I'm a freelancer who specializes in Unity-based AR/VR development, multiplayer experiences, NFT pipelines, and technical artistry. With over 9 years of experience in C# programming and Unity3D, I have delivered projects ranging from VR training simulators and multiplayer apps to NFT generation systems and real-time rendering pipelines. What differentiates me is my ability to bridge creative vision and technical execution. I not only develop immersive XR applications but also design automation pipelines that save time, reduce costs, and make production scalable. I have strong experience leading teams, building optimized real-time assets, and working with Photon Fusion, Meta SDK, AR Foundation, Unreal Engine, and custom shaders. I combine deep technical knowledge with a solid background in UI/UX planning, optimization workflows, and automation tools, ensuring my clients receive scalable, future-ready solutions for games, training, and metaverse projects. Employment and project experience Lead Technical Artist / Technical Director Maarione Interactive (Freelance, Ongoing) Developed VR multiplayer training simulators with precise hand/tool synchronization. Created automation pipelines for 125,000+ NFT assets using Unity, Unreal, and After Effects. Built multiplayer collaborative quiz applications and immersive metaverse environments. NFT Pipeline Lead Jump.trade / Meta Cricket League 2021 - 2022 Designed and managed an automated Unity NFT generation system. Coordinated character creation workflows (3D modeling, traits, accessories). Automated rendering and video export pipelines with After Effects and Media Encoder. Technical Artist / Unity Developer (AR/VR) DB Productions, MAD VR, IIT Collaborations 2016 - 2020 Built AR/VR apps for education, measuring tools, and immersive storytelling. Contributed to pilot digital twin projects with IIT Madras Department of Ocean Engineering. Specialized in shaders, asset optimization, and URP/HDRP pipelines.

Ganesh Kumar K

I'm a freelancer who specializes in Unity-based AR/VR development, multiplayer experiences, NFT pipelines, and technical artistry. With over 9 years of experience in C# programming and Unity3D, I have delivered projects ranging from VR training simulators and multiplayer apps to NFT generation systems and real-time rendering pipelines. What differentiates me is my ability to bridge creative vision and technical execution. I not only develop immersive XR applications but also design automation pipelines that save time, reduce costs, and make production scalable. I have strong experience leading teams, building optimized real-time assets, and working with Photon Fusion, Meta SDK, AR Foundation, Unreal Engine, and custom shaders. I combine deep technical knowledge with a solid background in UI/UX planning, optimization workflows, and automation tools, ensuring my clients receive scalable, future-ready solutions for games, training, and metaverse projects. Employment and project experience Lead Technical Artist / Technical Director Maarione Interactive (Freelance, Ongoing) Developed VR multiplayer training simulators with precise hand/tool synchronization. Created automation pipelines for 125,000+ NFT assets using Unity, Unreal, and After Effects. Built multiplayer collaborative quiz applications and immersive metaverse environments. NFT Pipeline Lead Jump.trade / Meta Cricket League 2021 - 2022 Designed and managed an automated Unity NFT generation system. Coordinated character creation workflows (3D modeling, traits, accessories). Automated rendering and video export pipelines with After Effects and Media Encoder. Technical Artist / Unity Developer (AR/VR) DB Productions, MAD VR, IIT Collaborations 2016 - 2020 Built AR/VR apps for education, measuring tools, and immersive storytelling. Contributed to pilot digital twin projects with IIT Madras Department of Ocean Engineering. Specialized in shaders, asset optimization, and URP/HDRP pipelines.

Available to hire

I’m a freelancer who specializes in Unity-based AR/VR development, multiplayer experiences, NFT pipelines, and technical artistry. With over 9 years of experience in C# programming and Unity3D, I have delivered projects ranging from VR training simulators and multiplayer apps to NFT generation systems and real-time rendering pipelines.

What differentiates me is my ability to bridge creative vision and technical execution. I not only develop immersive XR applications but also design automation pipelines that save time, reduce costs, and make production scalable. I have strong experience leading teams, building optimized real-time assets, and working with Photon Fusion, Meta SDK, AR Foundation, Unreal Engine, and custom shaders.

I combine deep technical knowledge with a solid background in UI/UX planning, optimization workflows, and automation tools, ensuring my clients receive scalable, future-ready solutions for games, training, and metaverse projects.

Employment and project experience

Lead Technical Artist / Technical Director
Maarione Interactive (Freelance, Ongoing)

Developed VR multiplayer training simulators with precise hand/tool synchronization.

Created automation pipelines for 125,000+ NFT assets using Unity, Unreal, and After Effects.

Built multiplayer collaborative quiz applications and immersive metaverse environments.

NFT Pipeline Lead Jump.trade / Meta Cricket League
2021 - 2022

Designed and managed an automated Unity NFT generation system.

Coordinated character creation workflows (3D modeling, traits, accessories).

Automated rendering and video export pipelines with After Effects and Media Encoder.

Technical Artist / Unity Developer (AR/VR)
DB Productions, MAD VR, IIT Collaborations
2016 - 2020

Built AR/VR apps for education, measuring tools, and immersive storytelling.

Contributed to pilot digital twin projects with IIT Madras Department of Ocean Engineering.

Specialized in shaders, asset optimization, and URP/HDRP pipelines.

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Language

English
Fluent
Tamil
Fluent
Hindi
Advanced

Work Experience

Lead Technical Artist at Mad VR Solutions Private Limited
June 1, 2024 - Present
Designed and built a scalable Unity framework to support surgical training simulations and real-time visualization workflows. Managed end-to-end asset pipelines, optimized processes, and coached team members to ensure smooth project delivery. Oversaw DCC tools and contributed to the development of a modular system improving efficiency and consistency across projects. Directed lighting and rendering workflows, combining traditional techniques with real-time baking for seamless game engine integration. Led the development of modular scripts and tools tailored to evolving project requirements.
Technical Director at Bonsho Studio LLP
June 1, 2024 - September 17, 2025
Directed production of AR and VR applications, managing pre-production planning, execution, and final deliverables. Supervised rigging, animation, and asset integration for Unity and Unreal Engine experiences. Built custom IoT plugins and automation tools to improve development pipelines and reduce manual workload. Developed automated workflows for large-scale NFT asset creation. Provided hands-on troubleshooting and recreated testing environments to resolve complex technical issues.
Senior Technical Artist at AppStars Applications Pvt Ltd (Guardian Link)
July 1, 2023 - September 17, 2025
Developed robust automation pipelines that generated over 125,000 NFT assets using Unity, Unreal Engine (for real-time video production), After Effects, and Photoshop. Led optimization of assets, materials, and shaders for the NFT-based games Meta Cricket League and RAD DX - Racing Metaverse. Managed motion capture sessions to create realistic animations for cricket gameplay. Built an interactive multi-layer NFT metaverse experience using Python networking. Developed game-ready characters with detailed facial rigging and lifelike animation.
Technical Artist (Consultant) at DB Productions
December 1, 2021 - September 17, 2025
Led technical production for over 300+ photogrammetry assets, optimizing pipelines to create high-quality AR and VR content. Built AR and VR e-commerce platforms for government clients, incorporating multi-layer functionality with Photon. Delivered real-time visualization assets using Unreal Engine for marketing and promotional campaigns. Advised in-house IoT developers on integrating visual production tools. Created reusable templates and resolved technical issues on completed projects.
Freelance Unity Developer at Self-Employed / Freelance Projects
December 1, 2019 - September 17, 2025
Delivered freelance Unity projects including interactive AR/VR prototypes, and real-time 3D simulations for clients. Developed custom Unity tools and scripts using C# to improve asset integration, performance optimization, and workflow automation. Built small-scale multi-layer prototypes leveraging Photon and Unity Networking, exploring matchmaking and real-time state synchronization. Created reusable Unity frameworks and modular scripts that accelerated development for repeat clients. Provided technical consulting on Unity project architecture, asset optimization, and interactive design for small studios and individual clients.
AR and VR Technical Artist at DB Productions
January 1, 2018 - September 17, 2025
Created 3D content for high-profile projects, including AR experiences for the Enthiran 2.0 audio launch and First Look featuring Rajinikanth, Akshay Kumar, and AR Rahman. Developed AR applications for TN School Live for 10th and 12th School Students and interactive children's books like Ernie's Wish Trail. Built VR labs, crime scene simulations, and immersive training applications for education and health care. Built VR Metaverse – Virtual Presence for KLM. Designed VR and wall-interactive games for entertainment venues. Created AR content for Government Meet events in 2019 and 2015.

Education

Bachelor of Computer Applications at Madras University
January 11, 2030 - January 1, 2012
Professional Diploma in Art And Animation at Keltron Animation Campus – Chennai
January 11, 2030 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Government, Healthcare