Hi, I’m Maisarah, a seasoned character animator with over 10 years of experience in high-pressure studio environments, specializing in rigging, animation, and game-ready assets for the gaming industry. I excel at creating fluid, believable characters across a range of forms—from bipedal and quadrupedal to creatures and other organic/inorganic designs—and I’m committed to delivering quality work under tight deadlines while collaborating closely with art and programming teams.

Maisarah

Hi, I’m Maisarah, a seasoned character animator with over 10 years of experience in high-pressure studio environments, specializing in rigging, animation, and game-ready assets for the gaming industry. I excel at creating fluid, believable characters across a range of forms—from bipedal and quadrupedal to creatures and other organic/inorganic designs—and I’m committed to delivering quality work under tight deadlines while collaborating closely with art and programming teams.

Available to hire

Hi, I’m Maisarah, a seasoned character animator with over 10 years of experience in high-pressure studio environments, specializing in rigging, animation, and game-ready assets for the gaming industry. I excel at creating fluid, believable characters across a range of forms—from bipedal and quadrupedal to creatures and other organic/inorganic designs—and I’m committed to delivering quality work under tight deadlines while collaborating closely with art and programming teams.

See more

Language

English
Advanced
Indonesian
Fluent

Work Experience

Animator at Semisoft Entertainment Studios
June 1, 2023 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using Maya and 3ds Max; optimized animation assets for multiple platforms; maintained an organized library of assets for efficient reuse; integrated rigs and animations with Unity and Unreal Engine; participated in daily scrums and drove animation milestones; continuously researched new techniques to improve workflow.
Animator at Manticore Studio
December 1, 2018 - September 19, 2025
Rigged and skinned character models; developed animation sequences using 3ds Max; optimized assets for various platforms; maintained asset library for reuse; ensured rigs/animations integrated smoothly with Unity; participated in daily scrums; researched and adopted new animation techniques to improve workflow.
Animator (Part Time) at Tinker Studio
December 1, 2016 - September 19, 2025
Rigged and skinned character models; developed animation sequences using 3ds Max; optimized assets for various platforms; maintained asset library for efficient reuse; continuously researched and implemented new animation techniques to improve workflow.
Animator at Amulet Studio
December 1, 2012 - September 19, 2025
Rigged and skinned character models; developed animation sequences using 3ds Max; optimized assets for various platforms; maintained asset library for efficient reuse; participated in daily scrums; continuously researched and implemented new animation techniques to improve workflow.
Animator at Telegraph Studio
February 1, 2012 - September 19, 2025
Rigged and skinned character models; developed animation sequences using 3ds Max; optimized assets for various platforms; maintained asset library for efficient reuse; participated in daily scrums; continuously researched and implemented new animation techniques to improve workflow.
Freelance Animator at Freelance
January 1, 2023 - Present
Rigged and skinned character models; flexible in adapting to changes in project scope and client requests; collaborate with the creative team to ensure visual consistency.
Animator at Telegraph Studio
February 1, 2012 - September 19, 2025
Rigged and skinned character models for animation. Developed and executed animation sequences using 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Optimized rigs and animations for seamless integration with game engines, including Unity. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at Amulet Studio
December 1, 2012 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at Manticore Studio
December 1, 2018 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Optimized rigs and animations for seamless integration with game engine Unity. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator (Part Time) at Tinker Studio
December 1, 2016 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at Freelance
January 1, 2023 - Present
Rigged and skinned character models to prepare for animation. Flexible in adapting to changes in project scope and client requests. Collaborate with the creative team to ensure visual consistency.
Animator at PT Semisoft Entertainment Studios
June 1, 2023 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using software Maya and 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Optimized rigs and animations for seamless integration with game engines, including Unity and Unreal. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at Telegraph Studio
February 29, 2012 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using software 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at Amulet Studio
December 31, 2012 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using software 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at Tinker Studio
December 31, 2016 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using software 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at Manticore Studio
December 31, 2018 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using software 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Optimized rigs and animations for seamless integration with game engine Unity. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at S PT. Semisoft Entertainment Studios
June 30, 2023 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using Maya and 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Optimized rigs and animations for seamless integration with game engines, including Unity and Unreal. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques and technologies to improve workflow.
Freelance Animator at Freelance
January 1, 2023 - Present
Rigged and skinned character models to prepare for animation. Flexible in adapting to changes in project scope and client requests. Collaborate with the creative team to ensure visual consistency.
Animator at PT Semisoft Entertainment Studios
June 1, 2023 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using Maya and 3ds Max; optimized animation assets for multiple platforms ensuring compatibility and performance; maintained an organized library of animation assets for efficient reuse and team collaboration; optimized rigs and animations for seamless integration with game engines, including Unity and Unreal; participated in daily scrums and provided updates on progress and milestones; continuously researched and implemented new animation techniques to improve workflow.
Animator at Manticore Studio
December 1, 2018 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using 3ds Max; optimized animation assets for varying platforms; maintained an organized library of animation assets for reuse and collaboration; optimized rigs and animations for Unity integration; participated in daily scrums and reported progress; researched new techniques to improve workflow.
Animator (Part Time) at Tinker Studio
December 1, 2016 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using 3ds Max; optimized animation assets for various platforms; maintained an organized library of animation assets for efficient reuse and team collaboration; continuously researched and implemented new animation techniques to improve workflow.
Animator at Amulet Studio
December 1, 2012 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using 3ds Max; optimized animation assets for various platforms; maintained an organized library of animation assets for efficient reuse and team collaboration; participated in daily scrums and provided updates on animation progress and milestones; continuously researched and implemented new animation techniques to improve workflow.
Animator at Telegraph Studio
February 1, 2012 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using 3ds Max; optimized animation assets for various platforms ensuring compatibility and performance; maintained an organized library of animation assets for efficient reuse and team collaboration; participated in daily scrums and provided updates on animation progress and milestones; continuously researched and implemented new animation techniques to improve workflow.
Freelance Animator
January 1, 2023 - Present
Rigged and skinned character models to prepare for animation. Flexible in adapting to changes in project scope and client requests. Collaborate with the creative team to ensure visual consistency.
Animator at PT Semisoft Entertainment Studios
June 1, 2023 - September 19, 2025
Rigged and skinned character models, developed and executed animation sequences using Maya and 3ds Max. Optimized animation assets for multiple platforms, ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Optimized rigs and animations for seamless integration with game engines including Unity and Unreal. Participated in daily scrums and provided updates on animation progress and milestones. Researched and implemented new animation techniques to improve workflow.
Animator at Manticore Studio
December 1, 2018 - September 19, 2025
Rigged and skinned character models, developed and executed animation sequences using 3ds Max. Optimized animation assets for multiple platforms, ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Optimized rigs and animations for seamless integration with Unity. Participated in daily scrums and provided updates on animation progress and milestones. Researched and implemented new animation techniques to improve workflow.
Animator (Part Time) at Tinker Studio
December 1, 2016 - September 19, 2025
Rigged and skinned character models, developed and executed animation sequences using 3ds Max. Optimized animation assets for various platforms, ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Continuously researched and implemented new animation techniques to improve workflow.
Animator at Amulet Studio
December 1, 2012 - September 19, 2025
Rigged and skinned character models, developed and executed animation sequences using 3ds Max. Optimized animation assets for various platforms, ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques to improve workflow.
Animator at Telegraph Studio
February 1, 2012 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using software 3ds Max. Optimized animation assets for multiple platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques to improve workflow.
Animator at Freelance
January 1, 2023 - Present
Rigged and skinned character models to prepare for animation. Flexible in adapting to changes in project scope and client requests. Collaborate with the creative team to ensure visual consistency.
Animator at PT. Semisoft Entertainment Studios
June 1, 2023 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using Maya and 3ds Max; optimized animation assets for various platforms ensuring compatibility and performance; maintained an organized library of animation assets for efficient reuse and team collaboration; optimized rigs and animations for seamless integration with game engines, including Unity and Unreal; participated in daily scrums and provided updates on animation progress and milestones; continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at Manticore Studio
December 1, 2018 - September 19, 2025
Rigged and skinned character models to prepare for animation; developed and executed animation sequences using software 3ds Max; optimized animation assets for various platforms ensuring compatibility and performance; maintained an organized library of animation assets for efficient reuse and team collaboration; optimized rigs and animations for seamless integration with game engine Unity; participated in daily scrums and provided updates on animation progress and milestones; continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator (PART TIME) at Tinker Studio
December 1, 2016 - September 19, 2025
Rigged and skinned character models to prepare for animation; developed and executed animation sequences using software 3ds Max; optimized animation assets for various platforms ensuring compatibility and performance; maintained an organized library of animation assets for efficient reuse and team collaboration; continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at Amulet Studio
December 1, 2012 - September 19, 2025
Rigged and skinned character models to prepare for animation; developed and executed animation sequences using software 3ds Max; optimized animation assets for various platforms ensuring compatibility and performance; maintained an organized library of animation assets for efficient reuse and team collaboration; participated in daily scrums and provided updates on animation progress and milestones; continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at Telegraph Studio
February 1, 2012 - September 19, 2025
Rigged and skinned character models to prepare for animation; developed and executed animation sequences using software 3ds Max; optimized animation assets for various platforms ensuring compatibility and performance; maintained an organized library of animation assets for efficient reuse and team collaboration; participated in daily scrums and provided updates on animation progress and milestones; continuously researched and implemented new animation techniques and technologies to improve workflow.
Animator at Freelance
January 1, 2023 - Present
Rigged and skinned character models to prepare for animation; flexible in adapting to changes in project scope and client requests; collaborated with the creative team to ensure visual consistency.
Animator at PT. Semisoft Entertainment Studios
June 1, 2023 - September 19, 2025
Rigged and skinned character models, developed and executed animation sequences using Maya and 3ds Max, optimized animation assets for multiple platforms and game engines (Unity and Unreal), maintained an organized library for efficient reuse, and participated in daily scrums to report progress and milestones. Researched and implemented new animation techniques to improve workflow.
Animator at Manticore Studio
December 1, 2018 - September 19, 2025
Rigged and skinned character models, developed and executed animation sequences using 3ds Max, optimized assets for various platforms, maintained an asset library for team collaboration, and integrated rigs/animations with the Unity engine. Participated in daily scrums and continuously researched new techniques to improve workflow.
Animator (PART TIME) at Tinker Studio
December 1, 2016 - September 19, 2025
Rigged and skinned character models for animation, developed and executed animation sequences using 3ds Max, optimized assets for platform performance, maintained an organized asset library, and contributed to workflow improvements through ongoing research.
Animator at Amulet Studio
December 1, 2012 - September 19, 2025
Rigged and skinned character models, developed and executed animation sequences using 3ds Max, optimized assets for multi‑platform performance, maintained an asset library for reuse, and continually researched new techniques to enhance workflow.
Animator at Telegraph Studio
February 1, 2012 - September 19, 2025
Rigged and skinned character models, created animation sequences with 3ds Max, optimized assets for various platforms, maintained an organized asset library, and collaborated with the team in daily scrums to track milestones.
Animator at Freelance
January 1, 2023 - Present
Rigged and skinned character models, adapted to changing project scopes and client requests, and collaborated with creative teams to ensure visual consistency across projects.
ANIMATOR at PT Semisoft Entertainment Studios
June 1, 2023 - September 19, 2025
Rigged and skinned character models, developed and executed animation sequences using Maya and 3ds Max, and optimized assets for multiple platforms to ensure compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Optimized rigs and animations for seamless integration with Unity and Unreal game engines. Participated in daily scrums and provided progress updates. Continuously researched and implemented new animation techniques to improve workflow.
ANIMATOR at Manticore Studio
December 1, 2018 - September 19, 2025
Rigged and skinned character models, developed animation sequences using 3ds Max, and optimized assets for various platforms to ensure compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Optimized rigs and animations for seamless integration with the Unity game engine. Participated in daily scrums and provided updates on animation progress and milestones. Researched and implemented new animation techniques to improve workflow.
ANIMATOR (PART TIME) at Tinker Studio
December 1, 2016 - September 19, 2025
Rigged and skinned character models, developed animation sequences using 3ds Max, and optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Continuously researched and implemented new animation techniques to improve workflow.
ANIMATOR at Amulet Studio
December 1, 2012 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques to improve workflow.
ANIMATOR at Telegraph Studio
February 1, 2012 - September 19, 2025
Rigged and skinned character models to prepare for animation. Developed and executed animation sequences using 3ds Max. Optimized animation assets for various platforms ensuring compatibility and performance. Maintained an organized library of animation assets for efficient reuse and team collaboration. Participated in daily scrums and provided updates on animation progress and milestones. Continuously researched and implemented new animation techniques to improve workflow.
ANIMATOR at Freelance
January 1, 2023 - Present
Rigged and skinned character models to prepare for animation. Flexible in adapting to changes in project scope and client requests. Collaborated with the creative team to ensure visual consistency.
Freelance Animator at Freelance
January 1, 2023 - Present
Rigged and skinned character models; flexible in adapting to changes in project scope and client requests; collaborate with the creative team to ensure visual consistency.
Animator at PT Semisoft Entertainment Studios
June 1, 2023 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using Maya and 3ds Max; optimized animation assets for multiple platforms; maintained an organized library of animation assets; optimized rigs for game engines including Unity and Unreal; participated in daily scrums and researched new animation techniques to improve workflow.
Animator at Manticore Studio
December 1, 2018 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using 3ds Max; optimized assets for various platforms; maintained asset library; integrated rigs and animations with Unity; participated in daily scrums; researched new techniques to improve workflow.
Animator (PART TIME) at Tinker Studio
December 1, 2016 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using 3ds Max; optimized assets for various platforms; maintained an organized library; researched new techniques to improve workflow.
Animator at Amulet Studio
December 1, 2012 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using 3ds Max; optimized assets; maintained asset library; collaborated with team; researched new techniques.
Animator at Telegraph Studio
February 1, 2012 - September 19, 2025
Rigged and skinned character models; developed animation sequences using 3ds Max; optimized assets for multiple platforms; maintained asset library; participated in daily scrums; researched new techniques.
Freelance Animator at Freelance
January 1, 2023 - Present
Rigged and skinned character models to prepare for animation. Flexible in adapting to changes in project scope and client requests. Collaborate with the creative team to ensure visual consistency.
Animator at PT. Semisoft Entertainment Studios
June 1, 2023 - September 19, 2025
Rigged and skinned character models; developed and executed animation sequences using Maya and 3ds Max; optimized animation assets for multiple platforms; maintained an organized library of animation assets; optimized rigs for seamless integration with Unity and Unreal; participated in daily scrums and pursued new techniques to improve workflow.
Animator at Manticore Studio
December 1, 2018 - September 19, 2025
Rigged and skinned character models; developed animation sequences using 3ds Max; optimized assets for various platforms; maintained an organized library of animation assets; optimized rigs for Unity integration; participated in daily scrums; continually researched new animation techniques to improve workflow.
Animator (Part Time) at Tinker Studio
December 1, 2016 - September 19, 2025
Rigged and skinned character models; developed animation sequences using 3ds Max; optimized animation assets for various platforms; maintained an organized library of animation assets; continually researched and implemented new animation techniques to improve workflow.
Animator at Amulet Studio
December 1, 2012 - September 19, 2025
Rigged and skinned character models; developed animation sequences using 3ds Max; optimized animation assets for various platforms; maintained an organized library of animation assets for efficient reuse and team collaboration; participated in daily scrums and pursued workflow improvements.
Animator at Telegraph Studio
February 1, 2012 - September 19, 2025
Rigged and skinned character models; developed animation sequences using 3ds Max; optimized animation assets for various platforms; maintained an organized library of animation assets; participated in daily scrums; continuously researched and implemented new animation techniques to improve workflow.

Education

D4 Animation at Institut Teknologi Bandung, Faculty of Art & Design
January 1, 2008 - September 19, 2025
D3 Woodcraft at Politeknik Seni Yogyakarta
January 1, 2006 - September 19, 2025
D4 ANIMATION at Institut Teknologi Bandung, Faculty of Art & Design
January 11, 2030 - January 1, 2008
D3 WOODCRAFT at Politeknik Seni Yogyakarta
January 11, 2030 - January 1, 2006
D4 Animation at Institut Teknologi Bandung, Faculty of Art & Design
January 1, 2008 - September 19, 2025
D3 Woodcraft at Politeknik Seni Yogyakarta
January 1, 2006 - September 19, 2025
Diploma 3 in Animation at Institut Teknologi Bandung, Faculty of Art & Design
January 1, 2008 - December 31, 2008
Diploma at Politeknik Seni Yogyakarta (Woodcraft)
January 1, 2006 - December 31, 2006
D4 Animation at Institut Teknologi Bandung, Faculty of Art & Design
January 1, 2008 - September 19, 2025
D3 Wood Craft at Politeknik Seni Yogyakarta
January 1, 2006 - September 19, 2025
D4 Animation at Institut Teknologi Bandung, Faculty of Art & Design
January 11, 2030 - January 1, 2008
D3 Woodcraft at Politeknik Seni Yogyakarta
January 11, 2030 - January 1, 2006
D3 Animation at Institut Teknologi Bandung, Faculty of Art & Design
January 11, 2030 - January 1, 2008
D3 Woodcraft at Politeknik Seni Yogyakarta
January 11, 2030 - January 1, 2006
D4 at Institut Teknologi Bandung, Faculty of Art & Design
January 11, 2030 - January 1, 2008
D3 at WOODCRAFT Politeknik Seni Yogyakarta
January 11, 2030 - January 1, 2006
D4 Animation at Institut Teknologi Bandung, Faculty of Art & Design
January 11, 2030 - January 1, 2008
Woodcraft at Politeknik Seni Yogyakarta
January 11, 2030 - January 1, 2006
D4 Animation at Institut Teknologi Bandung, Faculty of Art & Design
January 1, 2008 - January 1, 2008
D3 Woodcraft at Politeknik Seni Yogyakarta
January 1, 2006 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education