Hi, I'm Michael Mitchell, a technical artist and engineer who loves bridging art and code. I earned a BS in Game Programming and a BA in Game Graphics from Southern New Hampshire University, graduating Cum Laude in May 2019, and I enjoy building tools and pipelines that speed up creative workflows. Over the past several years I've developed custom tools for 3DS Max, Unity, and Unreal, optimized 3D assets for real-time engines, and translated CAD models into game-ready content. I've collaborated with art, engineering, and technical writing teams to solve tough problems and deliver reliable solutions—from asset management tools to XML automation scripts.

Michael Mitchell

Hi, I'm Michael Mitchell, a technical artist and engineer who loves bridging art and code. I earned a BS in Game Programming and a BA in Game Graphics from Southern New Hampshire University, graduating Cum Laude in May 2019, and I enjoy building tools and pipelines that speed up creative workflows. Over the past several years I've developed custom tools for 3DS Max, Unity, and Unreal, optimized 3D assets for real-time engines, and translated CAD models into game-ready content. I've collaborated with art, engineering, and technical writing teams to solve tough problems and deliver reliable solutions—from asset management tools to XML automation scripts.

Available to hire

Hi, I’m Michael Mitchell, a technical artist and engineer who loves bridging art and code. I earned a BS in Game Programming and a BA in Game Graphics from Southern New Hampshire University, graduating Cum Laude in May 2019, and I enjoy building tools and pipelines that speed up creative workflows.

Over the past several years I’ve developed custom tools for 3DS Max, Unity, and Unreal, optimized 3D assets for real-time engines, and translated CAD models into game-ready content. I’ve collaborated with art, engineering, and technical writing teams to solve tough problems and deliver reliable solutions—from asset management tools to XML automation scripts.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Technical Illustrator at Walmart Advanced Systems and Robotics
October 1, 2023 - Present
Collaborated with technical writers to create documentation for robotic systems; developed custom scripts and converted CAD models to game-ready assets; authored a C# script to analyze and reorganize a large backlog of XML documents.
3D Environmental Artist at Skymap Games
August 1, 2023 - September 19, 2025
Created 3D assets for Unreal Engine using PBR rendering and a custom lighting engine.
Technical Artist at Visible Body
November 1, 2022 - September 19, 2025
Developed custom tools to streamline the implementation process, including scripts for 3DS Max and Unity; performed quality checks and optimized 3D assets for engine integration.
Technical Artist/Technical Engineer at MAK Technologies
May 1, 2021 - September 19, 2025
Developed software tools for data and project asset management for art assets and proprietary data; created 3D assets and integrated them into a proprietary engine; collaborated with art and engineering team members to identify obstacles and built or fixed tools to support their work.

Education

BS in Game Programming at Southern New Hampshire University
January 11, 2030 - May 1, 2019
BA in Game Graphics at Southern New Hampshire University
January 11, 2030 - May 1, 2019
High School Diploma (Honors) at Milford High School
January 11, 2030 - May 1, 2015

Qualifications

Cum Laude (Southern New Hampshire University)
January 11, 2030 - September 19, 2025
Honors Graduate (Milford High School)
January 11, 2030 - September 19, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment