I'm a passionate and collaborative game designer with a friendly, problem-solving mindset. I bring 20+ years of experience in the games industry, combining technical know-how with creative design to enable timely improvements and innovative solutions. I enjoy exploring new tech and translating complex concepts into polished, engaging experiences for players. I thrive in cross-disciplinary teams, prioritizing clear communication, practical implementation, and delightful player outcomes. My approach is hands-on, proactive, and focused on delivering robust systems and features that support the creative vision while maintaining quality and schedule commitments.

Phillip Bennett

I'm a passionate and collaborative game designer with a friendly, problem-solving mindset. I bring 20+ years of experience in the games industry, combining technical know-how with creative design to enable timely improvements and innovative solutions. I enjoy exploring new tech and translating complex concepts into polished, engaging experiences for players. I thrive in cross-disciplinary teams, prioritizing clear communication, practical implementation, and delightful player outcomes. My approach is hands-on, proactive, and focused on delivering robust systems and features that support the creative vision while maintaining quality and schedule commitments.

Available to hire

I’m a passionate and collaborative game designer with a friendly, problem-solving mindset. I bring 20+ years of experience in the games industry, combining technical know-how with creative design to enable timely improvements and innovative solutions. I enjoy exploring new tech and translating complex concepts into polished, engaging experiences for players.

I thrive in cross-disciplinary teams, prioritizing clear communication, practical implementation, and delightful player outcomes. My approach is hands-on, proactive, and focused on delivering robust systems and features that support the creative vision while maintaining quality and schedule commitments.

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Language

English
Fluent

Work Experience

Technical Designer at Sumo Digital
July 1, 2024 - September 15, 2025
Led tech design for Unreal Engine 4 projects; controlled dialogue flow; loaded Lua quests; generated Steam Workshop content; contributed to tooling and engine integrations; involved in level generation and Infinity Engine integration at Sumo Digital.
Technical Designer at Eurocom Developments
November 1, 2012 - September 15, 2025
Outlined combat systems, reduced memory overheads, developed Wii/PSP/PS2 platform integrations; created visual combat indicators; scripted boss encounters; contributed to titles including Spyro, Dead Space Extraction, Pirates of the Caribbean: Worlds End, Batman Begins and other 3D platform/action games.
Senior Technical Designer at Sumo Digital
January 1, 2013 - July 31, 2024
Led technical design across multiple titles, focusing on camera systems (Player Camera and Gadget Camera for Spyder on UE4) and controlled dialogue flow in the UA project. Implemented Lua-driven loading in line with quest progression and generated Steam Workshop content (HFF). Contributed to Unity toolchains and was instrumental in implementing throws and related gameplay interactions. Aided engine integration for Hitman and Glacier projects; created a system to assist level generation in UE4; managed Infinity Engine integration at Sumo.
Technical Designer at Eurocom Developments
August 1, 1999 - November 30, 2012
Engine and tool design for the IH Engine across multiple titles. Balanced weapons and outlined combat systems; reduced memory overhead and developed systems for Wii and PSP platform integration. Created visual combat indicators and scripted boss encounters. Contributed to titles such as Spyder, Human Falls Flat, Crackdown 3, Hitman 2, Disney Infinity 3.0, Pirates of the Caribbean, GoldenEye Reloaded, Deadspace Extraction, The Mummy: Tomb of the Dragon Emperor, Batman Begins, Spyro: A Hero’s Tale, and more. Built driving tools and supported performance optimizations across generations.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet