Hello! I’m Jason Shankel, a software engineer with extensive experience building scalable 3D visualization, Unreal Engine-based systems, and cross-platform platforms for BIM, game development, and immersive experiences. I’ve led architecture and development across startups and established teams, delivering robust tools and games with a focus on performance, real-time collaboration, and scalable architectures. I enjoy turning complex technical challenges into clean, efficient solutions and collaborating with multidisciplinary teams to ship high-quality software. I’m always eager to explore new tech, push the boundaries of real-time graphics and interactive storytelling, and mentor others along the way.

Jason Shankel

Hello! I’m Jason Shankel, a software engineer with extensive experience building scalable 3D visualization, Unreal Engine-based systems, and cross-platform platforms for BIM, game development, and immersive experiences. I’ve led architecture and development across startups and established teams, delivering robust tools and games with a focus on performance, real-time collaboration, and scalable architectures. I enjoy turning complex technical challenges into clean, efficient solutions and collaborating with multidisciplinary teams to ship high-quality software. I’m always eager to explore new tech, push the boundaries of real-time graphics and interactive storytelling, and mentor others along the way.

Available to hire

Hello! I’m Jason Shankel, a software engineer with extensive experience building scalable 3D visualization, Unreal Engine-based systems, and cross-platform platforms for BIM, game development, and immersive experiences. I’ve led architecture and development across startups and established teams, delivering robust tools and games with a focus on performance, real-time collaboration, and scalable architectures.

I enjoy turning complex technical challenges into clean, efficient solutions and collaborating with multidisciplinary teams to ship high-quality software. I’m always eager to explore new tech, push the boundaries of real-time graphics and interactive storytelling, and mentor others along the way.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Software Engineer at Hedral
August 1, 2025 - March 1, 2026
Built 3D visualization and structural analysis tools for a BIM/construction platform using React, Three.js, and Unity. Developed IFC geometry rendering, 67K+ node datasets deformation visualization, and ECS-based viewer architecture; implemented WebSocket-based AI agent integration and dual hosting modes for the web viewer.
Director of Development
March 1, 2025 - July 1, 2025
Architected and delivered a clinical trainee dashboards system using Next.js, SQL, and Supabase; managed Supabase project including databases, schema design, authentication, and real-time data subscriptions.
Software Engineer at Untitled Startup
July 1, 2023 - September 1, 2024
Developed a multiplayer collaborative storytelling framework in Unreal Engine with real-time state synchronization.
CTO at Mutate
March 1, 2018 - July 1, 2023
Led all software development for a professional architectural drafting platform from founding through commercial release. Defined technical architecture across Unreal Engine, Node.js, TypeScript, SQL, and AWS.
Senior Software Engineer at Roblox
January 1, 2017 - March 1, 2018
Engineered physics simulation, animation, and AI systems for Roblox avatars at massive scale.
Senior Gameplay Engineer at Fable Labs
September 1, 2015 - January 1, 2017
Shipped gameplay systems for narrative-driven titles.
Product Developer at The Dreadnaught Kid and Nerd Detective
January 1, 2015 - June 1, 2015
Prototyped MMOs in Unity and Unreal Engine 4.
Senior Software Engineer at Syntertainment
January 1, 2012 - January 1, 2014
Led development on multi-Sim City titles including Sim City 2000: Urban Renewal Kit and Network Edition; served as gameplay engineering lead on Spore.
Software Engineer at Twin Dolphin Games
January 1, 1994 - January 1, 2009
Shipped Nanotank and CyberTaro in collaboration with author Doug Rushkoff.

Education

Bachelor of Science at University of California, Los Angeles
January 11, 2030 - March 14, 2026

Qualifications

Bachelor of Science in Computer Science & Electrical Engineering
January 11, 2030 - March 14, 2026

Industry Experience

Software & Internet, Gaming, Media & Entertainment