I'm a freelancer who specializes in 3D Animation & Character Modeling. Over the past 3 years, I’ve had the opportunity to wear many hats as a 3D Generalist, working on everything from ArchViz and advertising to educational shorts. This diversity allowed me to explore the vast world of 3D. Having participated in various stages of the development pipeline has given me the skills and creativity of a "Swiss Army Knife" , incorporating tools such as : ZBrush, Blender, Maya, 3ds Max, Substance Painter, 3DCoat, After Effects, Marmoset Toolbag, Marvelous Designer, Unreal Engine Feel free to take a look around my portfolio and demo reel! _Website not available. Sign in: https://www.twine.net/signup_/manubooth _Website not available. Sign in: https://www.twine.net/signup_

Juan Manuel Booth

I'm a freelancer who specializes in 3D Animation & Character Modeling. Over the past 3 years, I’ve had the opportunity to wear many hats as a 3D Generalist, working on everything from ArchViz and advertising to educational shorts. This diversity allowed me to explore the vast world of 3D. Having participated in various stages of the development pipeline has given me the skills and creativity of a "Swiss Army Knife" , incorporating tools such as : ZBrush, Blender, Maya, 3ds Max, Substance Painter, 3DCoat, After Effects, Marmoset Toolbag, Marvelous Designer, Unreal Engine Feel free to take a look around my portfolio and demo reel! _Website not available. Sign in: https://www.twine.net/signup_/manubooth _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a freelancer who specializes in 3D Animation & Character Modeling.

Over the past 3 years, I’ve had the opportunity to wear many hats as a 3D Generalist, working on everything from ArchViz and advertising to educational shorts. This diversity allowed me to explore the vast world of 3D.

Having participated in various stages of the development pipeline has given me the skills and creativity of a “Swiss Army Knife” , incorporating tools such as :

ZBrush, Blender, Maya, 3ds Max, Substance Painter, 3DCoat, After Effects, Marmoset Toolbag, Marvelous Designer, Unreal Engine

Feel free to take a look around my portfolio and demo reel!

Website not available. Sign in: https://www.twine.net/signup/manubooth

Website not available. Sign in: https://www.twine.net/signup

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Generalist at PICS 3D STUDIO
October 31, 2022 - January 1, 2026
- Collaborated in translating client concepts into high-impact advertising campaigns, managing the complete production lifecycle from initial idea to final rendering. - Led camera layout and asset animation, integrating Blender and 3ds Max to streamline workflows and solve complex technical challenges during production. - Spearheaded the studio's first virtual reality initiative in Unreal Engine. Managed the cleanup and optimization of 3D assets for the engine, resolving complex technical issues with normals, UVs, scale, and collisions to ensure assets were production-ready and standardized for real-time performance. - Promoted a collaborative work environment by implementing tools such as Monday, Notion, and Miro, facilitating internal communication and training new team members on studio workflows and creative toolsets.

Education

3D Animator at AnimKey
March 1, 2025 - April 15, 2026
Completed intensive training under the guidance of animators from Disney and Bardel Entertainment, adopting production standards for character performance. Focused on animation principles, body mechanics & acting, using Autodesk Maya, with a focus on creating believable and expressive sequences.

Qualifications

ZSCULPT 2.0 - DV3D (Diego Viegas)
January 11, 2030 - September 29, 2025
ZSCULPT 1.0 - DV3D (Diego Viegas)
January 11, 2030 - September 29, 2025

Industry Experience

Media & Entertainment, Real Estate & Construction, Professional Services, Software & Internet