Hi, I’m Natalia Bezuhla, a VFX Artist and FX TD with a passion for building believable worlds through Houdini-based workflows and real-time pipelines. I specialize in asset creation, shading, lighting, rendering, and particle systems using Unreal Engine, Nuke, Maya, and ZBrush. My experience spans from academic film projects to freelance VFX work for VR and cinema, and I enjoy collaborating with teams to deliver polished visuals.
I’m originally from Ukraine and trained in Kharkiv and Barcelona. I love solving technical challenges, optimizing pipelines, and continuously learning new tools like Unreal Engine Niagara. I’m fluent in Spanish, Ukrainian, English, and Russian and comfortable working with international teams.
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