Jason Shankel
Hello! I’m Jason Shankel, a software engineer with extensive experience building scalable 3D visualization, Unreal Engine-based systems, and cross-platform platforms for BIM, game development, and immersive experiences.
About
Hello! I’m Jason Shankel, a software engineer with extensive experience building scalable 3D visualization, Unreal Engine-based systems, and cross-platform platforms for BIM, game development, and immersive experiences. I’ve led architecture and development across startups and established teams, delivering robust tools and games with a focus on performance, real-time collaboration, and scalable architectures.
I enjoy turning complex technical challenges into clean, efficient solutions and collaborating with multidisciplinary teams to ship high-quality software. I’m always eager to explore new tech, push the boundaries of real-time graphics and interactive storytelling, and mentor others along the way.
- 27 years' experience
- Joined September 2025
Industry experience
- Software & Internet
- Gaming
- Media & Entertainment
More experts in San Francisco, United States
Work experience· 9 roles
Built 3D visualization and structural analysis tools for a BIM/construction platform using React, Three.js, and Unity. Developed IFC geometry rendering, 67K+ node datasets deformation visualization, and ECS-based viewer architecture; implemented WebSocket-based AI agent integration and dual hosting modes for the web viewer.
Architected and delivered a clinical trainee dashboards system using Next.js, SQL, and Supabase; managed Supabase project including databases, schema design, authentication, and real-time data subscriptions.
Developed a multiplayer collaborative storytelling framework in Unreal Engine with real-time state synchronization.
Education
Certifications and awards
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