Hi, I’m Krishnamurthy, a 3D Lighting Artist and generalist with 4+ years of experience crafting visuals for film, TV series, commercials, and interactive environments. I’m proficient in Unreal Engine, Maya, Blender, and Nuke, with a focus on lighting, compositing, and look development. My work often integrates Metahumans, animation, and environment design, and I’ve collaborated with studios such as HMX Media, Saffronic-Tech Mahindra, and Globoliv3D to balance artistic vision with technical precision. Currently, I’m an Unreal Artist with LRC in Mumbai (since February 2025), contributing to series and film productions, optimizing assets and rendering workflows, and supporting VFX supervisors and compositors under tight deadlines. Previously, I worked as a Lighting Artist in Chennai (Dec 2022–Dec 2024), delivering cinematic lighting, look development, and rendering for ads and branded content, building setups for offline and real-time workflows, and boosting render efficiency. I enjoy pushing the boundary of real-time visuals in Unreal Engine 5, with a focus on performance, immersion, and storytelling.

Krishnamurthy

Hi, I’m Krishnamurthy, a 3D Lighting Artist and generalist with 4+ years of experience crafting visuals for film, TV series, commercials, and interactive environments. I’m proficient in Unreal Engine, Maya, Blender, and Nuke, with a focus on lighting, compositing, and look development. My work often integrates Metahumans, animation, and environment design, and I’ve collaborated with studios such as HMX Media, Saffronic-Tech Mahindra, and Globoliv3D to balance artistic vision with technical precision. Currently, I’m an Unreal Artist with LRC in Mumbai (since February 2025), contributing to series and film productions, optimizing assets and rendering workflows, and supporting VFX supervisors and compositors under tight deadlines. Previously, I worked as a Lighting Artist in Chennai (Dec 2022–Dec 2024), delivering cinematic lighting, look development, and rendering for ads and branded content, building setups for offline and real-time workflows, and boosting render efficiency. I enjoy pushing the boundary of real-time visuals in Unreal Engine 5, with a focus on performance, immersion, and storytelling.

Available to hire

Hi, I’m Krishnamurthy, a 3D Lighting Artist and generalist with 4+ years of experience crafting visuals for film, TV series, commercials, and interactive environments. I’m proficient in Unreal Engine, Maya, Blender, and Nuke, with a focus on lighting, compositing, and look development. My work often integrates Metahumans, animation, and environment design, and I’ve collaborated with studios such as HMX Media, Saffronic-Tech Mahindra, and Globoliv3D to balance artistic vision with technical precision.

Currently, I’m an Unreal Artist with LRC in Mumbai (since February 2025), contributing to series and film productions, optimizing assets and rendering workflows, and supporting VFX supervisors and compositors under tight deadlines. Previously, I worked as a Lighting Artist in Chennai (Dec 2022–Dec 2024), delivering cinematic lighting, look development, and rendering for ads and branded content, building setups for offline and real-time workflows, and boosting render efficiency. I enjoy pushing the boundary of real-time visuals in Unreal Engine 5, with a focus on performance, immersion, and storytelling.

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Skills

Experience Level

Expert

Language

English
Advanced

Work Experience

Unreal Artist at LRC
February 1, 2025 - Present
Contributed to series and film productions, focusing on lighting and compositing. Enhanced visual consistency by optimizing assets and rendering workflows across multiple projects. Supported VFX supervisors and compositors with high-quality shot outputs under strict deadlines.
Lighting Artist at Chennai Studio
December 1, 2024 - September 29, 2025
Delivered cinematic lighting, look development, and rendering for advertisements and branded content. Worked closely with creative teams to translate storytelling into visual mood and atmosphere. Built lighting setups for both offline renders and real-time workflows, ensuring efficiency and quality. Optimized scenes for faster rendering without compromising visual fidelity.

Education

BSc. Animation and VFX at Thakur Toon School of Animation and VFX
June 1, 2017 - October 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming