pipelines for blockbuster licensed slot titles including The Terminator, Alien, and Sea Monkeys. Coordinated visual design standards across internal departments and external licensors to meet brand, regulatory, and market requirements.
Senior Technical Artist / Senior 3D Artist at International Game Technology (IGT)
January 1, 2003 - September 27, 2025
Drove character and environment art pipelines for blockbuster licensed slot titles including The Terminator, Alien, and Sea Monkeys. Coordinated visual design standards across internal departments and external licensors to meet brand, regulatory, and market requirements.
Senior Technical Artist / Senior 3D Artist at International Game Technology (IGT)
January 1, 2003 - September 27, 2025
Drove character and environment art pipelines for blockbuster licensed slot titles including The Terminator, Alien, and Sea Monkeys. Coordinated visual design standards across internal departments and external licensors to meet brand, regulatory, and market requirements.
Senior Technical Artist / Senior 3D Artist at International Game Technology (IGT)
January 1, 2003 - September 27, 2025
Drove character and environment art pipelines for blockbuster licensed slot titles including The Terminator, Alien, and Sea Monkeys; coordinated visual design standards across internal departments and external licensors to meet brand, regulatory, and market requirements.
Senior 3D Artist at International Game Technology
January 1, 2003 - September 11, 2025
Produced 3D game elements, animations, effects, and levels; contributed to high-performing mobile and console titles and guided asset pipelines.
Game Designer / 3D Artist – VR & Interactive Projects at Disney Quest / Millennium Rush, Gamelet, Silicon Gaming
December 31, 2000 - September 27, 2025
Developed VR game Ride the Comix with real-time sword-fighting mechanics. Created 3D assets and environments for interactive theme park and racing games.
3D Artist/Consultant at Oz Ecity
December 31, 2000 - September 11, 2025
在 Maya Paint Effects 中为动画电视试播创建虚拟 3D 景观。
3D Artist/Consulting Game Developer at Gamelet
December 31, 2000 - September 11, 2025
为 Subara 品牌的在线 3D 赛车游戏创建美术资产与动画素材。
Consulting Designer / Art Director at Silicon Gaming, Inc.
December 31, 2000 - September 11, 2025
为 Odyssey 高端视频老虎机平台开发早期触控屏游戏的美术方向与设计;参与 Silver Belle Express、Big Buckaroos 等标题的艺术指导与设计。
3D Artist/Consultant at Oz Ecity
December 31, 2000 - September 11, 2025
Created virtual 3D landscapes in Maya for an animated TV pilot; produced environment art and effects.
3D Artist/Consultant at Gamelet
December 31, 2000 - September 11, 2025
Created artworks and animation assets for an online 3D racing game for Subaru; delivered 3D art and animation for web-based game.
3D Artist / Consulting Game Developer at Gamelet
December 31, 2000 - September 11, 2025
Created artworks and animation assets for an online 3D racing game for Subaru.
3D Artist/Consulting Game Developer at Gamelet
December 31, 2000 - September 11, 2025
Created artworks and animation game assets for an online 3D racing game for Subaru.
Consulting Designer / Art Director at Silicon Gaming, Inc.
December 31, 2000 - September 11, 2025
worked on some of the first touch-screen games for the Odyssey platform; environmental modeling, lighting and animation for dynamic video slot experiences.
Game Designer / 3D Artist – VR & Interactive Projects at Disney Quest / Millennium Rush, Gamelet, Silicon Gaming
January 1, 2000 - September 27, 2025
Developed VR game Ride the Comix with real-time sword-fighting mechanics. Created 3D assets and environments for interactive theme park and racing games.
Consulting Designer / Art Director at Silicon Gaming, Inc.
January 1, 2000 - September 11, 2025
Worked on early touch-screen games for dynamic video slot machines on the Odyssey platform; contributed to visual design and interactive concepts.
Consulting Designer / Art Director at Silicon Gaming, Inc.
January 1, 2000 - September 11, 2025
Worked on early touch-screen games for the Odyssey platform; titles included Silver Belle Express and Big Buckaroos.
Commercial Animation at Major Brands
December 31, 1998 - December 31, 1998
Created dynamic animated content for MTV Networks, ABC Sports, Calvin Klein, NY Times, Time Warner Music Group and more.
Animation Consultant at Disney Quest / Ride the Comix
December 31, 1998 - December 31, 1998
Created real-time 3D environments for VR theme park attractions; provided animation and development consultation.
3D Developer/Artist at Paraform
December 31, 1998 - September 11, 2025
使用数字化 3D 模型进行英雄角色的动画开发,包含环境建模、灯光与动画。
3D Game Design Consultant at Disney Quest / Millennium Rush
December 31, 1998 - September 11, 2025
与 VR 程序员和艺术家团队合作,开发虚拟现实主题公园项目 Ride the Comix;在 Disney World 与 Downtown Disney 展示,负责 3D 世界、建模、贴图与动画。
3D Developer/Artist at Paraform
December 31, 1998 - September 11, 2025
Developed animation using digitized 3D models for a superhero character; created environmental modeling, lighting, and animation.
3D Game Design Consultant at Disney Quest / Millennium Rush
December 31, 1998 - September 11, 2025
Wrote and designed 3D worlds for a VR theme park ride, working with VR programmers and artists; project showcased at Disney World and Downtown Disney.
3D Game Design Consultant at Disney Quest / Millennium Rush
January 31, 1998 - September 11, 2025
Wrote and designed 3D game concepts for a VR theme park ride, including 3D worlds, modeling, and texture work; exhibited at Disney World and Downtown Disney.
Lead 3D Consultant at Disney Quest / Millennium Rush
January 1, 1998 - September 27, 2025
Lead 3D consultant for Ride the Comix VR attraction, designing multiplayer content and low-poly 3D environments.
Lead 3D Consultant at Disney Quest / Millennium Rush
January 1, 1998 - September 27, 2025
Lead 3D consultant for Ride the Comix VR attraction, designing multiplayer content and low-poly 3D environments.
3D Art Consultant at Disney Quest / Ride the Comix
January 1, 1998 - September 27, 2025
Developed low-poly character environments for an 8-player VR ride for Disney World.
3D Game Design Consultant at Disney Quest / Millennium Rush
January 1, 1998 - September 11, 2025
Developed 3D worlds for the VR ride Ride the Comix; assets were modeled and textured for amusement-park experiences exhibited at Disney World and Downtown Disney.
Interactive Consultant at MTV Networks
March 31, 1997 - September 11, 2025
为 MTV Tour Bus 的互动信息亭项目提供技术与创意咨询。
Interactive Consultant at MTV Networks
March 31, 1997 - September 11, 2025
Worked on an interactive kiosk for the MTV Tour Bus, leveraging multimedia tools for enhanced user experiences.
Interactive Consultant at MTV Networks
March 31, 1997 - September 11, 2025
Worked on an interactive kiosk for the MTV Tour Bus using multimedia tools.
Interactive Consultant at MTV Networks
March 1, 1997 - September 11, 2025
Developed interactive kiosks using multimedia tools for the MTV Tour Bus.
Senior Multimedia Consultant at Asbury Park Press
December 31, 1996 - September 11, 2025
带领多媒体团队进入产品开发,培训员工并主导多媒体项目。
Interactive Designer at Simon & Schuster/Prentice Hall
December 31, 1996 - September 11, 2025
为消费类 CD-ROM 游戏创作多媒体动画与艺术品。
3D Artist at DC Comics/Rosebush Co.
December 31, 1996 - September 11, 2025
为 DC Comics 25 周年 CD-ROM 游戏制作 Batman Cave 的 3D 艺术作品。
Senior Multimedia Consultant at Jersey/Asbury Park Press
December 31, 1996 - September 11, 2025
Led a multimedia team into product development; trained staff and directed multimedia projects.
Interactive Designer at Simon & Schuster/Prentice Hall
December 31, 1996 - September 11, 2025
Created multimedia animation and artworks for consumer CD-ROM games; produced interactive design assets.
3D Artist at DC Comics/Rosebush Co.
December 31, 1996 - September 11, 2025
Created 3D artworks for theBatman Cave feature in the DC Comics 25th Anniversary CD-ROM game.
Senior Multimedia Consultant at Asbury Park Press
December 31, 1996 - September 11, 2025
Led a multimedia team into product development; trained staff and directed multimedia projects.
Interactive Designer at Simon & Schuster/Prentice Hall
December 31, 1996 - September 11, 2025
Created multimedia animation and artworks for consumer CD-ROM games.
3D Artist at DC Comics/Rosebush Co.
December 31, 1996 - September 11, 2025
Created 3D artworks for the Batman Cave for the DC Comics 25th Anniversary CD-ROM game.
Senior Multimedia Consultant at Asbury Park Press
January 1, 1996 - September 11, 2025
Led a multimedia team into product development, training staff, and directing multimedia projects.
Interactive Designer at Simon & Schuster / Prentice Hall
January 1, 1996 - September 11, 2025
Created multimedia animation and artworks for consumer CD-ROM games.
3D Artist at DC Comics / Rosebush Co.
January 1, 1996 - September 11, 2025
Created 3D artworks for the Batman Cave in the 25th Anniversary CD-ROM game.
Multimedia Illustrator/Designer at Byron Preiss
December 31, 1995 - September 11, 2025
为消费类 CD-ROM 游戏创作艺术与动画;包含图标设计、行星插画与恐龙折纸模型,作品发表于 Scientific American 与 Microsoft Home。
Multimedia Illustrator/Designer at Byron Preiss
December 31, 1995 - September 11, 2025
Created artworks and animation for consumer CD-ROM games; icon design and planetary illustrations contributing to published works.
Multimedia Illustrator/Designer at Byron Preiss
December 31, 1995 - September 11, 2025
Created artworks and animation for consumer CD-ROM games, including icon design, planetary illustrations, and dinosaur origami models.
Multimedia Illustrator / Designer at Byron Preiss
January 1, 1995 - September 11, 2025
Produced artworks and animation for consumer CD-ROM games; designed icons and illustrations for fictitious planets and dinosaur origami models.
Senior Animator/Developer at Troll Books
December 31, 1994 - September 11, 2025
为 Troll Books 的互动 CD-ROM《Legends of the Americas》开发首批互动故事,包含多条故事线与动画。
Senior Animator/Developer at Troll Books
December 31, 1994 - September 11, 2025
Created the first interactive CD-ROM for Troll Books, including stories like 'The Llama’s Secret' and 'Opossum and the Great Firemaker'.
Senior Animator/Developer at Troll Books
December 31, 1994 - September 11, 2025
Created the first interactive CD-ROM for Troll Books, including stories such as The Llama’s Secret and The Hummingbird King.
Senior Animator / Developer at Troll Books
January 1, 1994 - September 11, 2025
Developed the first interactive CD-ROM for Troll Books, including Legends of the Americas stories.

Education

Master of Fine Arts at School of Visual Arts
January 1, 1991 - December 31, 1993
Bachelor of Fine Arts at School of Visual Arts
January 1, 1990 - December 31, 1990
Master of Fine Arts at School of Visual Arts, New York City
January 1, 1991 - January 1, 1993
Bachelor of Fine Arts at School of Visual Arts, New York City
January 11, 2030 - January 1, 1990
Master of Fine Arts (MFA) - Computer Art at School of Visual Arts, NYC
January 1, 1991 - January 1, 1993
Bachelor of Fine Arts (BFA) - Illustration at School of Visual Arts, NYC
January 11, 2030 - January 1, 1990
Master of Fine Arts at School of Visual Arts, NYC
January 1, 1991 - December 31, 1993
Bachelor of Fine Arts at School of Visual Arts, NYC
January 1, 1990 - January 1, 1990
MFA – Computer Art at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
BFA – Illustration at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
MFA – Computer Art at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
BFA – Illustration at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
MFA – Computer Art at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
BFA – Illustration at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
MFA – Computer Art at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
BFA – Illustration at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
MFA – Computer Art at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
BFA – Illustration at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
MFA at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
BFA at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
MFA – Computer Art at School of Visual Arts, NY
January 11, 2030 - September 27, 2025
BFA – Illustration at School of Visual Arts, NY
January 11, 2030 - September 27, 2025
MFA – Computer Art at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
BFA – Illustration at School of Visual Arts, NYC
January 11, 2030 - September 27, 2025
MFA – Computer Art at School of Visual Arts, NYC
January 11, 2030 - September 30, 2025
BFA – Illustration at School of Visual Arts, NYC
January 11, 2030 - September 30, 2025
MFA – Computer Art at School of Visual Arts, NYC
January 1, 1991 - December 31, 1993
BFA – Illustration at School of Visual Arts, NYC
January 11, 2030 - November 18, 2025

Qualifications

Certified Demo Artist
January 1, 2006 - December 31, 2007
Certified Demo Artist
January 1, 2006 - January 1, 2007
Certified Demo Artist - Alias Wavefront/Snader Associates
January 1, 2006 - January 1, 2007
Master of Fine Arts Program - MFA Computer Art
January 1, 1991 - January 1, 1993
Full Scholarship - School of Visual Arts
January 1, 1991 - January 1, 1993
Alias Wavefront – Certified Demo Artist (Maya Software)
January 11, 2030 - September 27, 2025
Certified Demo Artist – Alias Wavefront (Maya Software)
January 11, 2030 - September 27, 2025
Alias Wavefront Certified Artist
January 1, 2006 - January 1, 2007
Full MFA Scholarship
January 11, 2030 - September 30, 2025
Alias Channel Technical Resource Certification (Maya 3D)
January 11, 2030 - November 18, 2025
MFA – Computer Art (Full Scholarship)
January 1, 1991 - December 31, 1993

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education