Available to hire
I’m a Senior Unity & XR Developer with 8+ years of experience, including four years at a Canadian company (Arvizio) delivering enterprise-grade AR/VR/MR solutions for global clients such as Ciena, BMW, and Aramco—from pilot trials through production deployments.
I build cross-platform XR apps with Unity and C#, optimize performance on resource-constrained devices, and create practical validators and in-app guidance to accelerate development and ensure reliable cloud analytics and collaboration.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Founder & Developer at Arvizio (now Averian)
April 1, 2025 - September 17, 2025Led development of cross-platform XR applications in Unity/C# for enterprise AR/VR/MR deployments; delivered solutions for clients such as Ciena, BMW, and Aramco from pilot trials through production deployments; optimized performance on resource-constrained devices; implemented AI-assisted validation and remote-assistance features.
Founder & Developer at VJ World / Halo Muse Interactive
June 1, 2017 - PresentShipped 7 Unity mobile games with 500,000+ downloads; led art direction, live ops, and analytics-driven updates; built an AR Foundation interactive guide for the Manchester Museum delivering an augmented gallery experience with spatially aligned digital content.
Developer at Simiya World
July 1, 2021 - September 17, 2025Played a key role in a pioneering mobile game that became one of the region’s early mobile-game successes, achieving 1M+ downloads; contributed to a scalable Unity architecture tutorial series (Command, Factory) with YouTube tutorials.
Developer at Simiya World
July 1, 2021 - September 17, 2025Played a key role in a pioneering mobile strategy game that achieved 1M+ downloads. Contributed to game design and development in Unity, and authored a scalable game architecture tutorial series (Command, Factory) with a focus on maintainable code and reusability.
Developer at VJ World / Halo Muse Interactive
June 1, 2017 - PresentShipped 7 Unity mobile games with 500,000+ downloads, including Aquarium (2025, Google Play); led programming, art direction, live ops, and analytics-driven updates to boost retention and engagement.
Senior Unity & XR Developer at Arvizio
April 1, 2025 - September 17, 2025Developed high-performance cross-platform XR apps in Unity/C# for enterprise clients. Delivered enterprise-grade AR/VR/MR solutions for global clients such as Ciena, BMW, and Aramco from pilot trials through production deployments. Built an XR Foundation-based validator with in-app guidance to capture consistent AR content and enable reliable cloud analytics; implemented caching strategies to reduce memory usage by 60–80% and established a modular MVVM-based architecture to support onboarding to new platforms.
Senior Unity & XR Developer at Arvizio
April 1, 2025 - September 17, 2025Delivered enterprise-grade AR/VR/MR solutions for global clients from pilot trials through production deployments, leveraging Unity, C#, and XR toolkits to ship multi-platform experiences on HoloLens, Meta Quest, and mobile devices.
Lead & Developer at VJ World / Halo Muse Interactive
June 1, 2017 - PresentShipped 7 Unity-based mobile games with 500,000+ downloads. Built an AR Foundation interactive guide for the Manchester Museum, delivering an augmented-gallery experience with spatially aligned digital content. Led live ops, art direction, and analytics-driven updates for user growth.
Lead & Developer at Simiya World
July 1, 2021 - September 17, 2025Played a key role in a pioneering strategy game, one of the region's early mobile gaming successes with 1M+ downloads. Published Unity tutorials on scalable game architecture (Command, Factory) for a broad audience (YouTube tutorials).
Senior Unity Engineer — Games & Interactive Experiences at Arvizio
April 1, 2025 - October 14, 2025Delivered high-performance XR experiences in Unity, combining cross-platform deployment, cloud connectivity, and interactive design. Built real-time 3D visualization systems consuming REST APIs with dynamic content updates and cloud synchronization via Azure, AWS, and Google Play services. Implemented a Unity AR HUD-style frame overlay on mobile to maintain a consistent camera angle and output resolution for computer vision and anomaly detection, replacing costly fixed-camera rigs. Drove major performance improvements by resolving memory leaks, optimizing asset caching for complex 3D models, and reducing crash rates in production environments.
Founder & Developer at VJ World / Halo Muse Interactive
June 1, 2017 - PresentLed development of seven Unity-based mobile games with 500,000+ downloads, including Aquarium (2025) on Google Play; responsibilities included programming, art direction, live ops, and analytics-driven updates to boost retention and engagement. Architected backend for secure authentication, progression tracking, cloud saves, and dynamic content delivery; integrated cloud services for scalable multiplayer features. Built an augmented reality gallery experience for a museum, delivering spatially aligned digital content. Implemented memory-efficient asset caching for large 3D models to improve load times on constrained devices.
Founder at Simiya World
July 1, 2021 - October 14, 2025Contributed as a programmer to multiple Android-based interactive games, collaborating remotely. Played a key role in a pioneering strategy game that became one of the first mobile gaming successes in the region, reaching 1M+ downloads. Created tutorial content on scalable Unity game architecture to assist teams in building maintainable systems.
Senior Unity & XR Developer at Arvizio (Averian)
January 1, 2021 - PresentSenior Unity & XR Developer responsible for architecting immersive experiences and enterprise AR/VR/MR solutions for global clients. Delivered cross-platform XR apps for HoloLens, Magic Leap, Meta Quest, and mobile; led the development of an AR Foundation–based validator with in-app guidance tools to capture camera views for computer-vision and anomaly detection, enabling reliable cloud analysis and reducing fixed-camera rigs; implemented caching strategies to optimize large 3D models on memory-constrained devices; applied MVVM and modular design to simplify onboarding for new platforms and environments; contributed to performance profiling and deployment workflows.
Founder & Developer at VJ World / Halo Muse Interactive
June 1, 2017 - PresentShipped 7 Unity mobile games with 500,000+ downloads; led an AR Foundation interactive guide for the Manchester Museum to deliver an augmented gallery experience with spatially aligned digital content.
Contract / Part-Time Developer at Simiya World
July 1, 2021 - October 20, 2025Played a key role in pioneering a strategy game that became a mobile gaming success; contributed to a tutorial publication on scalable game architecture (Command, Factory) with Unity-based content (YouTube).
Education
Master of Science in Engineering at K. N. Toosi University of Technology
January 11, 2030 - January 1, 2014Bachelor of Science in Engineering at Azad University (Science & Research Branch)
January 11, 2030 - January 1, 2010M.S. in Engineering at K. N. Toosi University of Technology
January 11, 2030 - January 1, 2014B.S. in Engineering at Azad University (Science & Research Branch)
January 11, 2030 - January 1, 2010Master of Science in Engineering at K. N. Toosi University of Technology
January 11, 2030 - January 1, 2014Bachelor of Science in Engineering at Azad University (Science & Research Branch)
January 11, 2030 - January 1, 2010Master of Science in Engineering at K. N. Toosi University of Technology
January 11, 2030 - January 1, 2014Bachelor of Science in Engineering at Azad University (Science & Research Branch)
January 11, 2030 - January 1, 2010Master of Science in Engineering at K. N. Toosi University of Technology
January 11, 2030 - January 1, 2014Bachelor of Science in Engineering at Azad University (Science & Research Branch)
January 11, 2030 - January 1, 2010Qualifications
Master of Science in Engineering
January 11, 2030 - January 1, 2014Bachelor of Science in Engineering
January 11, 2030 - January 1, 2010Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Manufacturing, Telecommunications, Energy & Utilities, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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