I'm Meng Yu Lim, a driven and passionate artist specializing in Japanese animation style. I take on character design, concept art, and illustration projects, and I'm always ready to explore new styles.\n\nCurrently, I'm pursuing a Bachelor of Games and Interactivity at Swinburne University of Technology in Melbourne, Australia. I balance academic study with freelance work and internships, and I'm excited to learn and grow in the games and animation industry.

Meng Yu Lim

I'm Meng Yu Lim, a driven and passionate artist specializing in Japanese animation style. I take on character design, concept art, and illustration projects, and I'm always ready to explore new styles.\n\nCurrently, I'm pursuing a Bachelor of Games and Interactivity at Swinburne University of Technology in Melbourne, Australia. I balance academic study with freelance work and internships, and I'm excited to learn and grow in the games and animation industry.

Available to hire

I’m Meng Yu Lim, a driven and passionate artist specializing in Japanese animation style. I take on character design, concept art, and illustration projects, and I’m always ready to explore new styles.\n\nCurrently, I’m pursuing a Bachelor of Games and Interactivity at Swinburne University of Technology in Melbourne, Australia. I balance academic study with freelance work and internships, and I’m excited to learn and grow in the games and animation industry.

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Work Experience

Group Project Member at Rift and Sync (Group Project)
December 31, 2024 - September 12, 2025
Contributed character design, concept art, and visual assets for a five-person indie game project; preparing for Steam release.
Group Project Member at 5 Asian Plus
December 31, 2024 - September 12, 2025
Collaborated on the game Rift and Sync as part of a group project; involved in art and concept development; planning for Steam release next year.
Intern at BattleBrews Studio
April 30, 2024 - September 12, 2025
Assisted senior artists with asset creation and game art production; contributed to character design workflows and production pipelines during a 4-month internship.
Intern at BattleBrews Studio
April 30, 2024 - September 12, 2025
Internship in a studio environment focusing on game/art production.
Team Member at 5 Asian Plus
January 1, 2023 - December 31, 2024
Group project developing Rift and Sync; planning Steam release.
Freelance Artist at Vgen
January 1, 2018 - Present
Self-employed artist providing concept art, character design, and illustrations; collaborated on the Rift and Sync group project and other indie game assets; building a diverse portfolio across Japanese animation-inspired styles.
Freelance Artist at Vgen
January 1, 2018 - Present
Self-employed freelance artist; portfolio and collaborations through Vgen (Portgirl).

Education

Bachelor of Games and Interactivity at Swinburne University of Technology, Melbourne, Australia
January 1, 2021 - December 4, 2024
Bachelor of Games and Interactivity at Swinburne University of Technology
January 1, 2021 - December 4, 2024
Bachelor of Games and Interactivity at Swinburne University of Technology, Melbourne, Australia
January 1, 2021 - December 4, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet