Hi, I’m Peiqian Song—a multidisciplinary designer and 3D artist focused on bringing ideas to life through visuals, animation, and interactive assets. I’m currently pursuing a BFA at RISD in Film/Animation/Videos and Graphic Design, and I enjoy weaving storytelling with polished visuals for games, apps, and immersive experiences. I love collaborating across teams to prototype concepts, streamline workflows, and learn new tools. My recent work includes designing UI and motion for Hapi AI at Tencent PCG, building 3D environments in UE5 for indie titles, and teaching animation at RISD. I’m always excited to explore new challenges and craft compelling experiences.

Peiqian Song

Hi, I’m Peiqian Song—a multidisciplinary designer and 3D artist focused on bringing ideas to life through visuals, animation, and interactive assets. I’m currently pursuing a BFA at RISD in Film/Animation/Videos and Graphic Design, and I enjoy weaving storytelling with polished visuals for games, apps, and immersive experiences. I love collaborating across teams to prototype concepts, streamline workflows, and learn new tools. My recent work includes designing UI and motion for Hapi AI at Tencent PCG, building 3D environments in UE5 for indie titles, and teaching animation at RISD. I’m always excited to explore new challenges and craft compelling experiences.

Available to hire

Hi, I’m Peiqian Song—a multidisciplinary designer and 3D artist focused on bringing ideas to life through visuals, animation, and interactive assets. I’m currently pursuing a BFA at RISD in Film/Animation/Videos and Graphic Design, and I enjoy weaving storytelling with polished visuals for games, apps, and immersive experiences.

I love collaborating across teams to prototype concepts, streamline workflows, and learn new tools. My recent work includes designing UI and motion for Hapi AI at Tencent PCG, building 3D environments in UE5 for indie titles, and teaching animation at RISD. I’m always excited to explore new challenges and craft compelling experiences.

See more

Language

English
Fluent

Work Experience

Multimedia Design Intern at Tencent PCG
August 1, 2025 - September 22, 2025
Designed UI/visual assets (3D/2D icons, motion, backgrounds, illustrations) for Hapi AI, an interactive mini-game community targeting young, tech-savvy gamers. Improved workflow efficiency by 40% by automating mask overlays in Figma, later adopted across design and dev teams. Conducted competitive analysis and global trend research, contributing to the concept design of a therapeutic AI agent game app. Produced 2D/3D character & backgrounds, illustrations, UI interface, and motion assets to support early prototyping. Supported team recruitment by drafting role descriptions and evaluating candidates, shortening hiring cycles through art-pipeline expertise.
Visual Design Intern at Tencent Games
August 1, 2023 - Present
Created mascot + illustration system for Tencent’s internal gaming competition merchandise; designed meme-inspired fridge magnets referencing Wild Rift, TFT, Honor of Kings, and PUBG Mobile. Integrated department branding by transforming Growth Dept.’s rocket logo into a cosplayable character across designs. Result: project praised as the most successful internal merchandise campaign; led to freelance design work post-internship.
Director & Level Designer at An Apple A Day (Independent Game)
January 1, 2024 - Present
In a team with 3 members (1 programmer, 1 Sound Designer) building narrative settings, gameplay, levels, and environments using Maya, Substance Painter, and UE5; conduct playability testing.
3D Art & Narrative Designer at AfterLight (Independent Game)
September 1, 2024 - Present
In a team with 10+ members building narrative settings, levels, and environments using Maya, Substance Painter, and UE5; collaborating with programmers to conduct playability testing. Designed immersive storytelling experiences; prototype featured in TapTap Game Jam community.
Teaching Assistant, Animation at Rhode Island School of Design (RISD)
December 1, 2023 - September 22, 2025
Assisted in course planning and delivery (English-medium). Taught students animation fundamentals and software skills (Dragonframe, Blender, Premiere Pro).
Freelance - 3D Artist, Illustrator and Visual Designer at Freelance
January 1, 2021 - Present
Accept commissions, working with clients one to one for individuals or companies in traditional and digital mediums.
Blender Short Animation Project
January 1, 2022 - Present
Set up the stories and characters with the props/images in the background, coded the textures and framed the animation, manipulated with sound and music with online resources, edited the final result in Blender and Adobe Premiere.
Designer / Photographer at Brown University Chinese Drama Society
January 1, 2024 - September 22, 2025
Designed/made props and sets for the scripts; Took photos for club activities/publicity.
Multimedia Design Intern at Tencent PCG
August 31, 2025 - September 22, 2025
Designed UI/visual assets (3D/2D icons, motion, backgrounds, illustrations) for Hapi AI, an interactive mini-game community targeting young, tech-savvy gamers. Automated mask overlays in Figma, boosting workflow efficiency by 40% and later adopted across design and dev teams. Conducted competitive analysis and global trend research, contributing to the concept design of a therapeutic AI agent game app. Produced 2D/3D character & backgrounds, illustrations, UI interfaces, and motion assets for early prototyping. Supported recruitment by drafting role descriptions and evaluating candidates.
Visual Design Intern at Tencent Games
August 31, 2023 - September 22, 2025
Created mascot and illustration system for internal gaming competition merchandise; designed meme-inspired fridge magnets referencing Wild Rift, TFT, Honor of Kings, and PUBG Mobile. Integrated department branding by transforming Growth Dept.’s rocket logo into a cosplayable character across designs. The campaign was praised as the most successful internal merchandise effort and led to freelance work.
Director & Level Designer at A Apple A Day (Independent Game)
January 1, 2024 - Present
Directed and designed narrative settings, gameplay, levels, and environments using Maya, Substance Painter, and UE5; conducted playability testing with a small team.
3D Art & Narrative Designer at AfterLight (Independent Game)
September 1, 2024 - Present
In a team of 10+ members building narrative settings, levels, and environments using Maya, Substance Painter, and UE5; collaborated with programmers to conduct playability testing. Designed immersive storytelling experiences; prototype featured in TapTap Game Jam community.
Teaching Assistant, Animation at Rhode Island School of Design
December 1, 2023 - September 22, 2025
Assisted in course planning and delivery (English-medium). Taught students animation fundamentals and software skills (Dragonframe, Blender, Premiere Pro).
3D Artist, Illustrator and Visual Designer at Freelance
January 1, 2021 - Present
Accepted commissions, working with clients one to one for individuals or companies in traditional and digital mediums.
3D Artist (Blender Short Animation Project) at Self-Directed Project
January 1, 2022 - Present
Set up the stories and characters with the props/images in the background, coded the textures and framed the animation; manipulated with sound and music; Edited the final result in Blender and Adobe Premiere.
Designer / Photographer at Brown University Chinese Drama Society
December 1, 2024 - September 22, 2025
Designed/made props and sets for the scripts; Took photos for club activities/publicity.
Participant at Figma Designathon
April 30, 2022 - September 22, 2025
Designed a diary-writing app that helps people to write their feelings down; Created fire spirits as pets in the app representing positive, neutral, and negative emotions for diary writing.

Education

BFA in Film/ Animation/ Videos + Graphic Design at Rhode Island School of Design
January 1, 2021 - January 1, 2026
BFA in Film/Animation/Videos + Graphic Design at Rhode Island School of Design
January 1, 2021 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Gaming, Professional Services