Available to hire
Hi, I’m Liyu Fan, a Canada-based concept artist with 6 years of experience in the video game industry. I specialize in creative and stylized concept art and enjoy collaborating with narrative designers to craft engaging visuals for gameplay journeys.
I love partnering with game designers, artists, and animators to push ideas from concept to finished visuals, and I’m passionate about solving problems through art.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Advanced
Work Experience
Concept Artist at Phoenix Labs
May 1, 2024 - September 28, 2025Concept artist for unreleased projects including Project Falcon (space MMO), Project Bismuth (PvPvE top-down dungeon crawler), and Project Oni (PvP MOBA). Created world-building concepts, character and creature concepts, prop concepts, and player journey storyboards. Developed in-game prototype levels for play tests using Unreal Engine. Also served as Marketing Artist for Dauntless, producing web assets, social content, splash art, and promotional visuals.
Experience Artist / UI Artist at Electronic Arts
December 1, 2019 - September 28, 2025UI Artist for UFC Mobile 2; created in-game UI screen mockups, icons, and assets using Photoshop, Adobe XD, and KeyShot. Experience Artist / UI Artist for FIFA Mobile Global and FIFA Mobile China; created player cards, animated cards, game icons, store tiles, and event splash artwork with Photoshop, After Effects, KeyShot, ZBrush, and Marvelous Designer.
Concept Artist at Phoenix Labs
December 1, 2019 - September 28, 2025For Project Falcon (Unreleased), a third-person space exploration MMO. Created world-building concepts, character and creature concepts, prop concepts, and player journey storyboards. Built in-game proxy levels for playtests using Unreal Engine.
Concept Artist at Phoenix Labs
December 1, 2019 - September 28, 2025For Project Bismuth (Unreleased), a PvPvE top-down dungeon crawler game. Created early-stage blue-sky exploration art including characters, game world, starter weapons, and creatures.
Concept Artist at Phoenix Labs
December 1, 2019 - September 28, 2025For Project Oni (Unreleased), a PvP top-down MOBA shooter game. Collaborated with designers, narrative designers, character artists, and animators to create hero concepts, game-play concepts, weapon concepts.
Marketing Artist at Dauntless
December 1, 2019 - September 28, 2025Online cooperative ARPG. Collaborated closely with Marketing and Publishing teams to create website art assets, social media art, splash painting, and other visual content.
Experience Artist, UI Artist at Electronic Arts
December 1, 2019 - September 28, 2025UI Artist for UFC Mobile 2. Created in-game UI screen mockups, icons, and assets. Experience Artist, UI Artist for FIFA Mobile Global and FIFA Mobile China; created player cards, animated player cards, game icons, store tiles, event splash, etc.
Concept Artist at Phoenix Labs
May 1, 2024 - September 28, 2025Concept Artist for Project Falcon (Unreleased), a third-person space exploration MMO. Created world-building concepts, character and creature concepts, prop concepts, and player-journey storyboards. Built in-game proxy levels for playtests (Unreal Engine). Collaborated on Project Falcon, Project Bismuth (Unreleased), and Project Oni (Unreleased), developing early-stage blue-sky exploration art, including characters, gameplay concepts, starter weapons, and creatures. Also contributed to Dauntless-related marketing assets and collaborated with marketing/publishing teams on web art and splash visuals for release support.
Experience Artist, UI Artist at Electronic Arts
December 1, 2019 - September 28, 2025UI Artist for UFC Mobile 2, creating in-game UI screen mockups, icons, and assets with Photoshop, Adobe XD, and Unreal Engine. Experience Artist/UI Artist for FIFA Mobile Global and FIFA Mobile China, producing player cards, animated player cards, game icons, store tiles, and event splash materials with Photoshop, After Effects, KeyShot, ZBrush, and Marvelous Designer.
Character Concept Artist at Octopus Panic Games
October 1, 2024 - September 28, 2025Remote freelance role creating character concepts and contributing to the early art direction for a space-themed game. Collaborated with narrative designers to inform visuals and aligned with game designers for problem-solving and cohesive player experiences.
Concept Artist at Phoenix Labs
May 1, 2024 - September 28, 2025Concept Artist for Project Falcon (Unreleased), a three-person seamless space exploration MMO. Created world-building concepts, character and creature concepts, prop concepts, and player journeys; produced in-game prototype levels for playtests in Unreal Engine; collaborated with designers to shape hero moments and gameplay visuals.
Experience Artist / UI Artist at Electronic Arts
December 1, 2019 - September 28, 2025Experience Artist and UI Artist for UFC Mobile 2. Created in-game UI screen mockups, icons, and art assets using Photoshop, After Effects, Keyshot, ZBrush, and Marvelous Designer; collaborated with teams to deliver polished user interfaces and visuals.
Education
Bachelor of Animation at Sheridan College, Oakville
September 1, 2013 - April 1, 2017Bachelor of Animation at Sheridan College, Oakville
September 1, 2013 - April 1, 2017Bachelor of Animation at Sheridan College
September 1, 2013 - April 1, 2017Bachelor of Animation at Sheridan College
September 1, 2013 - April 1, 2017Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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