I am a 3D generalist with a solid background in digital media and traditional art, specializing in 3D modelling and product visualization. I create clear, realistic, and visually compelling assets that communicate design, form, and function, using Blender, 3ds Max, Substance Painter, and Unreal Engine, with a strong focus on materials, lighting, and detail accuracy.
I enjoy collaborating in teams and across shifts, with experience in game development pipelines, storytelling, QA, and production workflows from my internship at BARB. I am committed to continuous learning and delivering polished, production-ready visuals while adapting to fast-changing project needs.
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