Hi there! I’m Klee Miller, an educator and animator with extensive experience designing and teaching 3D animation, character design, and game design at Bowling Green State University and across a variety of institutions. I’m passionate about creating engaging curricula, mentoring students, and helping creative ideas come to life through motion capture, VR/AR, and digital imaging. I thrive in collaborative environments that fuse imagination with hands-on learning. I enjoy guiding students through project-based work, connecting them with industry professionals, and crafting learning experiences that emphasize creative problem solving, communication, and teamwork.

Klee Miller

Hi there! I’m Klee Miller, an educator and animator with extensive experience designing and teaching 3D animation, character design, and game design at Bowling Green State University and across a variety of institutions. I’m passionate about creating engaging curricula, mentoring students, and helping creative ideas come to life through motion capture, VR/AR, and digital imaging. I thrive in collaborative environments that fuse imagination with hands-on learning. I enjoy guiding students through project-based work, connecting them with industry professionals, and crafting learning experiences that emphasize creative problem solving, communication, and teamwork.

Available to hire

Hi there! I’m Klee Miller, an educator and animator with extensive experience designing and teaching 3D animation, character design, and game design at Bowling Green State University and across a variety of institutions. I’m passionate about creating engaging curricula, mentoring students, and helping creative ideas come to life through motion capture, VR/AR, and digital imaging.

I thrive in collaborative environments that fuse imagination with hands-on learning. I enjoy guiding students through project-based work, connecting them with industry professionals, and crafting learning experiences that emphasize creative problem solving, communication, and teamwork.

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Work Experience

Associate Teaching Professor at Bowling Green State
January 1, 2019 - Present
Developed and distributed comprehensive syllabus on 3D animation, modeling, and character design. Adapted instructional methods to meet diverse student needs effectively. Engaged students through creative delivery of subject matter and interactive learning activities. Collaborated with staff to design innovative curricula for new courses and programs. Tutored students needing extra support in concept mastery. Established connections with industry professionals to facilitate student internships. Guided students in making informed educational and career choices for future success. Participated in committees focused on curriculum development and assessment strategies.
Professor at Tec de Monterrey
December 1, 2019 - September 14, 2025
Developed and implemented comprehensive course materials, including syllabi, lectures, and assessments. Structured assignments with clear goals and assessment criteria to enhance learning outcomes. Delivered engaging lectures and laboratory sessions to maintain student interest. Fostered active student participation through innovative teaching methods and learning activities.
Professor at Art Institute
December 1, 2018 - September 14, 2025
Delivered engaging lectures on game design and animation using modern technology. Developed comprehensive course materials, including syllabi, lectures, and assignments. Provided instruction in various formats, incorporating both lecture and laboratory classes. Participated in ongoing professional development to enhance teaching effectiveness. Distributed detailed syllabi and assignments to students on first day of class.
Instructor at Catalina Foothills District
December 1, 2015 - September 14, 2025
Teach game design, 3D animation, modeling, 2D animation.
Instructor at International Academy of Design and Technology
December 1, 2010 - September 14, 2025
Instructed game design principles to enhance student creativity and innovation. Taught 3D animation techniques to develop visual storytelling skills. Guided students in modeling practices to create realistic digital assets. Delivered lessons in 2D animation, focusing on character development and motion. Facilitated graphic design courses to strengthen visual communication abilities.
Instructor at Art Institute
December 1, 2009 - September 14, 2025
Instructed students in game design principles, fostering creative thinking and innovation. Taught 3D animation techniques to enhance visual storytelling skills. Guided modeling courses focused on character and environment creation. Educated students on 2D animation fundamentals, emphasizing traditional and digital methods.
Professor at University of Advancing Technology
December 1, 2008 - September 14, 2025
Instructed students in motion capture techniques and applications. Taught 3D animation principles, including modeling and texturing. Delivered lessons in 2D animation fundamentals and software use.
Mocap Integrator at Sony Imageworks
December 1, 2005 - September 14, 2025
Executed the integration of motion capture data onto 3D characters for the film Polar Express, enhancing character realism and performance quality.
Animator at 3DO Company
December 1, 2005 - September 14, 2025
Produced high-quality animations for multiple video game titles, significantly contributing to visual storytelling.
Animator at Eidetic
December 1, 1998 - September 14, 2025
Created engaging animated cinematics for numerous video game titles, elevating player immersion and narrative experience.

Education

Master of Fine Arts Animation at UCLA
January 11, 2030 - June 1, 2009
Bachelor of Art at Western Washington State
January 11, 2030 - June 1, 1977
Associate of Art at Everett Community College
January 11, 2030 - June 1, 1975

Qualifications

ACUE certificate
January 11, 2030 - September 14, 2025
Drone Pilot
January 11, 2030 - September 14, 2025

Industry Experience

Education, Media & Entertainment