Hi, I’m Krishnamurthy, a 3D Lighting Artist and generalist with 4+ years of experience crafting visuals for film, TV series, commercials, and interactive environments. I’m proficient in Unreal Engine, Maya, Blender, and Nuke, with a focus on lighting, compositing, and look development. My work often integrates Metahumans, animation, and environment design, and I’ve collaborated with studios such as HMX Media, Saffronic-Tech Mahindra, and Globoliv3D to balance artistic vision with technical precision.
Currently, I’m an Unreal Artist with LRC in Mumbai (since February 2025), contributing to series and film productions, optimizing assets and rendering workflows, and supporting VFX supervisors and compositors under tight deadlines. Previously, I worked as a Lighting Artist in Chennai (Dec 2022–Dec 2024), delivering cinematic lighting, look development, and rendering for ads and branded content, building setups for offline and real-time workflows, and boosting render efficiency. I enjoy pushing the boundary of real-time visuals in Unreal Engine 5, with a focus on performance, immersion, and storytelling.
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