I’m a classically trained composer specializing in video game music and interactive scoring, with over 30 years in the industry. I began my career at SEGA Europe in 1994 as an in-house composer and sound designer, and in 2001 I became the first to record a video game soundtrack at Abbey Road Studios, a milestone I’ve continued to build on by pushing orchestral scoring for games and expanding into live recording and production. I’ve shipped AAA titles and collaborated with teams worldwide, while also leading Richard Jacques Studios Ltd. and contributing to industry bodies.
I’ve served on industry advisory boards and committees, including the Game Audio Network Guild and The Ivors Academy, and my work has earned multiple nominations and wins across IVOR NOVELLO, BAFTA, GRAMMY, and GA.N.G. awards. I’m passionate about storytelling through music, mentoring the next generation of composers, and delivering high-quality interactive experiences through music licensing, orchestral recording, and cutting-edge game audio technology.
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