Available to hire
Hi, I’m Maisarah, a seasoned character animator with over 10 years of experience in high-pressure studio environments, specializing in rigging, animation, and game-ready assets for the gaming industry. I excel at creating fluid, believable characters across a range of forms—from bipedal and quadrupedal to creatures and other organic/inorganic designs—and I’m committed to delivering quality work under tight deadlines while collaborating closely with art and programming teams.
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Indonesian
Fluent
Work Experience
Animator at Semisoft Entertainment Studios
June 1, 2023 - September 19, 2025Rigged and skinned character models; developed and executed animation sequences using Maya and 3ds Max; optimized animation assets for multiple platforms; maintained an organized library of assets for efficient reuse; integrated rigs and animations with Unity and Unreal Engine; participated in daily scrums and drove animation milestones; continuously researched new techniques to improve workflow.
Freelance Animator at Freelance
January 1, 2023 - PresentRigged and skinned character models; flexible in adapting to changes in project scope and client requests; collaborate with the creative team to ensure visual consistency.
Animator at Manticore Studio
December 1, 2018 - September 19, 2025Rigged and skinned character models; developed animation sequences using 3ds Max; optimized assets for various platforms; maintained asset library for reuse; ensured rigs/animations integrated smoothly with Unity; participated in daily scrums; researched and adopted new animation techniques to improve workflow.
Animator (Part Time) at Tinker Studio
December 1, 2016 - September 19, 2025Rigged and skinned character models; developed animation sequences using 3ds Max; optimized assets for various platforms; maintained asset library for efficient reuse; continuously researched and implemented new animation techniques to improve workflow.
Animator at Amulet Studio
December 1, 2012 - September 19, 2025Rigged and skinned character models; developed animation sequences using 3ds Max; optimized assets for various platforms; maintained asset library for efficient reuse; participated in daily scrums; continuously researched and implemented new animation techniques to improve workflow.
Animator at Telegraph Studio
February 1, 2012 - September 19, 2025Rigged and skinned character models; developed animation sequences using 3ds Max; optimized assets for various platforms; maintained asset library for efficient reuse; participated in daily scrums; continuously researched and implemented new animation techniques to improve workflow.
Education
D4 Animation at Institut Teknologi Bandung, Faculty of Art & Design
January 1, 2008 - September 19, 2025D3 Woodcraft at Politeknik Seni Yogyakarta
January 1, 2006 - September 19, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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