Hi, I’m Isaac Mitchell, a UX/UI designer with a passion for game design and player-focused experiences. I mentor student teams at DigiPen in UX/UI, level design, and gameplay systems, guiding interaction design, accessibility, and player-first thinking across PC and console contexts. I also create and deliver workshops on UX best practices, gather evaluation data, and iterate to improve session quality and design outcomes. I’ve led and contributed to UX redesigns, design reviews, and prototyping efforts from research through final delivery. I enjoy collaborating with artists and engineers to define feature scopes and guiding design principles, then tracking iterations to shipping, while keeping the creator’s vision creative and coherent.

Isaac Mitchell

Hi, I’m Isaac Mitchell, a UX/UI designer with a passion for game design and player-focused experiences. I mentor student teams at DigiPen in UX/UI, level design, and gameplay systems, guiding interaction design, accessibility, and player-first thinking across PC and console contexts. I also create and deliver workshops on UX best practices, gather evaluation data, and iterate to improve session quality and design outcomes. I’ve led and contributed to UX redesigns, design reviews, and prototyping efforts from research through final delivery. I enjoy collaborating with artists and engineers to define feature scopes and guiding design principles, then tracking iterations to shipping, while keeping the creator’s vision creative and coherent.

Available to hire

Hi, I’m Isaac Mitchell, a UX/UI designer with a passion for game design and player-focused experiences. I mentor student teams at DigiPen in UX/UI, level design, and gameplay systems, guiding interaction design, accessibility, and player-first thinking across PC and console contexts. I also create and deliver workshops on UX best practices, gather evaluation data, and iterate to improve session quality and design outcomes.

I’ve led and contributed to UX redesigns, design reviews, and prototyping efforts from research through final delivery. I enjoy collaborating with artists and engineers to define feature scopes and guiding design principles, then tracking iterations to shipping, while keeping the creator’s vision creative and coherent.

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Language

English
Fluent

Work Experience

Design Teaching Assistant & UX Mentor at DigiPen Institute of Technology
January 1, 2023 - April 1, 2025
Mentored student teams across UX design, UI design, level design, and gameplay systems — advising on interaction design, accessibility, and player-first thinking across PC and console contexts. Created and delivered lectures and workshops on UX best practices, gathered evaluation data to iterate on and improve session quality and outcomes. Conducted structured design reviews of gameplay builds and UI implementations, providing detailed feedback to drive measurable improvements in player experience and interface clarity. Aided teams through early prototyping and ideation, helping define feature scopes and guiding principles, and tracked iterations through to final delivery.
UI Designer at Collegiate Team Project
August 1, 2022 - April 1, 2023
Led UX design for HUD and main menus; developed mind maps and wireframes in Figma, then implemented those frames into a custom engine using bespoke tooling.
UI/UX Designer at Collegiate Solo Project
September 1, 2023 - October 1, 2023
Executed a full UX redesign of a live-service game’s inventory system and HUD; created a comprehensive UI style guide in collaboration with UI artists to ensure consistency and support the product’s creative vision.
Content Designer at Bun Bun Games
October 1, 2023 - April 1, 2024
Created content for a live-service game with 73K+ downloads; shipped a live product to Steam with attention to player experience, pacing, and narrative flow, contributing to overall product polish.
Multiplayer Content Designer at Collegiate Team Project
August 1, 2024 - April 1, 2025
Designed and iterated a multiplayer map in Unreal Engine 5 for a fast-paced FPS; used telemetry to optimize choke points and flow, and partnered with artists on lighting, atmosphere, and environmental storytelling to deliver the intended player fantasy.

Education

Bachelor of Arts in Game Design (Magna Cum Laude) at DigiPen Institute of Technology
August 1, 2021 - April 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services