I am Muhammad Uzair Siddique, a Senior Unity Gameplay Engineer who crafts production-grade games and real-time simulations. I specialize in real-time physics, vehicle mechanics, gameplay architecture, and performance optimization across mobile, PC, and VR platforms. I’ve led engineering teams, mentored developers, and built scalable modular systems to keep projects maintainable and robust under heavy workloads. I’m passionate about delivering responsive, mechanically polished gameplay that balances realism with smooth performance. In my roles, I’ve driven physics tuning, code quality reviews, and close collaboration with designers to refine control responsiveness, camera feel, and gameplay pacing.

MUHAMMAD UZAIR SIDDIQUE

I am Muhammad Uzair Siddique, a Senior Unity Gameplay Engineer who crafts production-grade games and real-time simulations. I specialize in real-time physics, vehicle mechanics, gameplay architecture, and performance optimization across mobile, PC, and VR platforms. I’ve led engineering teams, mentored developers, and built scalable modular systems to keep projects maintainable and robust under heavy workloads. I’m passionate about delivering responsive, mechanically polished gameplay that balances realism with smooth performance. In my roles, I’ve driven physics tuning, code quality reviews, and close collaboration with designers to refine control responsiveness, camera feel, and gameplay pacing.

Available to hire

I am Muhammad Uzair Siddique, a Senior Unity Gameplay Engineer who crafts production-grade games and real-time simulations. I specialize in real-time physics, vehicle mechanics, gameplay architecture, and performance optimization across mobile, PC, and VR platforms. I’ve led engineering teams, mentored developers, and built scalable modular systems to keep projects maintainable and robust under heavy workloads.

I’m passionate about delivering responsive, mechanically polished gameplay that balances realism with smooth performance. In my roles, I’ve driven physics tuning, code quality reviews, and close collaboration with designers to refine control responsiveness, camera feel, and gameplay pacing.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Unity Game Developer at Noon.com
May 20, 2024 - Present
Built AR product visualization tools in Unity to enhance online shopping experiences. Developed AR-based simulations for fulfilment/logistics to improve efficiency. Led and mentored development teams, establishing best practices in code quality, simulation design, and user experience.
Lead Developer at Mega Tech Studio
June 20, 2021 - Present
Led development of META PLANET, a cross-platform NFT P2E game, driving innovation in immersive gameplay and play-to-earn adoption. Built a decentralized trading ecosystem including P2P transfers, in-game exchange, NFT marketplace, and live crypto integration.
Game Play Programmer at Phoenix Technologies
September 20, 2020 - Present
Pioneered immersive VR trainings simulators in Unity 3D for defense and tactical applications, including Air Defense and Shooting Simulators with interactive 3D physics. Developed Sandbox Army Planning software enabling strategic mission simulations, scenario testing, and decision-making support.
Junior Unity Game Developer at Al-Hidaya Academy
June 20, 2019 - Present
Developed VR Tour of Manasik-e-Hajj in Unity 3D, enabling users to virtually perform Hajj and Umrah rituals in immersive digital environment.
Senior Unity Game Developer | Simulation Engineer at MDX Technologies
May 20, 2024 - Present
Built AR product visualization tools in Unity to enhance online shopping experiences. Developed AR-based simulations for fulfillment/logistics to improve efficiency. Applied advanced game development techniques (real-time rendering, physics) to create immersive solutions.
Blockchain Innovator at Mega Tech Studio
June 20, 2021 - Present
Directed end-to-end architecture for large-scale multiplayer systems, integrating blockchain and NFT features to ensure stability, security, and scalability. Led development of META PLANET, across-platform TPP multiplayer NFT game, driving innovation in immersive gameplay and play-to-earn adoption. Built a decentralized trading ecosystem, including P2P fund transfers, in-game exchange, NFT marketplace, and live crypto integration.
Game Play Programmer at Phoenix Technologies
September 20, 2020 - Present
Pioneered immersive VR training simulators in Unity 3D for defense and tactical applications, including Air Defence and Shooting Simulators with interactive 3D physics. Developed Sandbox Army Planning software, enabling strategic mission simulations, scenario testing, and decision-making support.
Junior Unity Game Developer at Al-Hidaya Academy
June 20, 2019 - Present
Developed VR Tour of Manasi-ke-Hajj in Unity 3D, enabling users to virtually perform Hajji and Umrah rituals in an immersive digital environment.
Team Lead Unity Game Developer at Noon.com
May 24, 2024 - Present
Built AR product visualization tools in Unity to enhance online shopping experiences. Developed AR-based simulations for fulfilment/logistics to improve efficiency.
Senior Unity Game Developer at MDX Technologies
May 20, 2023 - Present
Built immersive VR healthcare and emergency response simulators, including VR VITALS for real-time vital sign training, boosting trainee engagement and accuracy. Led development of AR/VR simulations across cross-platform architecture, ensuring high performance and interactive experiences.
Unity Game Developer at Mega Tech Studio
May 19, 2023 - September 20, 2025
Direct end-to-end architecture for large-scale multiplayer systems, integrating blockchain and NFT features to ensure stability, security, and scalability. Led development of META PLANET, across-platform TPP multiplayer NFT game, driving innovation in immersive gameplay and play-to-earn adoption. Built a decentralized trading ecosystem, including P2P fund transfers, in-game exchange, NFT marketplace, and live crypto integration.
Junior Unity Game Developer at Al-Hidaya Academy
June 19, 2021 - September 20, 2025
Developed VR Tour of Manasik-e-Hajj in Unity 3D, enabling users to virtually perform Hajj and Umrah rituals in immersive digital environment.
Senior Unity Game Developer | Simulation Engineer at MDX Technologies
May 20, 2023 - Present
Built AR product visualizations tools in Unity to enhance online shopping experiences. Developed AR-based simulations for fulfillment/logistics to improve efficiency. Applied advanced game development techniques (real-time rendering, physics) to create immersive solutions.
Blockchain Innovator | Game Developer at Mega Tech Studio
June 20, 2021 - Present
Directed end-to-end architecture for large-scale multiplayer systems, integrating blockchain and NFT features to ensure stability, security, and scalability. Led development of META PLANET, a cross-platform VR multiplayer NFT game, driving innovation in immersive gameplay and play-to-earn adoption. Built a decentralized trading ecosystem, including P2P fund transfers, in-game exchange, NFT marketplace, and live crypto integration.
Gameplay Programmer at Phoenix Technologies
September 20, 2020 - Present
Pioneered immersive VR training simulators in Unity 3D for defense and tactical applications, including Air Defense and Shooting Simulators with interactive 3D physics. Developed Sandbox Army Planning software, enabling strategic mission simulations, scenario testing, and decision-making support.
Junior Unity Game Developer at Al-Hidaya Academy
June 20, 2019 - Present
Developed VR Tour of Manasik-e-Hajj in Unity 3D, enabling users to virtually perform Hajj and Umrah rituals in an immersive digital environment.
Senior Unity Game Developer at Noon.com
May 20, 2024 - Present
Built AR product visualization tools in Unity to enhance online shopping experiences. Developed AR-based simulations for fulfillment/logistics to improve efficiency. Led and mentored development teams, established best practices in code quality, simulation design, and user experience.
Lead Developer | Blockchain Innovator at Mega Tech Studio
June 20, 2021 - Present
Directed end-to-end architecture for large-scale multiplayer systems, integrating blockchain and NFT features to ensure stability, security, and scalability. Led development of META PLANET across-platform TPP multiplayer NFT P2E game, driving innovation in immersive gameplay and play-to-earn adoption.
Game Programmer at Phoenix Technologies
September 20, 2020 - Present
Pioneered immersive VR training simulators in Unity 3D for defense and tactical applications, including air defense and shooting simulators with interactive 3D physics. Developed Sandbox Army Planning software enabling strategic mission simulations, scenario testing, and decision-making support.
Junior Unity Game Developer at Al-Hidaya Academy
June 20, 2019 - Present
Developed VR tour of Manasik-e-Hajj in Unity 3D, enabling users to virtually perform Hajj and Umrah rituals in an immersive digital environment.
Development Team Lead at noon
January 1, 2024 - Present
Lead Unity-based development of real-time XR and simulation platforms used in operational environments. Architect scalable gameplay and physics-driven modules with long-term maintainability focus. Conduct code reviews, enforce structured Git workflows, and define engineering standards. Profile CPU/GPU performance, optimize heavy update loops, and stabilize runtime physics systems. Mentor engineers in gameplay debugging, physics tuning, and clean architectural design.
Senior Gameplay & Game Systems Engineer at Mega Tech Studio
January 1, 2022 - December 31, 2023
Developed racing and sports titles for Mobile and PC platforms with physics-driven mechanics. Implemented vehicle controllers using Unity Rigidbody and Wheel Colliders. Tuned acceleration curves, torque, drag, braking response, and suspension parameters for refined driving feel. Balanced arcade responsiveness with semi-realistic momentum and handling behavior. Optimized FixedUpdate cycles, collision layers, and rigidbody configurations for stable FPS across devices. Collaborated with designers to iterate on control sensitivity, camera behavior, and gameplay smoothness.
Senior XR & Gameplay Engineer at MDX Technologies
January 1, 2023 - December 31, 2024
Developed VR VITALS, a real-time medical simulator with continuous physics-based interaction systems. Designed dynamic data simulation logic with optimized performance under VR constraints. Built modular interaction systems prioritizing precision, smooth input handling, and runtime stability.
Game Developer at Phoenix Technologies
January 1, 2020 - December 31, 2021
Built defense training simulators including physics-based shooting systems and tactical simulations. Implemented projectile motion, recoil systems, gravity adjustments, and impact detection logic. Developed early-stage racing prototypes focused on steering accuracy, acceleration balance, and collision response. Optimized Android builds for Play Store deployment, improving runtime performance and stability.

Education

Bachelor in Software Engineering at NED University of Engineering and Technology
January 1, 2016 - September 20, 2025
Bachelor in Software Engineering at Nedu University of Engineering
January 11, 2030 - January 1, 2016
Bachelor in Software Engineering at NED University of Engineering and Technology
January 11, 2030 - January 1, 2016
Bachelor in Software Engineering at NED University of Engineering and Technology
January 11, 2030 - January 1, 2016
Bachelor of Software Engineering at NED University of Engineering and Technology
January 11, 2030 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Healthcare