I’m a UX/UI designer with ~20 years in digital products, mainly mobile games and consumer apps. I design end-to-end: problem framing → flows → interaction patterns → motion → design systems → production-ready specs / Unity scenes and prefabs. I run research at scale (remote configs, PlaytestCloud, live tests, focus groups) and iterate with funnels/cohorts and A/B tests to lift FTUE, readability, and retention.
I also understand the business side—user acquisition, market research, and marketability tests—so decisions are product- and marketing-aware. Formally trained in graphic design; I apply typography, color theory, and grid systems to keep interfaces readable and consistent. I’m comfortable with Unity/engine contexts and collaborate with engineers to ship robust experiences.
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