Hi, I’m Neel Patel. I’m a Unity Physics Engineer specializing in realistic motion, collision, and simulation systems within Unity. I’ve built and tuned projectile trajectories, rigidbody dynamics, and terrain physics for both gameplay and research scenarios, with a strong focus on accuracy, performance, and visual believability across 3D environments. I’m passionate about delivering robust, efficient physics interactions on mobile and desktop platforms, optimizing collider usage and timestep tuning, and applying cross-language approaches (e.g., Python and C#) to prototype advanced physics-driven experiences.

Neel Patel

Hi, I’m Neel Patel. I’m a Unity Physics Engineer specializing in realistic motion, collision, and simulation systems within Unity. I’ve built and tuned projectile trajectories, rigidbody dynamics, and terrain physics for both gameplay and research scenarios, with a strong focus on accuracy, performance, and visual believability across 3D environments. I’m passionate about delivering robust, efficient physics interactions on mobile and desktop platforms, optimizing collider usage and timestep tuning, and applying cross-language approaches (e.g., Python and C#) to prototype advanced physics-driven experiences.

Available to hire

Hi, I’m Neel Patel. I’m a Unity Physics Engineer specializing in realistic motion, collision, and simulation systems within Unity. I’ve built and tuned projectile trajectories, rigidbody dynamics, and terrain physics for both gameplay and research scenarios, with a strong focus on accuracy, performance, and visual believability across 3D environments.

I’m passionate about delivering robust, efficient physics interactions on mobile and desktop platforms, optimizing collider usage and timestep tuning, and applying cross-language approaches (e.g., Python and C#) to prototype advanced physics-driven experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Physics Simulation Engineer at Thunkplay
August 1, 2025 - November 8, 2025
Designed a 2.5D puzzle simulation system in Unity with dynamic object motion and collision-based interactions. Implemented mathematically driven state logic for realistic object transitions and stability under variable constraints. Optimized physics performance for mobile devices using collider simplification and fixed timestep tuning.
Gameplay Programmer at QubiTechX
August 1, 2025 - August 1, 2025
Built character physics systems for a 3D runner game including jumping arcs, fall velocities, and collision response. Tuned rigidbody parameters to achieve responsive, realistic player feedback under different motion conditions. Performed iterative profiling and optimization to maintain 60+ FPS on Android.
Research Prototype Developer at University Project
April 1, 2025 - April 1, 2025
Created a gesture-controlled Unity simulation integrating Python motion tracking and C# physics scripting. Demonstrated cross-language communication for real-time control of dynamic physical environments.
Physics Simulation Engineer at Thunkplay
August 1, 2025 - November 9, 2025
Designed a 2.5D puzzle simulation system in Unity with dynamic object motion and collision-based interactions. Implemented mathematically driven state logic for realistic object transitions and stability under variable constraints. Optimized physics performance for mobile devices using collider simplification and fixed timestep tuning.

Education

Bachelor of Science in Information Technology at CVM University, India
January 1, 2022 - January 1, 2025
Bachelor of Science in Information Technology at CVM University
January 1, 2022 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Other

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate