I'm a game developer who loves bringing wild ideas to life. As the founder of FoxByte, I spend my days crafting fast-paced arcade games, immersive worlds, and quirky gameplay mechanics. I thrive in the chaos of rapid prototyping, iterating on fresh ideas, and pushing the boundaries of what's possible in indie game development.

Edward Stan

I'm a game developer who loves bringing wild ideas to life. As the founder of FoxByte, I spend my days crafting fast-paced arcade games, immersive worlds, and quirky gameplay mechanics. I thrive in the chaos of rapid prototyping, iterating on fresh ideas, and pushing the boundaries of what's possible in indie game development.

Available to hire

I’m a game developer who loves bringing wild ideas to life. As the founder of FoxByte, I spend my days crafting fast-paced arcade games, immersive worlds, and quirky gameplay mechanics.

I thrive in the chaos of rapid prototyping, iterating on fresh ideas, and pushing the boundaries of what’s possible in indie game development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Romanian, Moldavian, Moldovan
Advanced

Work Experience

Software Engineer at Matrix Pro Sims / Slitherine
June 1, 2024 - Present
Working on a highly sophisticated war simulation game used in military training, utilizing a complex in-house engine with C#, Visual Basic, and LUA. Responsible for implementing advanced simulation logic, bug fixing, and performance optimization for large-scale military scenarios. Contributed to the ongoing development of mission-critical software features, ensuring reliability and accuracy for real-world training applications.
Game Developer (Wolves of Rome) at Semper Cozy
May 1, 2024 - September 18, 2025
Contributed to the development of a blockchain-integrated TCG PvP game using Unity 3D, C#, Photon Networking, Mirror Networking, and Playfab. Designed and implemented both front-end UI and core gameplay mechanics, optimizing for performance and scalability. Created custom tools for designers to streamline content creation and card management, including tools for NFT permutation generation that resulted in over $100K in sales. Developed custom in-house distribution through a custom game launcher. Integrated microtransactions and Metamask-based wallet support for Ethereum. Actively engaged with the player community, coordinating events and tournaments to boost player engagement.
Founder and Lead Developer at Fox Byte
January 1, 2024 - Present
Established and currently managing a small indie game studio focused on both client projects and in-house titles like Pizza Dash and Oh Tennis. Coordinated a small, versatile team to deliver diverse projects, including 2D and 3D games, VR, AR, and WebGL experiences for various platforms. Developed games for mobile, Telegram, and HTML5, implementing cutting-edge gameplay systems and immersive player experiences. Managed community building and brand development for FoxByte, with a focus on long-term growth and player engagement.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment