Hi, I’m Isaac Mitchell, a UX/UI designer with a passion for game design and player-focused experiences. I mentor student teams at DigiPen in UX/UI, level design, and gameplay systems, guiding interaction design, accessibility, and player-first thinking across PC and console contexts. I also create and deliver workshops on UX best practices, gather evaluation data, and iterate to improve session quality and design outcomes.
I’ve led and contributed to UX redesigns, design reviews, and prototyping efforts from research through final delivery. I enjoy collaborating with artists and engineers to define feature scopes and guiding design principles, then tracking iterations to shipping, while keeping the creator’s vision creative and coherent.
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