I'm a 3D Artist with a deep love for VFX and a proven track record of delivering high-quality work across a wide range of disciplines. I've been with Two Point Studios since year one, contributing to every title in the Two Point franchise. Known for being a reliable, multi-skilled artist with strong creative ideas and the ability to execute them effectively within a team. I thrive on shader work, performance optimization, and cross-team collaboration, from early concept through to final implementation. I enjoy creating hero props, decorative items, foliage, buildings, interiors, and characters, and I love mentoring teammates and contributing to vision-driven art direction.

Przemek Fatek

I'm a 3D Artist with a deep love for VFX and a proven track record of delivering high-quality work across a wide range of disciplines. I've been with Two Point Studios since year one, contributing to every title in the Two Point franchise. Known for being a reliable, multi-skilled artist with strong creative ideas and the ability to execute them effectively within a team. I thrive on shader work, performance optimization, and cross-team collaboration, from early concept through to final implementation. I enjoy creating hero props, decorative items, foliage, buildings, interiors, and characters, and I love mentoring teammates and contributing to vision-driven art direction.

Available to hire

I’m a 3D Artist with a deep love for VFX and a proven track record of delivering high-quality work across a wide range of disciplines. I’ve been with Two Point Studios since year one, contributing to every title in the Two Point franchise. Known for being a reliable, multi-skilled artist with strong creative ideas and the ability to execute them effectively within a team.

I thrive on shader work, performance optimization, and cross-team collaboration, from early concept through to final implementation. I enjoy creating hero props, decorative items, foliage, buildings, interiors, and characters, and I love mentoring teammates and contributing to vision-driven art direction.

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Language

English
Fluent
Polish
Fluent

Work Experience

3D Artist at Two Point Studios
January 1, 2017 - Present
Joined as the 11th member of the studio, contributed to early development and shipped titles including Two Point Hospital. Modeled and textured a broad range of assets (props, decorative items, gameplay assets, foliage, buildings, interiors, and characters); created all particle effects from scratch and implemented them in-game; animated props and ambient life; built levels from concept to final implementation; collaborated across disciplines to develop features; managed gameplay setup and optimization tasks; supported post-launch content creation.
3D Artist at Two Point Studios
January 1, 2017 - Present
Joined as the 11th member of the studio, contributed to early development, shipped the game and supported multiple free updates, seasonal events, and DLCs. Modeled and textured a broad range of assets including hero props, decorative items, gameplay assets, foliage, buildings, interiors, and characters. Created all particle effects from scratch and implemented them in-game. Animated in-game props and ambient level life. Built levels from concept through to final implementation. Collaborated with SEGA to bring legacy SEGA characters and branded arcade machines into the Campus universe. Supported ongoing content creation and post-launch development.
3D Artist at Two Point Studios
January 1, 2017 - Present
Joined Two Point Studios as the 11th member of the art team, entering development at an early stage. Shipped the Campus title and supported multiple free updates, seasonal events, and DLCs. Modeled and textured a broad range of assets including hero props, decorative items, gameplay props, foliage, buildings, interiors, and characters. Created all particle effects from scratch and implemented them in-game. Animated in-game props and ambient level life. Built levels from concept through final implementation and collaborated across disciplines to develop features, often assisting teammates with art requests. Designed and implemented custom shaders (Shader Forge and authored shaders) to support gameplay mechanics and elevate visuals. Optimized performance and helped develop particle systems with a dedicated VFX artist. Worked with SEGA to bring legacy SEGA characters and branded arcade machines into the Campus universe. Supported ongoing content creation and post-launch development. Also
3D Artist / VFX Enthusiast at Two Point Studios
January 1, 2017 - Present
Joined as the 11th member of the studio, one year into development for Two Point Hospital; shipped the game and supported multiple free updates, seasonal events, and DLCs. Modeled and textured a broad range of assets including hero props, decorative items, gameplay assets, foliage, buildings, interiors, and characters. Created all particle effects from scratch and implemented them in-game. Animated in-game props and ambient level life. Built levels from concept through to final implementation. Collaborated with SEGA to bring legacy SEGA characters and branded arcade machines into the Campus universe. Supported ongoing content creation and post-launch development.
3D Artist at Two Point Studios
January 1, 2017 - Present
Shipped and supported multiple Two Point Studios titles and updates (Two Point Hospital, Two Point Campus, Two Point Museum). Modeled and textured a broad range of assets including hero props, decorative items, gameplay assets, foliage, buildings, interiors, and characters. Created all particle effects from scratch and implemented them in-game. Animated in-game props and ambient level life. Built levels from concept through to final implementation. Worked cross-discipline to develop feature requests and assist teammates with art requests. Handled gameplay setup and optimization tasks across the project. Joined as the 11th member of the studio, one year into development, and continued to contribute across titles; involved in tuning and collaboration with cross-functional teams to deliver a cohesive art direction.
3D Artist / Visual Effects Artist at Two Point Studios
January 1, 2017 - Present
Joined as the 11th member of the studio, one year into development. Worked closely with the Art Director and one other artist during early development. Shipped the game and supported multiple free updates, seasonal events, and DLCs. Modelled and textured a broad range of assets including hero props, decorative items, gameplay assets, foliage, buildings, interiors, and characters. Created all particle effects from scratch and implemented them in-game. Animated in-game props and ambient level life. Built levels from concept through final implementation. Worked cross-discipline to develop features and mechanics, often assisting team mates with art requests. Handled gameplay setup and optimization tasks across the project. Continued as a core member of a small art team across titles (Two Point Hospital, Two Point Campus, Two Point Museum), taking on new technical and creative responsibilities. Collaborated with a dedicated VFX artist to focus on performance optimization and particle system
3D Artist at Two Point Studios
January 1, 2017 - Present
Joined as the 11th member of the studio, one year into development. Worked closely with the Art Director and another artist during early development. Shipped the game and supported multiple free updates, seasonal events, and DLCs. Modeled and textured a broad range of assets including hero props, decorative items, gameplay assets, foliage, buildings, interiors, and characters. Created all particle effects from scratch and implemented them in-game. Animated in-game props and ambient level life. Built levels from concept through to final implementation. Worked cross-discipline to develop feature and mechanics, often assisting teammates with art requests. Handled gameplay setup and optimization tasks across the project.
3D Artist at Two Point Studios
January 1, 2017 - Present
Joined as the 11th member of the studio, one year into development. Worked closely with the Art Director and another artist during early development. Shipped the game and supported multiple free updates, seasonal events, and DLCs. Modeled and textured a broad range of assets including hero props, decorative items, gameplay assets, foliage, buildings, interiors, and characters. Created all particle effects from scratch and implemented them in-game. Animated in-game props and ambient level life. Built levels from concept through to final implementation. Worked closely with design on content updates, gameplay features, and quality-of-life improvements. Supported other departments with art-led solutions to enhance the player experience. Continued as a core member on subsequent projects (Two Point Campus and Two Point Museum), taking on additional technical and creative responsibilities, collaborating with VFX, optimizing performance, and contributing to shader design and visuals.
3D Artist at Two Point Studios
January 1, 2017 - Present
Core member of a small art team, taking on new technical and creative responsibilities across multiple titles (Two Point Hospital, Two Point Campus, and related projects). Designed and implemented custom shaders and shader-related tools to support gameplay mechanics and elevate visuals. Created a wide range of assets including hero props, decorative items, game play assets, foliage, buildings, interiors, and characters, and animated in-game props and ambient life. Shipped the game and supported updates, seasonal events, and DLCs. Collaborated closely with cross-disciplinary teammates to shape art direction and pipelines.

Education

First Class Honours in Computer Games Arts at University for the Creative Arts (UCA), Farnham
January 1, 2014 - January 1, 2017
First Class Honours in Computer Games Arts at UCA Farnham
January 1, 2014 - January 1, 2017
First Class Honours in Computer Games Arts at UCA Farnham
January 1, 2014 - January 1, 2017
First Class Honours in Computer Games Arts at University for the Creative Arts (UCA), Farnham
January 1, 2014 - January 1, 2017
First Class Honours in Computer Games Arts at University for the Creative Arts, Farnham
January 1, 2014 - January 1, 2017
First Class Honours in Computer Games Arts at University for the Creative Arts, Farnham
January 1, 2014 - January 1, 2017
First Class Honours in Computer Games Arts at University for the Creative Arts (UCA) Farnham
January 1, 2014 - January 1, 2017
First Class Honours in Computer Games Arts at UCA Farnham
January 1, 2014 - January 1, 2017
Bachelor of Arts (First Class Honours) in Computer Games Arts at University for the Creative Arts, Farnham (UCA Farnham)
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet