I am a 3D Artist who specializes in hyper-realistic characters, creatures, and environments for video games and film productions. I thrive on realism, intricate detail, and narrative importance, and I aim to deliver assets that deepen the storytelling experience. Whether designing high-profile characters, immersive environments, or cutting-edge game assets, I strive to deliver visually compelling work that brings depth and authenticity to every project. As a freelance artist, I collaborate remotely with studios and teams to create assets that are not only technically proficient but also narratively essential. I am committed to pushing the boundaries of 3D art, embracing new tools and pipelines, and delivering consistent, production-ready results.

Setti Mohamed Aziz

I am a 3D Artist who specializes in hyper-realistic characters, creatures, and environments for video games and film productions. I thrive on realism, intricate detail, and narrative importance, and I aim to deliver assets that deepen the storytelling experience. Whether designing high-profile characters, immersive environments, or cutting-edge game assets, I strive to deliver visually compelling work that brings depth and authenticity to every project. As a freelance artist, I collaborate remotely with studios and teams to create assets that are not only technically proficient but also narratively essential. I am committed to pushing the boundaries of 3D art, embracing new tools and pipelines, and delivering consistent, production-ready results.

Available to hire

I am a 3D Artist who specializes in hyper-realistic characters, creatures, and environments for video games and film productions. I thrive on realism, intricate detail, and narrative importance, and I aim to deliver assets that deepen the storytelling experience. Whether designing high-profile characters, immersive environments, or cutting-edge game assets, I strive to deliver visually compelling work that brings depth and authenticity to every project.

As a freelance artist, I collaborate remotely with studios and teams to create assets that are not only technically proficient but also narratively essential. I am committed to pushing the boundaries of 3D art, embracing new tools and pipelines, and delivering consistent, production-ready results.

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Language

English
Advanced
Arabic
Fluent
French
Intermediate

Work Experience

Modelled, Sculpted and Textured Hyper-realistic Historical Characters at Freelance
January 1, 2025 - Present
Jan 2025 - Current: Modeling, sculpting, and texturing fully realized hyper-realistic historical characters for a 3D mobile game, including retopology, UV mapping, and texturing to ensure real-time rendering performance.
3D Artist - Environment Props Modeler at Freelance / Independent
January 1, 2025 - Present
Modelled and optimized environment props for an Unreal Engine video game, including topology, UV mapping, and texturing, ensuring real-time rendering performance.
Sculptor / Creature Artist at Freelance
March 1, 2024 - April 15, 2024
Sculpted detailed 3D creature figures based on original comic book concepts, optimized for 3D printing.

Education

Bachelor of Arts (BA) in 3D Animation at Higher Institute of Arts and Multimedia of Manouba (ISAMM)
October 10, 2023 - July 15, 2025
Technical Baccalaureate at El-Amal Secondary School, Ben Arous
September 15, 2018 - June 20, 2019
Mechanical Engineering, Design and Manufacturing at Higher Institute of Technological Studies of Siliana
October 1, 2019 - July 14, 2022

Qualifications

Bachelor of Arts (BA), 3D Animation
January 1, 2019 - January 1, 2022
Technical Baccalaureate - Mechanical Engineering, Design and Manufacturing
January 11, 2030 - September 19, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education
    Conscious Moves - Knight_LookDev

    A LookDev for the Knight piece from our upcoming short film “Concious Moves” (currently unreleased).
    Been responsible for creating this creature as a chess piece.
    https://www.twine.net/signin

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