Hi, I'm Alex Jessup, a Senior Concept Artist and Art Director with 12+ years of AAA game development work on franchises like Call of Duty and Rainbow Six Siege. I specialize in grounded sci-fi and military technology, including firearms, hard-surface mechanical design, and worldbuilding.\n\nI'm passionate about collaborating with talented teams, iterating quickly, and shaping art direction across characters, environments, props, weapons, UI, and vehicles. I love making awesome games with awesome people, and I adapt to fast-paced production environments, learning new tools (Unreal 5, AI, etc.) as needed while communicating closely with game design, animation, VFX, UI, and lighting teams to deliver cohesive visuals.

Alex Jessup

Hi, I'm Alex Jessup, a Senior Concept Artist and Art Director with 12+ years of AAA game development work on franchises like Call of Duty and Rainbow Six Siege. I specialize in grounded sci-fi and military technology, including firearms, hard-surface mechanical design, and worldbuilding.\n\nI'm passionate about collaborating with talented teams, iterating quickly, and shaping art direction across characters, environments, props, weapons, UI, and vehicles. I love making awesome games with awesome people, and I adapt to fast-paced production environments, learning new tools (Unreal 5, AI, etc.) as needed while communicating closely with game design, animation, VFX, UI, and lighting teams to deliver cohesive visuals.

Available to hire

Hi, I’m Alex Jessup, a Senior Concept Artist and Art Director with 12+ years of AAA game development work on franchises like Call of Duty and Rainbow Six Siege. I specialize in grounded sci-fi and military technology, including firearms, hard-surface mechanical design, and worldbuilding.\n\nI’m passionate about collaborating with talented teams, iterating quickly, and shaping art direction across characters, environments, props, weapons, UI, and vehicles. I love making awesome games with awesome people, and I adapt to fast-paced production environments, learning new tools (Unreal 5, AI, etc.) as needed while communicating closely with game design, animation, VFX, UI, and lighting teams to deliver cohesive visuals.

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Language

English
Fluent

Work Experience

Associate Art Director & Senior Concept Artist at PUBG
January 1, 2025 - September 28, 2025
Led art direction and produced concept art for characters, creatures, weapons, VFX and UI. Created and pitched art bibles and worldbuilding narratives. Created key art images and in-game assets like weapon optic reticles and skyboxes. Designed characters, weapons, vehicles, props and environments. Created animated storyboards and in-game graphic design elements. Collaborated closely with game design, animation, lighting, character, weapons and environment teams to ensure cohesive visual direction.
Concept Artist at Ubisoft Montreal
January 1, 2021 - September 28, 2025
Rainbow Six Siege: Designed characters, gadgets, weapons, and marketing art; provided art direction for gadget and equipment designs. Joined the game design team, supporting iteration and development of new gameplay ideas and features, and was directly responsible for many existing gadgets and their gameplay. Produced marketing art for 7 seasons of R6: Siege. Unannounced Projects: Produced concepts for characters, weapons, vehicles for the character team. Worked with internal VFX studio on animated concepts for VFX and UI. Maintained consistent visual style across production stages, aligning with IP aesthetics. Learned new skills on the job including animation in Photoshop for VFX ideation and marketing art techniques.
Concept Artist at Sledgehammer Games
January 1, 2016 - September 28, 2025
Call of Duty: Advanced Warfare: Created concept art for characters, weapons, vehicles, and environments. Call of Duty: World War II: Produced character, weapon, environment, storyboard, and key art concepts. Partnered with other disciplines to support their needs during fast-paced production.

Education

Diploma in Industrial Design and Entertainment Design at FZD School of Design
January 1, 2011 - January 1, 2013

Qualifications

Mechanical understanding and hands-on experience with firearms and other military equipment.
January 11, 2030 - September 28, 2025

Industry Experience

Gaming, Media & Entertainment