I’m a 3D Modeller and Sculptor with over 10 years of experience in VFX, feature films, and animation. I have worked in both the UK and China, contributing to projects such as Nope, Transformers: Rise of the Beasts, and Disney’s Snow White, along with game cinematics and independent films. I specialise in character and creature sculpting, hard-surface modelling, and building production-ready assets using tools like Maya and ZBrush. I thrive in collaborative environments, enjoy tackling technical challenges, and always strive to deliver work that meets the highest artistic and technical standards.

Tim Gathercole

I’m a 3D Modeller and Sculptor with over 10 years of experience in VFX, feature films, and animation. I have worked in both the UK and China, contributing to projects such as Nope, Transformers: Rise of the Beasts, and Disney’s Snow White, along with game cinematics and independent films. I specialise in character and creature sculpting, hard-surface modelling, and building production-ready assets using tools like Maya and ZBrush. I thrive in collaborative environments, enjoy tackling technical challenges, and always strive to deliver work that meets the highest artistic and technical standards.

Available to hire

I’m a 3D Modeller and Sculptor with over 10 years of experience in VFX, feature films, and animation. I have worked in both the UK and China, contributing to projects such as Nope, Transformers: Rise of the Beasts, and Disney’s Snow White, along with game cinematics and independent films. I specialise in character and creature sculpting, hard-surface modelling, and building production-ready assets using tools like Maya and ZBrush. I thrive in collaborative environments, enjoy tackling technical challenges, and always strive to deliver work that meets the highest artistic and technical standards.

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Language

English
Fluent
Chinese
Intermediate

Work Experience

Sculptor at Freelance
January 1, 2023 - Present
Sculpting intricate characters and creatures for collectors and tabletop gamers. Utilising 2D concept art and real-world references to create detailed fantasy models. Designing bases that align with client vision and optimising them for 3D printing.
Modeller at MPC Film
May 25, 2021 - December 30, 2022
Developed hero character models for feature films from concept sculpts to final model builds. Enhanced realism through cleanup and incorporation of Clear Angle scans. Applied expertise in anatomy to achieve realistic form, scale, and proportion. Executed precise topology placement to ensure model integrity. Contributed to notable films including Nope, Transformers: Rise of the Beasts, and Disney's Snow White.
CG Artist at Viridian FX
August 18, 2016 - May 28, 2021
Created detailed assets for feature films, including sci-fi vehicles and environments. Designed, modelled, textured, and shaded all assets. Communicated ideas effectively across departments to ensure project alignment. Managed technical challenges to maintain production schedules. Prioritised workload to consistently meet deadlines across multiple projects. Animated elements to bring scenes to life in films such as Dark Encounter, Solis, and others.
CG Artist at Shanghai Galaxy Digital Entertainment
September 21, 2015 - June 30, 2016
Created high-level characters and assets using hard-surface modelling and organic sculpting techniques for use in CG trailers and promotional materials. Modelled, sculpted, and textured with precision to develop highly realistic characters and creatures. Incorporating client feedback. Working within strict deadlines.
3D Artist at NetEase Games (Freelance)
February 1, 2016 - April 22, 2016
Developed detailed models, textures, and shaders for promotional content of Demon Seals game by incorporating daily feedback and maintaining strict deadlines.
3D Artist at Sophie Animation Ltd.
March 2, 2015 - August 31, 2015
Created models, shaders, and lighting scenes for Lego Star Wars TV Show - Droid Tales. Designed and modelled characters tailored for production pipeline requirements. Composited shots to ensure visual coherence and quality. Communicated effectively in English and Chinese with team members. Incorporated feedback to enhance model and scene fidelity.
CG Artist at Adia Pictures Ltd.
May 2, 2011 - May 30, 2013
Modelled and sculpted high-level CG characters from concept art for game cinematics. Executed texture painting to enhance visual quality of characters. Provided peer-to-peer support to team members for skill development. Represented company to prospective clients, showcasing capabilities and projects. Maintained regular communication with supervisors to align on project goals.

Education

Bachelor of Science at Staffordshire University
September 20, 2004 - May 11, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    paper Disney's Snow White

    Worked on the character ‘Happy’ from Disney’s Snow White. From initial sculpt to final model build.
    Responsibilities included sculpting a exaggerated yet realistic character based on concept art, working with Clear Angle scans to add realism to the character, utilising knowledge of anatomy, placing topology, attending regular meetings, interpreting and incorporating feedback.