Hello! I’m Jason Shankel, a software engineer with extensive experience building scalable 3D visualization, Unreal Engine-based systems, and cross-platform platforms for BIM, game development, and immersive experiences. I’ve led architecture and development across startups and established teams, delivering robust tools and games with a focus on performance, real-time collaboration, and scalable architectures.
I enjoy turning complex technical challenges into clean, efficient solutions and collaborating with multidisciplinary teams to ship high-quality software. I’m always eager to explore new tech, push the boundaries of real-time graphics and interactive storytelling, and mentor others along the way.
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