I am a 3D Artist who specializes in hyper-realistic characters, creatures, and environments for video games and film productions. I thrive on realism, intricate detail, and narrative importance, and I aim to deliver assets that deepen the storytelling experience. Whether designing high-profile characters, immersive environments, or cutting-edge game assets, I strive to deliver visually compelling work that brings depth and authenticity to every project. As a freelance artist, I collaborate remotely with studios and teams to create assets that are not only technically proficient but also narratively essential. I am committed to pushing the boundaries of 3D art, embracing new tools and pipelines, and delivering consistent, production-ready results.

Setti Mohamed Aziz

I am a 3D Artist who specializes in hyper-realistic characters, creatures, and environments for video games and film productions. I thrive on realism, intricate detail, and narrative importance, and I aim to deliver assets that deepen the storytelling experience. Whether designing high-profile characters, immersive environments, or cutting-edge game assets, I strive to deliver visually compelling work that brings depth and authenticity to every project. As a freelance artist, I collaborate remotely with studios and teams to create assets that are not only technically proficient but also narratively essential. I am committed to pushing the boundaries of 3D art, embracing new tools and pipelines, and delivering consistent, production-ready results.

Available to hire

I am a 3D Artist who specializes in hyper-realistic characters, creatures, and environments for video games and film productions. I thrive on realism, intricate detail, and narrative importance, and I aim to deliver assets that deepen the storytelling experience. Whether designing high-profile characters, immersive environments, or cutting-edge game assets, I strive to deliver visually compelling work that brings depth and authenticity to every project.

As a freelance artist, I collaborate remotely with studios and teams to create assets that are not only technically proficient but also narratively essential. I am committed to pushing the boundaries of 3D art, embracing new tools and pipelines, and delivering consistent, production-ready results.

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Language

English
Advanced
Arabic
Fluent
French
Intermediate

Work Experience

3D Artist - Environment Props Modeler at Freelance / Independent
January 1, 2025 - Present
Modelled and optimized environment props for an Unreal Engine video game, including topology, UV mapping, and texturing, ensuring real-time rendering performance.
Sculptor / Creature Artist at Freelance
March 1, 2024 - April 15, 2024
Sculpted detailed 3D creature figures based on original comic book concepts, optimized for 3D printing.
Modelled, Sculpted and Textured Hyper-realistic Historical Characters at Freelance
January 1, 2025 - Present
Jan 2025 - Current: Modeling, sculpting, and texturing fully realized hyper-realistic historical characters for a 3D mobile game, including retopology, UV mapping, and texturing to ensure real-time rendering performance.

Education

Bachelor of Arts (BA) in 3D Animation at Higher Institute of Arts and Multimedia of Manouba (ISAMM)
October 10, 2023 - July 15, 2025
Technical Baccalaureate at El-Amal Secondary School, Ben Arous
September 15, 2018 - June 20, 2019
Mechanical Engineering, Design and Manufacturing at Higher Institute of Technological Studies of Siliana
October 1, 2019 - July 14, 2022

Qualifications

Bachelor of Arts (BA), 3D Animation
January 1, 2019 - January 1, 2022
Technical Baccalaureate - Mechanical Engineering, Design and Manufacturing
January 11, 2030 - September 19, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education
    paper Conscious Moves - Knight_LookDev

    A LookDev for the Knight piece from our upcoming short film “Concious Moves” (currently unreleased).
    Been responsible for creating this creature as a chess piece.
    https://www.twine.net/signin

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