Recent graduate 3D environment artist/Concept artist, based in Valencia. Artstation: _Website not available. Sign in: https://www.twine.net/signup_

Giselle Green Sanz

Recent graduate 3D environment artist/Concept artist, based in Valencia. Artstation: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Recent graduate 3D environment artist/Concept artist, based in Valencia.
Artstation: Website not available. Sign in: https://www.twine.net/signup

Language

English
Fluent
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent

Work Experience

Freelance Artist at Self-employed
April 1, 2024 - Present
Made both digital and traditional pieces for all types of clients. Communicated with clients and iterated on their feedback.
Environment Artist at Circadia
May 1, 2024 - September 23, 2025
Worked on environments and music, as well as the textures and materials.
Environment artist at Co-operation
September 13, 2024 - May 21, 2025
Made all the 3D environments as well as some textures, materials, shaders and VFX for this multiplayer game.
Concept Artist at In-progress game
June 1, 2025 - Present
Concept artist for a first person shooter. In charge of character and weapon design

Education

BA (Hons) Game Art (Second Class Honours) at Falmouth University
January 1, 2022 - January 1, 2025

Qualifications

Second Class Honours
September 17, 2023 - May 30, 2025
Achieved in my Degree

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Miwi and Keltrin's lab

    For this project, I wanted to tell the story of two alien sisters, but only through environmental storytelling. I decided to create their spaceship’s lab, where I decided that their personalities would shine the most.
    The characters I chose were Miwi, a fun-loving, chaos-bringing alien, and a messy, tired genius called Keltrin.
    I portrayed their personalities by adding pops of colour around the lab, showing where one of the sisters would spend her time messing around, and then the rest of the lab would be full of coffee mugs, disorganised papers and a lot of test tubes.
    Here is the link to the artstation: https://www.twine.net/signin
    I made all the animations (except the dancing cats, where I used Mixamo), VFX, textures, materials, shaders and 3D/2D assets.

    paper Co-Operation

    Co-operation is a local co-op game set in a cyberpunk future, where you can play as one of two hired mercenaries with different abilities, whose goal is to infiltrate a company headquarters and retrieve the powercore at the center of it all. It’s a game that relies on working together to solve puzzles, while also being able to mess with each other using your abilities.
    In this game I was responsible for most of the 3D assets, materials, textures, VFX and some of the animations.
    Here’s the link to the itch: https://www.twine.net/signin