Hi, I'm Natalia Bezuhla, a VFX Artist and FX TD with a passion for building believable worlds through Houdini-based workflows and real-time pipelines. I specialize in asset creation, shading, lighting, rendering, and particle systems using Unreal Engine, Nuke, Maya, and ZBrush. My experience spans from academic film projects to freelance VFX work for VR and cinema, and I enjoy collaborating with teams to deliver polished visuals. I’m originally from Ukraine and trained in Kharkiv and Barcelona. I love solving technical challenges, optimizing pipelines, and continuously learning new tools like Unreal Engine Niagara. I’m fluent in Spanish, Ukrainian, English, and Russian and comfortable working with international teams.

Natalia Bezuhla

Hi, I'm Natalia Bezuhla, a VFX Artist and FX TD with a passion for building believable worlds through Houdini-based workflows and real-time pipelines. I specialize in asset creation, shading, lighting, rendering, and particle systems using Unreal Engine, Nuke, Maya, and ZBrush. My experience spans from academic film projects to freelance VFX work for VR and cinema, and I enjoy collaborating with teams to deliver polished visuals. I’m originally from Ukraine and trained in Kharkiv and Barcelona. I love solving technical challenges, optimizing pipelines, and continuously learning new tools like Unreal Engine Niagara. I’m fluent in Spanish, Ukrainian, English, and Russian and comfortable working with international teams.

Available to hire

Hi, I’m Natalia Bezuhla, a VFX Artist and FX TD with a passion for building believable worlds through Houdini-based workflows and real-time pipelines. I specialize in asset creation, shading, lighting, rendering, and particle systems using Unreal Engine, Nuke, Maya, and ZBrush. My experience spans from academic film projects to freelance VFX work for VR and cinema, and I enjoy collaborating with teams to deliver polished visuals.

I’m originally from Ukraine and trained in Kharkiv and Barcelona. I love solving technical challenges, optimizing pipelines, and continuously learning new tools like Unreal Engine Niagara. I’m fluent in Spanish, Ukrainian, English, and Russian and comfortable working with international teams.

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Language

Ukrainian
Fluent
Russian
Advanced
Spanish; Castilian
Advanced
English
Advanced

Work Experience

VFX Artist at Self-employed / Freelance
January 26, 2024 - Present
Unreal Engine work: Niagara, shading, lighting, rendering, particle systems; Houdini: assets, vellum, fluids, baking textures.
FX TD at Señora X Productions
January 26, 2024 - September 29, 2025
Houdini: setup, assets, vellum, fluids, shading, lighting, rendering; work with Nuke, Autodesk Maya, ZBrush.
FX Artist at FX Animation Barcelona 3D & Film School
March 20, 2021 - September 29, 2025
Houdini: setup, assets, grooming, lookdev; Nuke, Autodesk Maya, ZBrush.
Intern FX Houdini at Futura VR studio
February 22, 2019 - September 29, 2025
Projects: Don't look back. Houdini: setup, lighting, rendering, texturing, environment for VR (Unity).
Compositor Digital, 3D Generalist at San-fx / Babich design
December 31, 2011 - September 29, 2025
Projects: The history of Kazakhstan; Great War; The Liberators. Software: After Effects, 3ds Max, Photoshop, Illustrator. Responsibilities: Compositing, Lighting, Rendering, Matte Painting, Creation titles.
Compositor Digital, 3D Generalist at Babich design
December 31, 2008 - September 29, 2025
Projects: The history of Ukraine; The history of the Russian State. Software: After Effects, 3ds Max, Photoshop, Illustrator. Responsibilities: Compositing, Lighting, Rendering, Matte Painting, Creation titles.
VFX Artist at Self-employed / Freelancer
January 26, 2024 - Present
Freelance VFX artist specializing in Unreal Engine (Niagara), shading, lighting, rendering, and particle systems; Houdini assets, vellum, fluids, and baking textures. Collaborates with clients to design and implement visual effects pipelines for film, VR, and real-time projects.
FX TD Houdini at Señora X Productions
January 26, 2024 - September 29, 2025
Houdini workflows and asset creation; vellum, fluids, shading, lighting, and rendering; integrated with Nuke, Maya, and ZBrush.
FX Artist Houdini at FX Animation Barcelona 3D & Film School
March 20, 2021 - September 29, 2025
Houdini setup, assets, grooming, lookdev; working with Nuke, Maya, and ZBrush.
Intern FX Houdini at Futura VR Studio
February 22, 2019 - September 29, 2025
Intern FX Houdini; Projects: 'Don't look back' for VR (Unity): setup, lighting, rendering, texturing, environment.
Compositor Digital, 3D Generalist at San-fx / Babich Design
January 1, 2011 - September 29, 2025
Projects: The History of Kazakhstan; Great War; The Liberators. Software: After Effects, 3ds Max; Compositing, lighting, rendering, matte painting, title creation.
Compositor Digital, 3D Generalist at Babich Design
January 1, 2008 - September 29, 2025
Projects: The History of Ukraine; The History of the Russian State. Software: After Effects, 3ds Max; Compositing, lighting, rendering, matte painting, title creation.
VFX Artist at Self-employed
January 26, 2024 - Present
Self-employed VFX artist focused on Unreal Engine (Niagara, shading, lighting, rendering, particle systems) and Houdini (assets, vellum, fluids, baking textures).
FX TD Houdini at Señora X Productions
January 26, 2024 - September 29, 2025
Houdini-focused FX TD: setup, asset creation, vellum and fluids simulations, shading, lighting and rendering with Nuke, Maya and ZBrush.
FX Artist at FX Animation Barcelona 3D & Film School
March 20, 2021 - September 29, 2025
FX Artist: Houdini setup, assets, grooming, and lookdev with Nuke, Maya and ZBrush.
Intern FX Houdini at Futura VR studio
February 22, 2019 - September 29, 2025
Intern FX: Houdini setup, lighting, rendering, texturing, and environment work for VR projects in Unity.
Compositor Digital, 3D Generalist at San-fx / Babich design
December 31, 2011 - September 29, 2025
Digital compositor and 3D generalist; contributed to projects such as The history of Kazakhstan, Great War and The Liberators; used After Effects, 3ds Max, Photoshop and Illustrator for compositing, lighting, rendering and matte painting, title creation.
Compositor Digital, 3D Generalist at Babich design
December 31, 2008 - September 29, 2025
Digital compositor and 3D generalist; worked on The history of Ukraine and The history of the Russian State; used After Effects, 3ds Max, Photoshop and Illustrator; performed compositing, lighting, rendering, matte painting and title creation.
VFX Artist at Self-employed
January 26, 2024 - Present
Unreal: Niagara, Shading, Lighting, Rendering, Particle system; Houdini: Assets, Vellum, Fluids, Baking texture
FX TD Houdini at Señora X Productions
January 26, 2024 - September 29, 2025
Houdini: Setup, Assets, Vellum, Fluids, Shading, Lighting, Rendering (Nuke, Autodesk Maya, Zbrush)
FX Artist Houdini at FX Animation Barcelona 3D & Film School
March 20, 2021 - September 29, 2025
Houdini: Setup,Assets,Grooming,Lookdev (Nuke, Autodesk Maya, Zbrush)
Intern FX Houdini at Futura VR studio
February 22, 2019 - September 29, 2025
Houdini: Setup, Lighting, Rendering, Texturing, Environment for VR (Unity)
Compositor Digital, 3D Generalist at San-fx / Babich design
January 1, 2011 - September 29, 2025
Projects: The history of Kazakhstan, Great war, The Liberators; Software: Adobe After Effects, Autodesk 3ds Max, Adobe Photoshop, Adobe Illustrator; Responsibilities: Compositing, Lighting, Rendering, Matte Painting, Creation of titles
Compositor Digital, 3D Generalist at Babich design
January 1, 2008 - September 29, 2025
Projects: The history of Ukraine, The history of the Russian State; Software: Adobe After Effects, Autodesk 3ds Max, Adobe Photoshop, Adobe Illustrator; Responsibilities: Compositing, Lighting, Rendering, Matte Painting, Creation of titles
VFX artist at Self-employed
January 26, 2024 - Present
Unreal: Niagara, shading, lighting, rendering, particle system; Houdini: assets, vellum, fluids, baking textures.
FX TD Houdini at Señora X Productions
January 26, 2024 - September 29, 2025
Houdini: Setup, assets, vellum, fluids, shading, lighting, rendering (Nuke, Autodesk Maya, ZBrush).
FX artist Houdini at FX Animation Barcelona 3D & Film School
March 20, 2021 - September 29, 2025
Houdini: Setup, assets, grooming, lookdev (Nuke, Autodesk Maya, ZBrush).
Intern FX Houdini at Futura VR studio
February 22, 2019 - September 29, 2025
Projects: Don't look back. Houdini: Setup, lighting, rendering, texturing, environment for VR (Unity).
Compositor Digital, 3D generalist at San-fx / Babich design
January 1, 2011 - September 29, 2025
Projects: The history of Kazakhstan, Great war, The Liberators. Software: After Effects, 3ds Max; Compositing, lighting, rendering, matte painting, title creation.
Compositor Digital, 3D generalist at Babich design
January 1, 2008 - September 29, 2025
Projects: The history of Ukraine, The history of the Russian State. Software: After Effects, 3ds Max; Compositing, lighting, rendering, matte painting, title creation.
VFX Artist at Self-employed (Freelance)
January 26, 2024 - Present
Unreal Engine real-time pipeline (Niagara), shading, lighting, rendering, and particle systems; Houdini assets, vellum, fluids, and baking textures for various film, VR and game projects.
FX TD Houdini at Señora X Productions
January 26, 2024 - September 29, 2025
Houdini setup, asset creation, vellum, fluids, shading, lighting and rendering; tools: Nuke, Autodesk Maya, ZBrush.
FX Artist (Houdini) at FX Animation Barcelona 3D & Film School
March 20, 2021 - September 29, 2025
Houdini: Setup, Assets, Grooming, Lookdev (Nuke, Autodesk Maya, ZBrush).
FX Houdini Intern at Futura VR Studio
February 22, 2019 - September 29, 2025
Projects: Don’t look back. Houdini: Setup, Lighting, Rendering, Texturing, Environment for VR (Unity).
Compositor Digital, 3D Generalist at San-fx / Babich design
January 1, 2011 - September 29, 2025
Projects: The history of Kazakhstan; Great War; The Liberators. Software: Adobe After Effects, Autodesk 3ds Max. Compositing, Lighting, Rendering, Matte Painting, Title Creation.
Compositor Digital, 3D Generalist at Babich design
January 1, 2008 - September 29, 2025
Projects: The history of Ukraine; The history of the Russian State. Software: Adobe After Effects, Autodesk 3ds Max. Compositing, Lighting, Rendering, Matte Painting, Title Creation.

Education

Master Superior VFX at FX Animation Barcelona 3D & Film School
January 1, 2016 - December 31, 2019
Master Environmental Design at Kharkiv State Academy of Design and Arts
January 1, 2000 - December 31, 2006
Master Superior VFX at FX Animation Barcelona 3D & Film School
January 1, 2016 - January 1, 2019
Master Environmental Design at Kharkiv State Academy of Design and Arts
January 1, 2000 - January 1, 2006
Master Superior VFX at FX Animation Barcelona 3D & Film School
January 1, 2016 - December 31, 2019
Master Environmental Design at Kharkiv State Academy of Design and Arts, Ukraine
January 1, 2000 - December 31, 2006
Master Superior VFX at FX Animation Barcelona 3D & Film School
January 1, 2016 - January 1, 2019
Master Environmental Design at Kharkiv State Academy of Design and Arts
January 1, 2000 - January 1, 2006
Master Superior VFX at FX Animation Barcelona 3D & Film School
January 1, 2016 - January 1, 2019
Master Environmental Design at Kharkiv State Academy of Design and Arts
January 1, 2000 - January 1, 2006
Master Superior VFX at FX Animation Barcelona 3D & Film School
January 1, 2016 - January 1, 2019
Master Environmental Design at Kharkiv State Academy of Design and Arts
January 1, 2000 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education, Other