Hallee Martinez

Language

English
Fluent

Work Experience

Freelance Contractor at Tipping Point Salutions
September 16, 2025 - Present
Created optimized low-poly models tailored for VR environments, ensuring performance without sacrificing detail. • Specialized in hard-surface modeling, focusing on accurate and efficient designs for military assets and equipment. • Delivered clean topology and efficient UV layouts for real-time rendering. • Collaborated on projects that required precision, realism, and technical efficiency for immersive VR experiences.
Environment / Prop Artist at Spitfire Studios
December 1, 2023 - September 17, 2025
Freelance environment/prop artist; modeled weapons and environments in Maya; used Substance Painter to texture 3D assets.
Character Artist at Icuras Development
March 6, 2025 - Present
Character Artist – Icarus Development • Focused on anatomy studies and the creation of sci-fi inspired character assets. • Modeled characters in ZBrush and handled retopology for game-ready optimization. • Developed high-resolution textures using Substance Painter. • Designed and simulated clothing assets with Marvelous Designer to enhance realism and detail.
Intern at Full Sail University
June 12, 2024 - August 6, 2025
During my internship at Full Sail University, I actively contributed as a character artist by consistently practicing and refining my skills in ZBrush. I also gained hands-on experience working with Maya to support various aspects of game production. A key part of my role involved providing constructive critiques to fellow students and ensuring they received the guidance and support they needed to succeed during their projects. This experience strengthened both my technical abilities and my collaborative, mentorship-focused approach within a team environment.
3D Artist at Alter Learning Education Platform
June 13, 2023 - Present
Designed and developed 3D assets for educational content, focusing on interactive and immersive experiences. Created and textured detailed 3D models using Maya, Blender, and 3ds Max. Applied Substance Painter for advanced texturing and material creation. Integrated 3D assets into Unreal Engine for real-time rendering and interactive environments. Collaborated with cross-functional teams, including UI/UX Directors and Art Directors. Developed and maintained style guides and documentation for consistency and quality.
3D Modeler and Vehicle Artist at Freelance Projects
March 1, 2021 - Present
Modeled and textured high-quality vehicle assets for clients using PBR workflows, ensuring realistic and detailed textures. Specialized in precision modeling techniques with an understanding of automotive design and ergonomics. Applied high poly to low poly workflows for optimized in-game performance while maintaining high visual fidelity. Successfully delivered 20+ high-resolution vehicle models for client projects, consistently meeting deadlines and exceeding quality expectations. Provided 3D modeling and texturing services for various clients, specializing in sci-fi environments and vehicles. Collaborated with clients to meet artistic vision, delivering detailed vehicle assets on time and within scope.
3D Artist at Alter Learning Education Platform
June 13, 2023 - Present
Collaborated with cross-disciplinary teams to develop interactive and immersive educational environments. Created high-quality 3D assets, textures, and modular environment props using Maya, Blender, and Substance Painter, adhering to platform visual guidelines. Integrated assets into Unreal Engine, ensuring seamless real-time rendering and functionality. Applied PBR workflows for accurate material definition and optimization. Iterated on environments based on feedback from art directors and clients, enhancing both visual quality and performance.
3D Environment and Vehicle Artist at Freelance Projects
March 1, 2021 - Present
Delivered sci-fi and high-fantasy environments and vehicle assets with a focus on high poly to low poly workflows, ensuring optimized performance and high visual fidelity. Collaborated with clients to meet design and gameplay objectives, producing environments that integrated seamlessly with narrative and design requirements. Developed and textured assets for Unreal Engine, working within technical constraints while maintaining aesthetic quality. Adapted to feedback from art directors and clients, iterating assets to align with evolving project goals. Demonstrated a strong understanding of scale, structure, and lighting to enhance gameplay and visual appeal. Worked with iterative feedback processes to improve assets through group critiques, paint-overs, and studies.
Freelance Environment / Prop Artist at Spitfire Studios
December 1, 2023 - Present
Modeled weapons and environments in Maya. Used Substance Painter to create textures for 3D assets.
Janitorial Worker at Fruitland Middle School
November 1, 2021 - September 21, 2025
Janitorial duties.

Education

Game Art at Full Sail University
March 3, 2021 - March 8, 2024
Bachelor of Science in Game Art at Full Sail University
January 11, 2030 - February 28, 2024

Qualifications

Directors Reward
December 17, 2025 - March 8, 2025
Got a directors reward in game production for getting in 90% or higher

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Non-Profit Organization
    uniE621 Egyptian war chariot
    This is my current project, the Egyptian Horse War Chariot. I focused on creating the horse’s anatomy and designed it to pull a chariot for an Egyptian pharaoh. The project is still a work in progress.
    uniE621 Lion Project ascensions
    The lion was created for Project Ascensions, where I focused on its anatomy. I spent significant time refining the muscular structure, carefully ensuring it didn’t appear over-defined. I am currently working on texturing the lion and developing its hair cards.