Available to hire
I am a visionary game developer and VFX artist with 5+ years of cross-disciplinary experience in cinematic storytelling, PC and console games, and AAA-level real-time production. I’ve led both independent and studio-scale projects, and I’m passionate about emotion-driven, immersive experiences.
As founder of Pineapple Games, I direct creative vision and production for original IP like UNEXPECTED: Cry of the Wild, shepherding cinematic visuals, gameplay systems, and a collaborative team of artists, programmers, and performers to deliver compelling, high-quality experiences on PC and mobile.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Hindi
Advanced
Work Experience
Founder / Game Director at Pineapple Games
January 1, 2019 - PresentFounded an independent studio focused on original game IP and cinematic experiences. Directed the full development of UNEXPECTED: Cry of the Wild, a survival RPG built in Unreal Engine with custom mechanics, dynamic cinematics, and procedural storytelling. Produced and published multiple hyper-casual mobile games for Android/iOS. Managed a distributed team of artists, programmers, musicians, and voice actors. Created pitch decks, funding proposals, and led negotiations with publishers and VCs.
Founder / Game Director at Pineapple Games
January 1, 2019 - PresentFounded independent studio focusing on original game IP and cinematic VFX, world-building; led development of UN EXPECTED: Cryo of the Wild survival RPG built in Unreal Engine with custom mechanics, dynamic cinematic storytelling, and production pipelines. Produced and published hyper-casual mobile games for Android/iOS. Managed distributed team of artists, programmers, musicians, and voice actors; created pitch decks and funding proposals and negotiated with publishers and VCs.
VFX Artist / Cinematic Developer at Freelance & In-House Projects
January 1, 2018 - PresentBuilt advanced visual sequences using Cinema 4D, Redshift, and Adobe After Effects for trailers, intros, and in-game cutscenes. Delivered complex After Effects compositing and FX pipelines across various indie and commercial projects. Simulated realistic environments, particles, water, and dynamic lighting for real-time rendering. Integrated VFX and animation with narrative pacing using Unreal Sequencer and camera systems.
VFX Artist / Cinematic Developer at Self-Employed / Freelance & In-House Projects
January 1, 2018 - PresentBuilt advanced visual sequences using Cinema 4D, Redshift, and After Effects for trailers, intros, in-game cutscenes; delivered complex After Effects compositing and FX pipelines; simulated realistic environments with particles, water and dynamic lighting for real-time rendering; integrated VFX and animation with narrative pacing using Unreal Sequencer and camera systems.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Other
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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