I am a versatile game developer skilled in C# and C++, with a strong foundation in gameplay systems, UI/UX, and file I/O. I have hands-on experience with Unity and Unreal Engine 5, and exposure to Vulkan and ECS patterns via EnTT. I quickly learn complex systems, and I’m passionate about building immersive, technically robust gameplay experiences.
I’m excited to contribute clean, scalable code within a collaborative team. I’m currently pursuing a Bachelor of Science in Game Development at Full Sail University (expected March 2025). Past projects include Slimebound (UE5) and GunRunner (Unity), where I designed UI, save systems, level selection, and modular UI architectures.
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Low res indie horror dice rolling roguelike.
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