Available to hire
Python Developer · Technical Artist · Pipeline Engineer · Character Rigger. Worked on AAA games and Feature films. I have passion to create tools for Artists and streamline pipeline for studios.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
German
Fluent
Work Experience
Pipeline TD at Sehsucht
April 30, 2024 - September 26, 2025Houdini Husk Deadline submitter; Houdini USD render settings HDA; Nuke integration to Autodesk flow production tracking; OCIO color management
Pipeline TD at Rise | Visual Effects Studios
April 30, 2024 - September 26, 2025USD (Pixar’s Universal Scene Description) pipeline support and development; USD Value Clips implementation; renderfarm preview rendering; python 2 to python 3 conversion; custom shelf system for Maya; unittesting and integration testing on farm and local
Tool programmer / Pipeline TD at VRiday by NeXR
April 30, 2022 - September 26, 2025VR game development, Oculus Rift, HTC Vive; Automation for full body 3D Scan, anim. rig for 3D scans; Tools for release distribution/testing; Shotgun pipeline development and administration; Python scripting for UE4, Maya, MotionBuilder, Houdini; Automatic asset verification, data structure analyses; Perforce administration; Rigging and skinning; Motion capture, facial mocap, processing and retargeting
Character TD/Pipeline TD at Zoobe message entertainment GmbH
May 31, 2016 - September 26, 2025Animation pipeline development; Rigging and skinning; Motion capture processing and retargeting; Writing and supporting Maya to game exporter
Character TD/Pipeline TD at YAGER Development
May 15, 2011 - September 26, 2025Animation pipeline development; Asset management tools; Python scripting for Maya and MotionBuilder; Automatic Character Rig for SpecOps: The Line; bi-directional constraint plugin; exporter from Maya to Unreal engine
Pipeline TD at Trixter Film GmbH
February 8, 2008 - September 26, 2025development PHP, MySql for Pixar BatCave for "Hexe Lilli - Der Drache und das magische Buch"; Python and MEL Scripting for Renderman based rendering pipeline
Character TD/Pipeline TD at Scanline AG
August 1, 2007 - September 26, 2025Automatic Character Rig for characters for "Lissi und der wilde Kaiser"; Development and optimization of rendering pipeline
Pipeline TD at Sehsucht
April 30, 2024 - September 26, 2025Houdini Husk Deadline submitter; Houdini USD render settings HDA; Nuke integration to Autodesk Flow Production Tracking; OCIO color management.
Pipeline TD at Rise | Visual Effects Studios
April 30, 2024 - September 26, 2025USD (Pixar’s Universal Scene Description) pipeline support and development; USD Value Clips implementation; renderfarm preview rendering; python 2 to python 3 conversion; custom shelf system for Maya; unittesting and integration testing on farm and local.
Tool Programmer / Pipeline TD at VRiday by NeXR
April 30, 2022 - September 26, 2025VR game development, Oculus Rift, HTC Vive; Automation for full body 3D Scan, anim. rig for 3D scans; Tools for release distribution/testing; Shotgun pipeline development and administration; Python scripting for UE4, Maya, MotionoBuilder, Houdini; Automatic asset verification, data structure analyses; Perforce administration; Rigging and skinning; Motion capture, facial mocap, processing and retargeting.
Character TD/Pipeline TD at Zoobe message entertainment GmbH
May 31, 2016 - September 26, 2025Animation pipeline development; Rigging and skinning; Motion capture processing and retargeting; Writing and supporting Maya to game exporter.
Character TD/Pipeline TD at YAGER Development
May 15, 2011 - September 26, 2025Animation pipeline development; Asset management tools; Python scripting for Maya and MotionBuilder; Automatic Character Rig for SpecOps: The Line; bi-directional constraint plugin; exporter from Maya to Unreal engine.
Pipeline TD at Trixter Film GmbH
February 8, 2008 - September 26, 2025Development PHP, MySql for Pixar BatCave for Hexe Lilli - Der Drache und das magische Buch; Python and MEL Scripting for Renderman based rendering pipeline.
Character TD/Pipeline TD at Scanline AG
August 1, 2007 - September 26, 2025Automatic Character Rig for characters for Lissi und der wilde Keiser; Development and optimization of rendering pipeline.
Pipeline TD at Sehsucht
April 30, 2024 - April 30, 2024Led Houdini pipeline tasks including Houdini Husk Deadline submission workflow, Houdini USD render settings HDA, Nuke integration to Autodesk Flow Production Tracking, and OCIO color management. Collaborated with artists to optimize asset processing and ensure reliable pipeline operations.
Pipeline TD at Rise | Visual Effects Studios
April 30, 2024 - April 30, 2024Supported and developed USD-based pipeline (Pixar’s Universal Scene Description); implemented USD Value Clips; renderfarm preview rendering; Python 2 to Python 3 migration; custom shelf system for Maya; unittesting and integration testing on farm and local machines.
Tool Programmer / Pipeline TD at VRiday by NeXR
April 30, 2022 - April 30, 2022VR game development for Oculus Rift and HTC Vive; automated full-body 3D scanning and rig creation for 3D scans; release distribution/testing tools; Shotgun pipeline development and administration; Python scripting for UE4, Maya, MotionBuilder, Houdini; automatic asset verification and data structure analyses; Perforce administration; rigging and skinning; motion capture and facial mocap processing and retargeting.
Character TD / Pipeline TD at Zoobe message entertainment GmbH
May 31, 2016 - May 31, 2016Animation pipeline development; rigging and skinning; motion capture processing and retargeting; Writing and supporting Maya to game exporter.
Character TD / Pipeline TD at YAGER Development
May 15, 2011 - May 15, 2011Animation pipeline development; asset management tools; Python scripting for Maya and MotionBuilder; automatic character rig for SpecOps: The Line; bi-directional constraint plugin; exporter from Maya to Unreal Engine.
Pipeline TD at Trixter Film GmbH
February 8, 2008 - February 8, 2008Developed PHP, MySQL for Pixar BatCave for Hexe Lilli – Der Drache und das magische Buch; Python and MEL scripting for Renderman-based rendering pipeline.
Character TD / Pipeline TD at Scanline AG
August 1, 2007 - August 1, 2007Automatic character rigging for Lissi und der wilde Kaiser; development and optimization of rendering pipeline.
Education
Radio Engineer at Riga's Aviation University
January 11, 2030 - September 26, 2025Compositing Training at FLINT Compositing, Discreet Logic Training Center, Canada
January 11, 2030 - September 26, 2025Intro CS at MITx
January 11, 2030 - September 26, 2025Artificial intelligence at BerkeleyX CS188.1 Artificial intelligence, edx
January 11, 2030 - September 26, 2025Software as a service at BerkeleyX CS169.1 Software as a service, edx
January 11, 2030 - September 26, 2025Radio Engineer at Riga's Aviation University
January 11, 2030 - September 26, 2025Course at FLINT Compositing, Discreet Logic Training Center, Canada
January 11, 2030 - September 26, 2025Intro CS at MITx
January 11, 2030 - September 26, 2025Artificial intelligence at BerkeleyX
January 11, 2030 - September 26, 2025Software as a Service at BerkeleyX
January 11, 2030 - September 26, 2025Radio Engineer at Riga’s Aviation University
January 11, 2030 - November 27, 2025Compositing Training at FLINT Compositing, Discreet Logic Training Center, Canada
January 11, 2030 - November 27, 2025Intro CS at MITx
January 11, 2030 - November 27, 2025Artificial Intelligence at BerkeleyX CS188.1
January 11, 2030 - November 27, 2025Software as a Service at BerkeleyX CS169.1
January 11, 2030 - November 27, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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