Hi, I’m Omar Taverá, a versatile 3D Generalist with experience in modeling, real-time assets, rendering, animation, and 3D printing. I create clean, production-ready assets based on client specs and goals, delivering props, product visualizations, characters, vehicles, and optimized models for realtime pipelines. Living in Caracas and working remotely with international teams, I enjoy collaborating across disciplines to build compelling visuals for socials, ads, TV, and games. I'm always exploring new tools and workflows—from Unreal Engine and VFX pipelines to 3D printing prototypes—to push the boundaries of what 3D can achieve.

Omar Tavera

Hi, I’m Omar Taverá, a versatile 3D Generalist with experience in modeling, real-time assets, rendering, animation, and 3D printing. I create clean, production-ready assets based on client specs and goals, delivering props, product visualizations, characters, vehicles, and optimized models for realtime pipelines. Living in Caracas and working remotely with international teams, I enjoy collaborating across disciplines to build compelling visuals for socials, ads, TV, and games. I'm always exploring new tools and workflows—from Unreal Engine and VFX pipelines to 3D printing prototypes—to push the boundaries of what 3D can achieve.

Available to hire

Hi, I’m Omar Taverá, a versatile 3D Generalist with experience in modeling, real-time assets, rendering, animation, and 3D printing. I create clean, production-ready assets based on client specs and goals, delivering props, product visualizations, characters, vehicles, and optimized models for realtime pipelines.

Living in Caracas and working remotely with international teams, I enjoy collaborating across disciplines to build compelling visuals for socials, ads, TV, and games. I’m always exploring new tools and workflows—from Unreal Engine and VFX pipelines to 3D printing prototypes—to push the boundaries of what 3D can achieve.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Generalist at Freelance (Remote)
January 1, 2015 - Present
Remote freelance 3D Generalist delivering production-ready assets for product visualization, animated broadcast graphics packages, and 3D-printable prototypes. Experience includes props, vehicles, environments, and fan projects for Star Trek; created VFX props for Into the Badlands S3; designed ships for the Star Trek Timelines mobile game; and won design prizes in Gofly competitions for FlyKart 2 and Nytngale rescue drone concepts. Also produced 3D-printed accessories, helmets, RC kits, and cosplay props.
3D Environment Artist / Modeler / Character Artist / Prop Artist at AxiomVFX/CGSOS
January 1, 2023 - September 13, 2025
Worked in Unreal Engine pipelines, creating environments, assets, texturing, rigging, and asset integration; corrected assets from other artists. Contributed to Impacts Theory Kyzen project and to Paramount Star Trek Strange New Worlds mobile project; created models for Keepers.com avatar project; collaborated in a team with pipeline-driven workflows.
3D Modeler / Character Artist / Animator / Stage Setup Assistant / Lighting and Rendering Artist at Chiguire Animation Studios
January 1, 2015 - September 13, 2025
Created CG assets for local TV ads; assisted with lighting and framing for CGI integration; developed assets for Venezuelan short films; collaborated with brands such as Gatorade, Movistar, Trident, Mastercard, Lipton Tea, and Automercados Plaza.
3D Modeler, Character Artist and Rigger, Animator, On-site Consultant, Rendering Artist at Caraota Creativa
January 1, 2009 - September 13, 2025
Contributed to complete CG ads for local television; on-site consultation, rendering, and asset production for multiple brands including Vitakids, Rs21, and Volpe.
3ds Max Instructor at Arts Instituto
January 1, 2008 - September 13, 2025
On-site instruction and documentation for basic to advanced 3ds Max courses, including architectural lighting, character modeling and rigging with CAT/Character Studio, and rendering workflows.

Education

at Instituto Tecnico Jesus Obrero (Caracas, Venezuela)
January 11, 2030 - September 13, 2025
Computer Science Engineer at UCAB (Universidad Catolica Andres Bello, Caracas, Venezuela)
January 1, 2005 - September 13, 2025

Qualifications

3ds Max - Basic and Advanced Course
January 11, 2030 - September 13, 2025
Domestika - Principios básicos de animación 3D
January 11, 2030 - September 13, 2025
Domestika - Unreal Engine 4 para videojuegos
January 11, 2030 - September 13, 2025
Domestika - Unreal Engine 4 para diseño de escenarios
January 11, 2030 - September 13, 2025
Udemy - Unreal Engine 5 Beginners Guide to Building an Environment
January 11, 2030 - September 13, 2025
Udemy - Unreal Engine 5 Beginners Guide to Building an Environment
January 11, 2030 - September 13, 2025
Gumroad - cyberpunk Bomber jacket
January 11, 2030 - September 13, 2025
MographPlus - The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D
January 11, 2030 - September 13, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services, Manufacturing