Nigel Broad

Experience Level

Language

English
Fluent

Work Experience

FX Artist at DreamWorks Animation
December 31, 2023 - September 25, 2025
Created Houdini-based FX for Trolls 3, developing destruction, particle and fluid simulations and integrating effects with lighting and compositing teams to achieve the final look in shots.
FX Artist at Industrial Light & Magic
December 31, 2022 - September 25, 2025
Created Houdini-based effects for The Rings of Power, Dungeons & Dragons: Honor Among Thieves, and The Mandalorian (Season 3), delivering high-quality simulations and asset integration.
FX Artist at Digital Domain
December 31, 2021 - September 25, 2025
Produced Houdini-based destruction, pyro, gas and fluid FX for Spider-Man: No Way Home, coordinating with supervisors and CG teams to ensure shot-level fidelity.
FX Artist at Fuse FX
December 31, 2021 - September 25, 2025
Created Houdini-based gas and fluid simulations for various TV pilots, collaborating with show teams to achieve requested aesthetics and timing.
FX Artist at Zoic
December 31, 2019 - September 25, 2025
Developed Houdini-based pyro effects for TV shows and commercials, delivering scene-appropriate explosions, smoke and atmosphere.
FX Artist at CoSA VFX
December 31, 2019 - September 25, 2025
Created Houdini-based effects for Swamp Thing, Pennyworth and Agents of SHIELD, focusing on pyro, fluid and particle simulations.
FX Artist at Encore VFX (Deluxe Entertainment)
December 31, 2019 - September 25, 2025
Produced a wide range of Houdini- and 3DS Max-based effects for Supergirl, The Flash, Black Lightning, Titans and Doom Patrol, collaborating with departments to meet show needs.
FX Artist at CBS Digital
December 31, 2017 - September 25, 2025
Delivered Houdini-based destruction and liquid simulation effects for Last Man on Earth and Valor, ensuring consistency with show style and pipeline.
FX Artist at The Third Floor
December 31, 2016 - September 25, 2025
Maya-based pre-visualization FX for a Universal Pictures feature, providing early-look visuals and timing for the production.
FX Artist at Pixomondo LA
December 31, 2016 - September 25, 2025
Created fire, smoke and destruction FX in Houdini for a Call of Duty commercial, aligning with creative direction and client expectations.
FX Artist at The Mill LA
December 31, 2016 - September 25, 2025
Produced FX elements in Houdini for a Honda commercial, coordinating with lighting and VFX leads to achieve the desired look.
FX Artist at Electric Theatre Collective
December 31, 2016 - September 25, 2025
Created fire, smoke and destruction FX in Houdini for a Comcast/Game of Thrones TV commercial, delivering cinematic-quality visuals.
FX Artist at Duncan Studio
December 31, 2015 - September 25, 2025
Created volumetric clouds, fog, mist and other FX elements in Maya for an animated movie teaser, contributing to the atmospheric mood and storytelling.
FX Artist at Stargate Studios
December 31, 2015 - September 25, 2025
Generated volumetric smoke and other FX elements in Maya for the TV show Heroes Reborn, supporting practical and visual storytelling needs.
FX Artist at The Mill LA
December 31, 2015 - September 25, 2025
Produced Houdini-based FX for Coca-Cola and Turtle Wax commercials, collaborating with lighting and comp teams to meet brand aesthetics.
FX Artist / Technical Director at Sony Pictures Imageworks
December 31, 2013 - September 25, 2025
Created fire, smoke, volume-based water and destruction FX for over 100 shots using Houdini and Maya; rendered and composited rough iterations for daily reviews; contributed to FX tooling and pipelines.
FX Supervisor at Reel FX
December 31, 2012 - September 25, 2025
Supervised a team of Houdini-based FX and crowd artists on Despicable Me: Minion Mayhem (Annie Award winner); participated in bidding, hiring and ensuring shot delivery; worked on shots with Houdini and Maya and troubleshot pipeline issues.
Technical Consultant at NBCUniversal
December 31, 2011 - September 25, 2025
Contracted to assess TV and film production software usage; interacted with executives to identify workflow improvements and best practices in production pipelines.
FX Artist / Technical Director at Sony Pictures Imageworks
December 31, 2009 - September 25, 2025
G-Force (3D) - Created smoke, dust, debris, explosions, shattering glass and fireworks using Houdini and Maya; used Katana, Arnold and Shake to render and composite rough FX iterations for daily reviews; solved stereoscopic rendering pipeline challenges.
QA Software Engineer at Apple Computer, Inc.
December 31, 2008 - September 25, 2025
Developed and tested 2D/3D compositing technologies; implemented automated Shake testing system in scripting and C++; contributed to seven major Shake releases; improved artist-friendly workflows.
FX Artist / Technical Director / Character Technical Director at Rhythm & Hues
December 31, 2002 - September 25, 2025
Created fire, smoke, explosions and destruction FX; performed muscle, skin and fur simulations in Maya; built and maintained rigs and systems; contributed to shot-level iterations and training.

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Industry Experience

Media & Entertainment