Hi, I'm Tom Schuller. I craft imaginative and technically advanced experiences that captivate the mind and the senses, blending entertainment with practicality. I design and develop VR/AR applications using Unity, C#, Blender, and Shader Graph, with a focus on training, simulation, and interactive visualization for healthcare, defense, and industry.

Tom Schuller

Hi, I'm Tom Schuller. I craft imaginative and technically advanced experiences that captivate the mind and the senses, blending entertainment with practicality. I design and develop VR/AR applications using Unity, C#, Blender, and Shader Graph, with a focus on training, simulation, and interactive visualization for healthcare, defense, and industry.

Available to hire

Hi, I’m Tom Schuller. I craft imaginative and technically advanced experiences that captivate the mind and the senses, blending entertainment with practicality.

I design and develop VR/AR applications using Unity, C#, Blender, and Shader Graph, with a focus on training, simulation, and interactive visualization for healthcare, defense, and industry.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Dutch
Fluent
English
Fluent

Work Experience

Unity Developer at Philips (via Rebels)
December 1, 2024 - October 4, 2025
Unity Developer in the Immersive Lab focusing on VR/AR training and research. Responsibilities include Unity/C# development, 3D modeling with Blender, Shader Graph visuals, animations, and networking for GameObjects using Netcode and Relay within an Agile/Scrum framework.
Unity Developer at Movares (Freelance)
March 1, 2022 - October 4, 2025
Unity Developer for digital twins of infrastructure, delivering real-time simulations with OPC data, API integrations, WebGL, and animation. Worked with Azure DevOps for version control and pipelines in a small cross-functional team.
Unity Developer at Koninklijke Marechaussee (via Rebels)
July 1, 2025 - October 4, 2025
Unity Developer for VR training simulations in a defense context; focused on multi-user networking (Netcode/Relay) and performance optimization in Unity within a confidential environment.
Unity Developer at &RANJ (Freelance)
February 1, 2024 - October 4, 2025
Unity Developer for the serious game Fathomverse, contributing to science-driven gameplay that crowdsources marine-life categorization; implemented features using C# and Unity, with emphasis on data collection, AI, animation, and Android support.
Unity Developer at IGNAZ Software
February 1, 2018 - October 4, 2025
Unity Developer building VR/AR experiences for real estate visualization; used Unity, C#, Blender, Vuforia, and WebGL; created textures in Photoshop to produce immersive visualizations.
Game Designer at Apvis (Freelance)
February 1, 2021 - October 4, 2025
Game Designer translating creative concepts into technical implementations for Unity projects, including VR/AR experiences; contributed to animation pipelines, Shader Graph usage, and GitLab-based version control.
Game Designer at Ronimo Games
February 1, 2021 - October 4, 2025
Game Designer contributing to content for Blightbound within a custom engine; focused on game design and item/feature implementation.
Frontend Developer at Netvlies
December 1, 2014 - October 4, 2025
Frontend Developer building web interfaces using JavaScript, HTML, CSS, and jQuery; worked with WordPress to manage and customize content management systems.
Unity Developer at Philips (via Rebels)
December 1, 2024 - October 4, 2025
Developed virtual and augmented reality experiences in the Immersive Lab for health care training, sales and research. Responsibilities included Unity/C# development, Blender 3D modeling, Shader Graph visual effects, animation, and networking using Netcode and Relay for multi-user experiences. Contributed to both technical implementation and application design.
Unity Developer at SteelSimVR
April 1, 2024 - October 4, 2025
Created virtual reality crane simulators for the steel industry to improve safety and training effectiveness. Used Unity/C# with Blender for 3D assets, Shader Graph for visuals, WebGL and PlayCanvas for web-based experiences, and built an analytics tool using Firebase to track learner progress.
Unity Developer at Movares
March 1, 2022 - October 4, 2025
Developed digital twins with Unity and C#, leveraging OPC signals to simulate real-time infrastructure. Managed development with Azure DevOps, created WebGL builds, and produced animations.
Unity Developer at Koninklijke Marechaussee (via Rebels)
July 1, 2025 - October 4, 2025
VR training simulations in Unity with a focus on multi-user networking, optimization and deployment for defense training scenarios.
Unity Developer at &RANJ
February 1, 2024 - October 4, 2025
Contributed to the Fathomverse serious game, enabling marine life categorization to build a science-focused AI dataset. Implemented features in C# and Unity, collaborated with design for player experience, and integrated Android and database components.
Unity Developer at IGNAZ Software
February 1, 2018 - October 4, 2025
Built VR/AR real estate visualizations with Unity and C#, including Blender for modeling and Vuforia for AR; delivered WebGL front-end visuals and texture work.
Game Designer at Apvis
February 1, 2021 - October 4, 2025
Translating creative concepts into Unity-based interactive experiences; involved in game design, video/animation, shaders, and version control with GitLab.
Game Designer at Ronimo Games
February 1, 2021 - October 4, 2025
Contributed to content and design for Blightbound in a custom engine; implemented and iterated on in-game items and gameplay systems.
Frontend Developer at Netvlies
December 1, 2014 - October 4, 2025
Frontend web development using JavaScript/HTML/CSS, jQuery and WordPress for dynamic web interfaces.

Education

Bachelor's degree at Breda University of Applied Sciences
September 1, 2016 - July 1, 2021
Bachelor at Breda University of Applied Sciences
September 1, 2016 - July 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Healthcare, Education