Available to hire
Hi there! I’m Jake Sales, a game programmer who recently graduated from the University of California, Santa Cruz with a BS in Computer Science: Game Design. I’m passionate about gaming and its code, and I love turning rough ideas into playable prototypes and lively concepts.
I’m proficient with Unity 2D/3D, and I have experience using Git, JavaScript, and HTML to build web games. I enjoy designing and prototyping ideas and collaborating to bring fun concepts to life.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Puzzle Designer & Game Programmer at Markus's Miasma
April 30, 2025 - September 11, 2025Designed one of the game's main areas consisting of several puzzle concepts, creating scripts and connecting logic between each puzzle, resulting in a level being added to the final release. Programmed several scripts within the game to support puzzles, ranging from simple buttons to enemy AI, contributing to the production of puzzle concepts and ideas. QA tested the game through multiple versions, identified bugs and exploits, documented them, and discussed fixes with other game programmers, leading to an earlier fix and a bug-free playtest to guide feedback direction.
Front-End Game Developer at Super Hero
April 1, 2025 - PresentProgrammed and designed a settings menu for accessibility, making key bindings remappable with a keyboard and mouse and other general settings, allowing players to play the game without issues. Created and organized tasks for others to work on, using Notion and adding to the Scrum board for other developers, resulting in increased production toward the game's finish. Collaborated with front-end developers to refine game mechanics, brainstorm pivots and concepts, and improve project planning and production by 33%.
Puzzle Designer & Game Programmer at Markus's Miasma, UCSC
April 1, 2025 - September 11, 2025Designed multiple puzzle concepts, created scripts, and connected logic between puzzles to add a new level to the final release. Wrote scripts for various in-game elements, from simple buttons to enemy AI, increasing production of puzzle creation ideas. QA tested across multiple versions, documented bugs and exploits, and collaborated with other game programmers to implement fixes, contributing to an earlier bug-free playtest.
Front-End Game Developer at Super Hero, UCSC
April 1, 2025 - PresentProgrammed and designed a settings menu for accessibility, enabling keyboard and mouse rebinding and other general settings so players can play with minimal issues. Created and organized tasks for others using Notion and SCRUM board, increasing production toward finishing the game. Collaborated with front-end developers to refine game mechanics, brainstorm multiple pivots and concepts, and improve production planning by about 33%.
Education
Bachelor of Science (B.S.) in Computer Science: Game Design at University of California, Santa Cruz
January 11, 2030 - July 1, 2025Bachelor of Science in Computer Science: Game Design at University of California, Santa Cruz
January 11, 2030 - July 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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