I am a versatile game developer skilled in C# and C++, with a strong foundation in gameplay systems, UI/UX, and file I/O. I have hands-on experience with Unity and Unreal Engine 5, and exposure to Vulkan and ECS patterns via EnTT. I quickly learn complex systems, and I’m passionate about building immersive, technically robust gameplay experiences. I’m excited to contribute clean, scalable code within a collaborative team. I’m currently pursuing a Bachelor of Science in Game Development at Full Sail University (expected March 2025). Past projects include Slimebound (UE5) and GunRunner (Unity), where I designed UI, save systems, level selection, and modular UI architectures.

Matthew Weaver

I am a versatile game developer skilled in C# and C++, with a strong foundation in gameplay systems, UI/UX, and file I/O. I have hands-on experience with Unity and Unreal Engine 5, and exposure to Vulkan and ECS patterns via EnTT. I quickly learn complex systems, and I’m passionate about building immersive, technically robust gameplay experiences. I’m excited to contribute clean, scalable code within a collaborative team. I’m currently pursuing a Bachelor of Science in Game Development at Full Sail University (expected March 2025). Past projects include Slimebound (UE5) and GunRunner (Unity), where I designed UI, save systems, level selection, and modular UI architectures.

Available to hire

I am a versatile game developer skilled in C# and C++, with a strong foundation in gameplay systems, UI/UX, and file I/O. I have hands-on experience with Unity and Unreal Engine 5, and exposure to Vulkan and ECS patterns via EnTT. I quickly learn complex systems, and I’m passionate about building immersive, technically robust gameplay experiences.

I’m excited to contribute clean, scalable code within a collaborative team. I’m currently pursuing a Bachelor of Science in Game Development at Full Sail University (expected March 2025). Past projects include Slimebound (UE5) and GunRunner (Unity), where I designed UI, save systems, level selection, and modular UI architectures.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Unreal Engine Game Developer at Upsetter Studios
July 15, 2025 - September 30, 2025
Updated control bindings to Enhanced Input, revamped UI for control mapping in settings, updated Default Control Mapping to support GamePad/Controller, built basic Behavior Tree for enemy Boar, and supported bugfixing and playtesting across the contract.
Junior Consultant at Smarter Consulting
June 30, 2023 - September 30, 2025
Delivered Microsoft 365 solutions for client teams; coordinated team schedules and organized projects using MS Teams; helped onboard 10+ projects into managed cloud environments; enhanced communication and efficiency across cross-functional teams.

Education

Bachelor of Science in Game Development at Full Sail University
January 11, 2030 - March 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment