Available to hire
Hello there! I’m Tsnukal Geremew, an experienced 3D artist based in Addis Ababa, Ethiopia, with 4+ years of expertise in environment art and asset creation. I specialize in modeling, texturing, lighting, and video editing, and I’m proficient with Blender, Photoshop, Gaea, Premiere Pro, and DaVinci Resolve.
I love crafting high-quality 3D environments and optimized assets for a variety of creative projects, from advertising to film. I enjoy collaborating with teams and bringing ideas to life through clean workflows and attention to detail.
Experience Level
Language
English
Advanced
Work Experience
3D block-out and layout artist at Arma advertising Company
July 1, 2024 - PresentResponsible for creating initial block-outs and layout for 3D environments, assembling assets, setting up scenes, and collaborating with art directors to achieve a cohesive look. Focus on optimization for real-time and rendering pipelines.
3D environment artist at Arma advertising Company
July 1, 2024 - PresentContributed to environment art, asset placement, lighting setups, and visual polish for various projects, ensuring consistency with art direction and production timelines.
3D Generalist at History film company
July 1, 2024 - September 19, 2025Supported project pipelines as a generalist across environment art, asset creation, shading, lighting, and related post-production tasks.
3D block-out and layout artist / 3D environment artist at Arma Advertising Company
July 1, 2024 - PresentResponsible for 3D block-out, layout, and environment asset creation; produced optimized 3D environments and assets for advertising projects.
3D Generalist at History Film Company
July 1, 2024 - September 19, 2025Performs generalist 3D work including modeling, texturing, lighting, and rendering for film productions.
3D Block-out and Layout Artist / 3D Environment Artist at Arma Advertising Company
July 1, 2024 - Present3D block-out and layout artist responsible for creating initial 3D layouts and environment assets. Collaborated with production teams to develop scenes and optimize assets for real-time rendering and consistency across projects.
3D Generalist at History Film Company
July 1, 2024 - September 19, 20253D generalist contributing modeling, texturing, lighting, and asset integration for film projects; supported production pipelines and visual effects workflows.
Education
Qualifications
Industry Experience
Media & Entertainment, Professional Services, Software & Internet
Experience Level
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