I started my career as a computer graphics artist in 1994, developing audiovisual and animation assets for websites, video games and multimedia presentations. In 2010 I moved to the UK to focus on VFX and 3D, which led me to enroll in a VFX Production course at Escape Studios and to grow as a generalist and compositor across various studios and clients. Since 2015 I’ve freelanced under Runharry LTD, delivering 3D, motion graphics and video editing work for brands like BBH/Black Sheep Studios, Possible, We Are Formation, Google Android developers and Nestlé Cailler campaigns, while continuing roles with Polygon Medical Animation and Little Shadow. I’m now seeking new challenges in VFX, 3D and production.

Javier Martín

I started my career as a computer graphics artist in 1994, developing audiovisual and animation assets for websites, video games and multimedia presentations. In 2010 I moved to the UK to focus on VFX and 3D, which led me to enroll in a VFX Production course at Escape Studios and to grow as a generalist and compositor across various studios and clients. Since 2015 I’ve freelanced under Runharry LTD, delivering 3D, motion graphics and video editing work for brands like BBH/Black Sheep Studios, Possible, We Are Formation, Google Android developers and Nestlé Cailler campaigns, while continuing roles with Polygon Medical Animation and Little Shadow. I’m now seeking new challenges in VFX, 3D and production.

Available to hire

I started my career as a computer graphics artist in 1994, developing audiovisual and animation assets for websites, video games and multimedia presentations. In 2010 I moved to the UK to focus on VFX and 3D, which led me to enroll in a VFX Production course at Escape Studios and to grow as a generalist and compositor across various studios and clients. Since 2015 I’ve freelanced under Runharry LTD, delivering 3D, motion graphics and video editing work for brands like BBH/Black Sheep Studios, Possible, We Are Formation, Google Android developers and Nestlé Cailler campaigns, while continuing roles with Polygon Medical Animation and Little Shadow. I’m now seeking new challenges in VFX, 3D and production.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Generalist and Compositor at Little Shadow
December 1, 2020 - September 16, 2025
VFX for TV series: How The Universe Works, Seasons 7 and 8. Tools: Maya, After Effects, Vray, Houdini Engine.
3D Generalist and Compositor at Polygon Medical Animation
January 1, 2020 - September 16, 2025
Several medical and pharma projects. Tools: 3DS Max, Vray, After Effects, Fusion, Cinema 4D, Octane, RedShift.
3D Freelance at Runharry LTD
June 1, 2015 - Present
Video Editing, Compositing and Motion Graphics (Premiere and After Effects) for digital campaigns across clients such as Mentos, Tesco, KFC, BBH; Possible; We Are Formation.
3D Artist at We Are Formation
June 1, 2015 - September 16, 2025
Motion capture and modelling digital assets for video games. Tools: Maya, MentalRay, MotionBuilder. Interactive Designer, Unity 3D, Oculus Rift, Leap Motion. Built interactive experiences for clients and the studio’s own IP. Motion Graphics: Compositing and animation with After Effects.
Freelance Motion Graphics Artist at Independent / a2Laboratoriodeideas
January 1, 2013 - September 16, 2025
Motion graphics and 3D modelling for various projects; After Effects and Maya.
Project Director and Game Designer at Freelance
January 1, 2012 - September 16, 2025
2 iPhone titles; Motion Graphics and 3D Modelling for Girly Films; UK Motion Graphics Video for Xendpay.com.
3D Generalist and Compositor at Little Shadow
December 31, 2020 - September 16, 2020
VFX for TV series: How The Universe Works, Season 7 and 8. Maya, After Effects, Vray, Houdini Engine.
3D Generalist and Compositor at Polygon Medical Animation
December 31, 2020 - September 16, 2025
Several medical and pharma projects.
Freelance 3D Artist / Video Editor / Motion Graphics at Runharry LTD
June 1, 2015 - Present
Video Editing, Compositing and Motion Graphics (Premiere and After Effects) for digital campaigns. Mentos, Tesco, KFC, BBH, Possible; We Are Formation; Google Android developers.
3D Artist at We Are Formation
June 1, 2015 - September 16, 2025
Motion capture and modelling digital assets for video games. Interactive Designer, Unity 3D, Oculus Rift, Leap Motion. Built interactive experiences for clients and the studio’s own IP. Motion Graphics: Compositing and animation with After Effects.
Freelance Project Director and Game Designer at Self-Employed
December 31, 2012 - September 16, 2025
2 videogame titles for iPhone platform. Motion Graphics and 3D Modelling for Girly Films. UK Motion Graphics Video for Xendpay.com.
3D Generalist and Compositor at Little Shadow
December 31, 2020 - September 16, 2025
VFX for tv series: How The Universe Works, Season 7 and 8. Maya, After Effects, Vray, Houdini Engine.
3D Generalist and Compositor at Polygon Medical Animation
December 31, 2020 - September 16, 2025
Several medical and pharma projects. 3DS Max, Vray, After Effects, Fusion, Cinema 4D, Octane, RedShift.
3D Freelance at Runharry LTD
June 1, 2015 - Present
Video Editing, Compositing and Motion Graphics (Premiere and After Effects) for digital campaigns. Mentos (Ementicons), Tesco (Brand Guarantee), KFC (Video Newsletter), BBH (Video Newsletter); Possible; We Are Formation; Google.
3D Artist at We Are Formation
June 1, 2015 - September 16, 2025
Motion capture and modelling digital assets for video games. Maya, MentalRay, MotionBuilder. Interactive Designer, Unity 3D, Oculus Rift, Leap Motion. Built interactive experiences for clients and the studio's IP. Motion Graphics: Compositing and animation with After Effects. 3D Artist in several projects involving modelling, texturing, rigging, lighting and render. Hair and Fur setup for digital characters.
Freelance at Freelance (We Are Formation)
December 31, 2012 - September 16, 2025
Project Director and Game Designer. 2 Videogame titles for iPhone platform. Motion Graphics and 3D Modelling for UK projects. UK Motion Graphics Video for Xendpay.com.
3D Generalist and Compositor at Little Shadow
December 31, 2020 - September 16, 2025
VFX for TV series: How The Universe Works, Season 7 and 8. Maya, After Effects, Vray, Houdini Engine.
3D Generalist and Compositor at Polygon Medical Animation
December 31, 2020 - September 16, 2025
Several medical and pharma projects.
3D Freelance / Owner at Runharry LTD
June 1, 2015 - Present
Freelance 3D, video editing, compositing and motion graphics for BBH/Black Sheep Studios, Possible, We Are Formation; Google Android developers; Nestlé campaigns.
Editor - Motion Graphics at Possible
June 1, 2015 - Present
Editor - motion graphics for campaigns such as Nestlé Cailler Easter online campaign.
3D Artist at We Are Formation
June 1, 2015 - September 16, 2025
Motion capture and modelling digital assets for video games; Unity 3D, Oculus Rift, Leap Motion; interactive experiences; Motion Graphics: Compositing and animation; Hair and Fur for digital characters.
Project Director and Game Designer at Girly Films (Freelance)
December 31, 2012 - September 16, 2025
2 iPhone titles; Motion Graphics and 3D Modelling; UK Motion Graphics video for Xendpay.com.
3D Artist at We Are Formation
June 1, 2015 - September 16, 2025
Motion capture and modelling digital assets for video games; Unity 3D, Oculus Rift, Leap Motion; interactive experiences; Motion Graphics: Compositing and animation.

Education

Visual Effects Production at Escape Studios London
September 1, 2011 - December 1, 2011
Workshop in multi-platform projects development at Multi Platform Business School / Media Business School, Ronda, Spain
January 11, 2030 - September 16, 2025
Fundamental Principles of Game Design at Ernest Adams, GDG Europe, London
January 1, 2005 - September 16, 2025
Production and Direction of Television Programs at Image and Sound School, La Coruña, Spain
January 1, 1994 - January 1, 1995
Telecommunications Engineering at Superior School of Telecommunications, University of Vigo, Spain
January 1, 1990 - January 1, 1994
Visual Effects Production at Escape Studios London
September 1, 2011 - December 1, 2011
Workshop in multi-platform projects development at Multi Platform Business School / Media Business School, Ronda, Spain
January 1, 2009 - January 1, 2009
Fundamental Principles of Game Design at Ernest Adams, GDG Europe (London)
January 1, 2005 - January 1, 2005
Production and Direction of Television Programs (Specialist Technician) at Image and Sound School, La Coruña, Spain
January 1, 1994 - January 1, 1995
Engineering Degree in Telecommunications at Superior School, University of Vigo, Spain
January 1, 1990 - January 1, 1994
Visual Effects Production at Escape Estudios London
September 1, 2011 - December 1, 2011
Workshop in multi-platform projects development at Multi Platform Business School, Media Business School, Ronda, Spain
January 1, 2009 - September 16, 2025
Fundamental Principles of Game Design at Ernest Adams, GDG Europe, London
January 1, 2005 - September 16, 2025
Production and Direction of Television Programs, Specialist Technician at Image and Sound School, La Coruña, Spain
January 1, 1994 - December 31, 1995
Telecommunications Engineering at Superior School, University of Vigo, Spain
January 1, 1990 - December 31, 1994
Specialist Technician in Production and Direction of Television Programs at Image and Sound School, La Coruña, Spain
January 1, 1994 - January 1, 1995
Workshop in multi-platform projects development at Multi Platform Business School / Media Business School, Ronda, Spain
January 1, 2009 - January 1, 2009
Visual Effects Production at Escape Studios London
September 1, 2011 - December 1, 2011
Fundamental Principles of Game Design at Ernest Adams, GDG Europe (London)
January 1, 2005 - January 1, 2005
Engineering Degree in Telecommunications at Telecommunications Engineering, Superior School, University of Vigo, Spain
January 1, 1990 - January 1, 1994

Qualifications

Visual Effects Production
September 1, 2011 - December 1, 2011
Production and Direction of Television Programs
January 1, 1994 - January 1, 1995
Telecommunications Engineering
January 1, 1990 - January 1, 1994
Workshop in multi-platform projects development
January 1, 2009 - September 16, 2025
Fundamental Principles of Game Design
January 1, 2005 - September 16, 2025

Industry Experience

Media & Entertainment, Healthcare, Software & Internet, Education, Professional Services, Gaming