Jaden Cole

Language

English
Fluent

Work Experience

Sound Designer at Volition
September 1, 2023 - September 24, 2025
Took full ownership of Saints Row sections and expansions, designing thematically appropriate audio assets using Wwise and Blueprint Visual Scripting; collaborated with a 6-person audio team to ship a AAA title with consistent audio quality and creative direction across all game sections.
Sound Designer
December 31, 2024 - September 24, 2025
Designed and implemented comprehensive audio assets for Alien: Rogue Incursion using Unreal Engine 5, Blueprint Visual Scripting, and Wwise with advanced spatial systems for VR.
Sound Designer at Digital Mindsoft
January 31, 2023 - September 24, 2025
Established complete sonic direction and creative vision for Call to Arms: Panzer Elite as solo audio team member, defining technical and stylistic foundations; built foundational audio systems using Unreal Engine, Blueprint Visual Scripting, Sound Cue, and MetaSound with direct programmer collaboration.
Sound Designer at Barbed Wire Studios
December 1, 2023 - September 24, 2025
Designed and implemented audio assets for Call to Arms: Gates of Hell - Ostfront and 4 expansions using a proprietary engine and text-based scripting. Developed modular audio systems adapting to player camera location, NPC gear configuration, and distance-based processing for dynamic battlefield audio. Mentored junior sound designer and collaborated with a 3-person team to ship a AAA title with consistent audio quality and creative direction across all game sections.
Sound Designer at Volition
December 1, 2024 - September 24, 2025
Designed and implemented comprehensive audio assets for Alien: Rogue Incursion using Unreal Engine 5, Blueprint visual scripting, and Wwise with advanced spatial systems for VR.
Sound Designer at Volition
September 1, 2023 - September 24, 2025
Took full ownership of specific game sections for Saints Row and expansions, designed thematically appropriate audio assets using Wwise and proprietary visual scripting. Developed innovative music-driven audio asset system unique to Saints Row's dynamic gameplay requirements. Collaborated with a 6-person audio team to ship a AAA title with consistent audio quality and creative direction across all game sections.
Contracted Sound Designer at Digital Mindsoft
January 31, 2023 - September 24, 2025
Established complete sonic direction and creative vision for Call to Arms: Panzer Elite as sole audio team member, defining technical and stylistic foundations. Built foundational audio systems using Unreal Engine, Blueprint visual scripting, Sound Cue, and MetaSound with direct program collaboration. Created comprehensive documentation including audio design specs, style guides, and implementation workflows for future teams scaling.
Contracted Sound Designer at Barbed Wire Studios
December 1, 2023 - September 24, 2025
Designed and implemented audio assets for all aspects of Call to Arms: Gates of Hell - Ostfront and 4 expansions using proprietary engine and text-based scripting. Developed modular audio system adapting to player camera location, NPC gear config, and distance-based processing for dynamic battlefield audio. Mentored junior sound designer and collaborated with a 3-person team to ship critically acclaimed titles with universally praised audio design.
Freelance Audio Designer at Freelance / Remote
January 1, 2015 - Present
Podcast audio production and post-processing; video and short film sound design and mixing; various non-game audio projects focusing on narrative and atmospheric design.
Sound Designer at Volition
September 1, 2023 - September 24, 2025
Took full ownership of specific game sections for Saints Row and expansions, designing thematically appropriate audio assets using Wwise and BluePrint visual scripting.
Sound Designer at Digital Mindsoft
January 31, 2023 - September 24, 2025
Established the complete sonic direction for Call to Arms: Panzer Elite, defining technical and stylistic foundations; built foundational audio systems using Unreal Engine, BluePrint visual scripting, Sound Cue, and MetaSound; collaborated with a direct programmer and produced documentation for future team scaling.
Sound Designer at Barbed Wire Studios
December 1, 2023 - September 24, 2025
Designed and implemented audio assets for all aspects of Call to Arms: Gates of Hell - Ostfront and 4 expansions using proprietary engine and text-based scripting. Developed modular audio system adapting to player camera location, NPC gear configuration, and distance-based processing for dynamic battlefield audio. Mentored junior sound designer and collaborated with a 3-person team to ship a AAA title with consistently praised audio design.
Sound Designer at Survios
December 31, 2024 - September 24, 2025
Designed and implemented comprehensive audio assets for Alien: Rogue Invasion using Unreal Engine 5, Blueprint visual scripting, and Wwise with advanced spatial systems for VR.
Sound Designer at Volition
September 30, 2023 - September 24, 2025
Took full ownership of specific game sections for Saints Row and expansions, designing thematically appropriate audio assets using Wwise and proprietary visual scripting.
Contracted Sound Designer at Digital Mindsoft
January 31, 2023 - September 24, 2025
Established complete sonic direction and creative vision for Call to Arms: Panzer Elite as sole audio team member, defining technical and stylistic foundations.
Contracted Sound Designer at Barbed Wire Studios
December 1, 2023 - September 24, 2025
Designed and implemented audio assets for all aspects of Call to Arms: Gates of Hell – Ostfront and 4 expansions using proprietary engine and text-based scripting.
Sound Designer at Survios
December 1, 2024 - September 24, 2025
Designed and implemented comprehensive audio assets for Alien: Rogue Invasion using Unreal Engine 5, BluePrint visual scripting, and Wwise with advanced spatial systems for VR.
Sound Designer at Volition
September 1, 2023 - September 24, 2025
Took full ownership of Saints Row sections for base game and expansions, designing thematically appropriate audio assets using Wwise and proprietary visual scripting; developed a music-driven audio asset system for Saints Row's dynamic gameplay; collaborated with a six-person team to ship a AAA title with high-quality audio.
Sound Designer at Digital Mindsoft
January 31, 2023 - September 24, 2025
Established complete sonic direction and creative vision for Call to Arms: Panzer Elite as sole audio team member, defining technical and stylistic foundations.
Sound Designer at Barbed Wire Studios
December 1, 2023 - September 24, 2025
Designed and implemented audio assets for Call to Arms: Gates of Hell – Ostfront and four expansions using proprietary engine and text-based scripting. Developed modular audio system adapting to player camera location, NPC gear configuration, and distance-based processing for dynamic battlefield audio. Mentored junior sound designer and collaborated with a three-person team to ship critically acclaimed titles with strong audio.
Sound Designer at Digital Mindsoft
January 1, 2025 - Present
Call to Arms: Panzer Elite (2025) project work as a contracted sound designer.

Education

Add your educational history here.

Qualifications

APX Practitioner - Able Gamers Foundation (Game Accessibility)
January 11, 2030 - September 24, 2025
NAVGTR Award - Winner - Sound Mixing in Virtual Reality
March 1, 2025 - September 24, 2025
APX Practitioner - Able Gamers Foundation (Game Accessibility)
January 11, 2030 - September 24, 2025
NAVGTR Award Winner - Sound Mixing in Virtual Reality
March 1, 2025 - September 24, 2025
Industry Collaboration - Sara Barone, Side Audio Team
January 11, 2030 - September 24, 2025
APX Practitioner - Able Gamers Foundation
January 11, 2030 - September 24, 2025
NAVGTR Award Winner - Sound Mixing in Virtual Reality
March 1, 2025 - September 24, 2025
APX Practitioner - Able Gamers Foundation (Game Accessibility)
January 11, 2030 - September 24, 2025
NAVGTR Award Winner - Sound Mixing in Virtual Reality
March 1, 2025 - September 24, 2025
APX Practitioner - Able Gamers Foundation
January 11, 2030 - September 24, 2025
NAVGTR Award - Sound Mixing in Virtual Reality
March 1, 2025 - September 24, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other