Leo Svashenko

Available to hire

Language

English
Advanced
Russian
Fluent
Serbian
Beginner

Work Experience

UEFN Game / Level Designer at Sleepagotchi Inc.
April 1, 2025 - Present
Improved existing performing maps by refining layouts, atmosphere, and pacing. Designed and released two new maps from concept to launch, focusing on level design, and delivering a unique multiplayer experience. Owned the full pipeline independently, from writing GDDs and selecting assets to implementing Verse code, lighting, AI, and environment setup. Created living environments that react to player actions, balancing accessibility with replayability.
Game Designer / Project Owner at Custom Games Studio
August 31, 2025 - September 15, 2025
Launched a project to the soft-launch stage from concept by directing a multidisciplinary team of 6 people, ensuring seamless collaboration between design, programming, and art. Shaped a detailed vision and pipeline for the project in collaboration with publishers and stakeholders through enhanced design documentation processes. Boosted in-game revenue by managing the monetization strategy aligned with player satisfaction and business objectives. Spearheaded the narrative design and visual style of the project, contributing to a consistent player engagement.
Game Play Designer at Saber Interactive
April 1, 2024 - September 15, 2025
Contributed to the design and implementation of new game play mechanics and 3C features using Unreal Engine Blueprints for an unannounced single-player racing game for PC and consoles. Designed and curated 20% of existing game levels in close collaboration with level and art departments to ensure coherence in game mechanics and smooth progression. Increased the efficiency of the prototyping cycles for new game mechanics by enhancing the design documentation process and format. Shaped an adversarial AI system in close collaboration with dev department, enhancing overall feel from the game levels.
Game Designer Generalist at Hot Siberians
October 1, 2022 - September 15, 2025
Established a new hybrid casual department and directed a multi-disciplinary team providing game products with target KPIs.
Game Designer (internship) at Ice-Pick Lodge
June 1, 2021 - September 15, 2025
On-site, part-time internship contributing to game design tasks.
Game Designer at Sobaka Studio
October 1, 2020 - September 15, 2025
On-site, part-time role contributing to game design.
UEFN Game/ Level Designer at Sleepagotchi Inc.
January 1, 2025 - Present
Remote, part-time. Improved existing maps by refining layouts, atmosphere, and pacing. Designed and released two new maps from concept to launch, focusing on level design, atmosphere, and delivering a unique multiplayer experience. Owned the full pipeline independently, from writing GDDs and selecting assets to implementing Verse code, lighting, AI, and environment setup. Created living environments that react to player actions, balancing accessibility with replayability.
Gameplay Designer at Saber Interactive
April 1, 2024 - September 15, 2025
Remote, full-time. Contributed to the design and implementation of new gameplay mechanics and 3C features using Unreal Engine Blueprints. Designed and curated 20% of existing game levels in close collaboration with level and art departments to ensure coherence in gameplay mechanics and smooth progression. Increased the efficiency of prototyping cycles for new gameplay mechanics by improving the design documentation process and format. Shaped a versatile AI system in close collaboration with the dev department, enhancing overall feel from the game levels.
Game Designer / Project Owner at Custom Games Studio
October 1, 2022 - September 15, 2025
Remote, full-time. Launched a project to the soft-launch stage from concept by directing a multidisciplinary team of 6 people, ensuring seamless collaboration between design, programming, and art departments. Shaped a detailed vision and pipeline of the project in collaboration with publisher and stakeholders through enhanced design documentation processes and approaches. Boosted in-game revenue by managing the game monetization strategy, aligning with player satisfaction and business objectives. Spearheaded the narrative design and visual style of the project, contributing to a consistent player engagement.
Game Designer (Internship) at Ice-Pick Lodge
June 1, 2021 - September 15, 2025
On-site, part-time internship. Assisted in game design tasks while contributing to ongoing projects.
Game Designer at Sobaka Studio
October 1, 2020 - September 15, 2025
On-site, part-time. Contributed to game design tasks for Sobaka Studio titles.

Education

Bachelor in Game and Interactive Media Design at National Research University Higher School of Economics
September 1, 2017 - September 1, 2021
Course: Innovation Through Design: Think, Make, Break, Repeat at University of Sydney
January 1, 2019 - September 15, 2025
Course: Design Thinking of Innovation at University of Virginia
January 1, 2019 - September 15, 2025
Bachelor in Game and Interactive Media Design at National Research University Higher School of Economics
September 1, 2017 - September 1, 2021
Course: Innovation Through Design: Think, Make, Break, Repeat at University of Sydney
January 1, 2019 - January 1, 2019
Course: Design Thinking of Innovation at University of Virginia
January 1, 2019 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet