I'm an enthusiastic game developer building skills in Unreal Engine 5 and level design while studying Game Simulation & Design at Pima Community College. I'm experienced in modding and community-driven projects, with a growing portfolio of published content. I bring strong problem solving skills and a commitment to learning while balancing school, work, and independent development.

Brandon Friend

I'm an enthusiastic game developer building skills in Unreal Engine 5 and level design while studying Game Simulation & Design at Pima Community College. I'm experienced in modding and community-driven projects, with a growing portfolio of published content. I bring strong problem solving skills and a commitment to learning while balancing school, work, and independent development.

Available to hire

I’m an enthusiastic game developer building skills in Unreal Engine 5 and level design while studying Game Simulation & Design at Pima Community College.

I’m experienced in modding and community-driven projects, with a growing portfolio of published content. I bring strong problem solving skills and a commitment to learning while balancing school, work, and independent development.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent

Work Experience

Clerk at Kroger Fry’s Grocery Store
January 1, 2022 - Present
Collected carts and kept the parking lot organized and safe for customers. Stocked inventory in both the cooler section and on the sales floor. Assisted customers by carrying groceries to their vehicles. Helped bag groceries efficiently while providing friendly service.
Level Designer / Chaos Destruction Specialist at Coral Team (Halo Fan Game)
January 1, 2025 - Present
Design destructible environments using UE5’s Chaos system. Work with team members to refine gameplay flow and ensure technical stability.
Independent Modder at MechWarrior 5: Mercenaries
January 1, 2022 - Present
Ported and rigged over 100+ mechs using Autodesk Maya, including custom weapon systems. Developed Liberty Prime Mk1 & Mk2 mods (from Fallout 3 & 4) with custom animations and audio, tied to the Fallout TV series release.
Environment & Technical Designer at New Day Fiction (Wolves, Mechassault fan game)
January 1, 2023 - Present
Built environments in UE5, integrated gameplay mechanics, and optimized assets for performance. Contribute to environment art and gameplay systems for a UE5 based MechAssault Fan game style demo. Collaborate with a 26-person team on technical and design improvements.
Clerk at Kroger Fry's Grocery Store
January 1, 2022 - Present
Collected carts and kept the parking lot organized and safe for customers. Stocked inventory in both the cooler section and on the sales floor. Assisted customers by carrying groceries to their vehicles. Helped bag groceries efficiently while providing friendly service.
Level Designer / Chaos Destruction Specialist at Coral Team (Halo Fan Game)
January 1, 2025 - Present
Design destructible environments using UE5’s Chaos system. Work with team members to refine gameplay flow and ensure technical stability.
Independent Modder at MechWarrior 5: Mercenaries
January 1, 2022 - Present
Ported and rigged over 100+ mechs using Autodesk Maya, including custom weapon systems. Developed Liberty Prime Mk1 & Mk2 mods (from Fallout 3 & 4) with custom animations and audio, tied to the Fallout TV series release.
Environment & Technical Designer at New Day Fiction (Wolves, Mechassault fan game)
January 1, 2023 - Present
Built environments in UE5, integrated gameplay mechanics, and optimized assets for performance. Contribute to environment art and gameplay systems for a UE5 based MechAssault fan game style demo. Collaborate with a 26-person team on technical and design improvements.
Clerk at Kroger Fry's Grocery Store
January 1, 2022 - Present
Collected carts and kept the parking lot organized and safe for customers. Stocked inventory in both the cooler section and on the sales floor. Assisted customers by carrying groceries to their vehicles. Helped bag groceries efficiently while providing friendly service.
Level Designer / Chaos Destruction Specialist at Coral Team (Halo Fan Game)
January 1, 2025 - Present
Design destructible environments using UE5’s Chaos system. Work with team members to refine gameplay flow and ensure technical stability.
Independent Modder at MechWarrior 5: Mercenaries
January 1, 2022 - Present
Ported and rigged over 100+ mechs using Autodesk Maya, including custom weapon systems. Developed Liberty Prime Mk1 & Mk2 mods (from Fallout 3 & 4) with custom animations and audio, tied to the Fallout TV series release.
Environment & Technical Designer at New Day Fiction (Wolves, Mechassault fan game)
January 1, 2023 - Present
Built environments in UE5, integrated gameplay mechanics, and optimized assets for performance. Contribute to environment art and gameplay systems for a UE5 based MechAssault Fan game style demo. Collaborate with a 26-person team on technical and design improvements.
Clerk at Kroger Fry’s Grocery Store
January 1, 2022 - Present
Collected carts and kept the parking lot organized and safe for customers. Stocked inventory in both the cooler section and on the sales floor. Assisted customers by carrying groceries to their vehicles. Helped bag groceries efficiently while providing friendly service.
Level Designer / Chaos Destruction Specialist at Coral Team (Halo Fan Game)
January 1, 2025 - Present
Design destructible environments using UE5’s Chaos system. Work with team members to refine gameplay flow and ensure technical stability.
Mod Developer at Independent Modder
January 1, 2022 - Present
Ported and rigged over 100+ mechs using Autodesk Maya, including custom weapon systems. Developed Liberty Prime Mk1 & Mk2 mods (from Fallout 3 & 4) with custom animations and audio, tied to the Fallout TV series release.
Environment & Technical Designer at New Day Fiction
January 1, 2023 - Present
Built environments in UE5, integrated gameplay mechanics, and optimized assets for performance. Contribute to environment art and gameplay systems for a UE5 based MechAssault Fan game style demo. Collaborate with a 26-person team on technical and design improvements.

Education

Associate of Applied Science in Game Simulation & Design at Pima Community College
January 11, 2030 - January 1, 2028
Associate of Applied Science in Game Simulation & Design at Pima Community College
January 11, 2030 - January 1, 2028
Associate of Applied Science at Pima Community College
January 11, 2030 - September 11, 2025
Associate of Applied Science in Game Simulation & Design at Pima Community College
January 11, 2030 - January 1, 2028

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Retail, Other