Available to hire
I love games and I love creating them! I am a proven software engineer with expertise in game development. I relish crafting immersive games and awesome user experiences.
I am battle-tested in developing and optimizing gameplay mechanics, constructing intuitive UI systems, and implementing audio that leaves players delighted and coming back for more. I enjoy collaborating across disciplines to bring polished, delightful experiences to life.
Language
English
Fluent
Work Experience
Senior Gameplay Engineer at Penumbra, Inc (acq. Sixense, 2022)
January 1, 2024 - September 17, 2025Led the development of the Progressive Muscle Relaxation (PMR) project in VR for Vive and Oculus, improving patient pain management and interaction in therapy applications. Built systems that adapted to muscle groups and VOs to drive therapy; also allowing others to make changes without engineering knowledge. Developed lower body activities for Music in Motion, expanding its therapeutic use to lower body limbs and improving patient mobility. Rapidly prototyped a turtle-themed VR air hockey game for a company game jam, receiving recognition from management. Optimized application performance on VR devices, identifying potential bottlenecks and ensuring apps ran performantly on target hardware.
Gameplay Engineer at Sixense
January 1, 2021 - September 17, 2025Enhanced gameplay mechanics for Music in Motion (a Beat-Saber-like), enhancing user engagement and re-working core systems for debugging, performance, and to work with REAL SDK updates. Developed a state machine for managing different activity states, which streamlined performance and sped up iteration times. Created reusable C++ and UMG UI components, facilitating rapid iterations and consistent design across the project. Integrated the REAL System SDK and a system to listen for its changes, enabling real-time changes to gameplay settings by therapists using tablets.
Gameplay Programmer / Software Engineer at Code Headquarters
December 31, 2019 - March 15, 2020Developed a fishing and taming minigame for Outlaws of the Old West, linking rewards to the inventory system. Designed and created various props, including a shooting gallery, dynamite, and exploding barrels which were used for practice and in-game. Served as the main audio engineer for Outlaws of the Old West, crafting immersive audio landscapes that immersed the player in the biomes. Engineered the World War I Memorial AR/VR application, allowing users to interact with historical content, enriching their educational experience. Developed the AR training app DrillCoach, enabling coaches to facilitate effective exercise sessions without excess equipment.
Education
Bachelor of Science in Computer Science at California State University, Northridge
August 15, 2013 - January 1, 2017Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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