Senior Product Motion Designer and Game Animator specializing in scalable motion systems, micro-interactions, FTUE/onboarding journeys, interactive prototypes, and production-ready Lottie animations. Partnering across product, UX, engineering, research, and QA to create consistent, intuitive, and accessible motion experiences for web, mobile, and gaming platforms.
Known for optimizing motion performance for mobile implementations, defining reusable animation patterns and guidelines, and improving onboarding and task completion outcomes through user-centric motion design. Experienced in both production pipelines and developer handoff with detailed motion specifications and QA validation.
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