Hi, I’m Jorge Martin Segura, a Houdini Artist and 3D Generalist based in Berlin with extensive experience delivering VFX simulations, crowd workflows, and character pipelines for games and film. I enjoy building robust tools and procedural approaches that help teams push creative boundaries while staying efficient and scalable. I’m fluent in Spanish and English, have solid German skills, and thrive in collaborative environments across art and tech. I’m passionate about photogrammetry, VR, and realistic simulations, and I’m always eager to learn new techniques and expand my toolkit to bring imaginative concepts to life.

Jorge Martin Segura

Hi, I’m Jorge Martin Segura, a Houdini Artist and 3D Generalist based in Berlin with extensive experience delivering VFX simulations, crowd workflows, and character pipelines for games and film. I enjoy building robust tools and procedural approaches that help teams push creative boundaries while staying efficient and scalable. I’m fluent in Spanish and English, have solid German skills, and thrive in collaborative environments across art and tech. I’m passionate about photogrammetry, VR, and realistic simulations, and I’m always eager to learn new techniques and expand my toolkit to bring imaginative concepts to life.

Available to hire

Hi, I’m Jorge Martin Segura, a Houdini Artist and 3D Generalist based in Berlin with extensive experience delivering VFX simulations, crowd workflows, and character pipelines for games and film. I enjoy building robust tools and procedural approaches that help teams push creative boundaries while staying efficient and scalable.

I’m fluent in Spanish and English, have solid German skills, and thrive in collaborative environments across art and tech. I’m passionate about photogrammetry, VR, and realistic simulations, and I’m always eager to learn new techniques and expand my toolkit to bring imaginative concepts to life.

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Language

German
Advanced
Spanish; Castilian
Fluent
English
Advanced

Work Experience

HOUDINI ARTIST at Boat Media (remote)
October 25, 2024 - September 26, 2025
Responsible for procedural roots animation & simulations, sand and soil simulation (vellum-grains) for Amazon episodic series 'Cometierra' (not released).
Houdini Artist at Boat Media
October 25, 2024 - September 26, 2025
Responsible for procedural roots animation and simulations, as well as sand and soil simulations (vellum/grains) for the Amazon episodic series Cometierra (not released).
HOUDINI ARTIST at Boat Media (remote)
October 25, 2024 - September 26, 2025
Responsible for procedural roots animation and simulations, sand and soil simulation (vellum-grains) for the Amazon episodic series Cometierra (not released).
HOUDINI ARTIST / TD at Picnic Post (remote)
September 8, 2024 - September 26, 2025
Developed pipeline, rigs (Mocap + retarget), lookdev of all the crowd shots for the episodic series 'El gran salto' - AtresMedia (not released).
Houdini Artist / Crowd TD at Picnic Post
August 9, 2024 - September 26, 2025
Developed the pipeline, rigging (mocap + retarget), and look development for crowd shots for the episodic series El gran salto - AtresMedia (not released).
HOUDINI ARTIST / CROWD TD at Picnic Post (remote)
August 9, 2024 - September 26, 2025
Developed pipeline, rigging ( mocap + retarget ), lookdev of all crowd shots for the episodic series El gran salto – AtresMedia (not released).
HOUDINI ARTIST at La Sociedad Post (remote)
June 30, 2023 - September 26, 2025
Develop and lookdev the main asset of the episodic series The Mac Animals consisting of a portal simulation with procedural geometry, particles and several pyro simulations; various shots and interactions regarding the portal and environment.
Houdini Artist / TD at Picnic Post
October 30, 2022 - September 26, 2025
Delivered all HDAs and 90% of the shots for the film Awareness, focusing on detailed hail simulations; 360° multicam hail simulations for LED walls.
HOUDINI ARTIST / TD at Picnic Post (remote)
October 30, 2022 - September 26, 2025
Delivered all HDAs and 90% of the shots for the film Awareness, mainly composed in detailed hail simulations; 360° multicam hail simulations for LED wall.
HOUDINI ARTIST at Non Stop Tv (remote)
May 29, 2022 - September 26, 2025
Houdini artist working in Pyro, RBD and related simulations for different shows and films (Granizo, Tierra Incognita).
Senior / Lead Character Artist at Me-Mento GmbH
August 31, 2021 - September 26, 2025
In charge of development from photogrammetry to final engine integration of the characters for the VR City Game (erotic - Simulation VR game) and character pipeline development (modeling, texturing, morph targets, hair, scripts & tools) in a team of two junior Character Artists and one Character Artist.
SENIOR / LEAD CHARACTER ARTIST at MXR Interactive GmbH
August 31, 2021 - September 26, 2025
Responsible for the development of the characters in the Despatch Entity Astray, from conception to final engine integration (VR escape room game).
Senior / Lead Character Artist at MXR Interactive GmbH
January 31, 2021 - September 26, 2025
Responsible for the development of the Despatch Entity Astray from conception to final engine integration (Escape Room VR game).
Lead Character Artist / Cinematic Artist at Phantom 8 Studio GmbH
December 31, 2018 - September 26, 2025
Responsible for concept, modeling, look development of all characters in the game Past Cure; asset modeling, texturing, interaction Blueprints, shading and game integration.
SENIOR / LEAD CHARACTER ARTIST at Me-Mento GmbH
December 31, 2018 - September 26, 2025
In charge of development from PhotoScan to final engine integration of the characters in the VR City game and character pipeline (Modeling, Texturing, Morph Targets, Hair, Scripts & tools).
DIGITAL SCULPTOR at Twinkind GmbH
December 31, 2016 - September 26, 2025
Sculpting and processing high-resolution human models based on photogrammetry scans. 3D printer operator of ZPrint 650.
Digital Sculptor at Twinkind GmbH
December 31, 2016 - September 26, 2025
In charge of sculpting and processing high-resolution human models based on photogrammetry scans; 3D printer operator (Z Print 650).
LEAD CHARACTER ARTIST / CINEMATIC ARTIST at Phantom 8 Studio GmbH
December 31, 2016 - September 26, 2025
Responsible for concept, modelling, look development of all characters in the game and cinematics. Past Cure - Game. (Release on PS4, Xbox, PC). Also modeling assets, texturing, interaction blueprints, shading, game integration for Marble Combat PC game.
DIGITAL SCULPTOR at 4D Dynamics
December 31, 2005 - September 26, 2025
Modeling and processing digital human models based on structured light scans.
DIGITAL SCULPTOR at Twinkind GmbH
December 31, 2005 - September 26, 2025
In charge of sculpting and processing high-resolution human models based on photogrammetry scans; 3D printer operation (ZPrinter 650).
Digital Sculptor at 4D Dynamics
December 31, 2004 - September 26, 2025
Modeling and processing digital human models based on structured light scans.
DIGITAL SCULPTOR at 4D Dynamics
December 31, 2004 - September 26, 2025
Modelling and processing digital human models based on structured light scans.

Education

Face, FACS & Beyond 1001 at Cave Academy, Segovia
January 11, 2030 - September 26, 2025
German Course B2 at Volkshochschule – Berlin
January 11, 2030 - September 26, 2025
Illustration Studies at House of Peaks Design Institute / Casa de los Picos
January 11, 2030 - September 26, 2025
Film and Media Studies at C.E.S – Escuela Superior de Imagen y Sonido / University of Visual Media
January 11, 2030 - September 26, 2025
Graphic Design Course (360 hours) at Escuela Ateneo
January 11, 2030 - September 26, 2025
Minor - Editing-Compositing at Madrid, Spain
January 11, 2030 - September 26, 2025

Qualifications

Face, FACS & Beyond 1001
January 11, 2030 - September 26, 2025
German Course B2
January 11, 2030 - September 26, 2025
Illustration Studies
January 11, 2030 - September 26, 2025
Film and Media Studies
January 11, 2030 - September 26, 2025
Graphic Design Course (360 hours)
January 11, 2030 - September 26, 2025
Minor - Editing-Compositing
January 11, 2030 - September 26, 2025

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Education, Professional Services, Other