Hi, I’m Isabela Costa Rotta, a game designer based in Königswinter, Germany. I’m currently studying Digital Games at Technische Hochschule Köln and have hands-on experience in designing and balancing gameplay, prototyping, and level design through university projects and industry-focused assignments. I enjoy making accessible experiences for diverse audiences, from non-gamers at trade fairs to multiplayer-focused titles. I thrive in collaborative settings and love turning feedback into balanced, fun systems; when I’m not prototyping, I storyboard and produce trailers to showcase ideas.

Isabela Costa Rotta

Hi, I’m Isabela Costa Rotta, a game designer based in Königswinter, Germany. I’m currently studying Digital Games at Technische Hochschule Köln and have hands-on experience in designing and balancing gameplay, prototyping, and level design through university projects and industry-focused assignments. I enjoy making accessible experiences for diverse audiences, from non-gamers at trade fairs to multiplayer-focused titles. I thrive in collaborative settings and love turning feedback into balanced, fun systems; when I’m not prototyping, I storyboard and produce trailers to showcase ideas.

Available to hire

Hi, I’m Isabela Costa Rotta, a game designer based in Königswinter, Germany. I’m currently studying Digital Games at Technische Hochschule Köln and have hands-on experience in designing and balancing gameplay, prototyping, and level design through university projects and industry-focused assignments.

I enjoy making accessible experiences for diverse audiences, from non-gamers at trade fairs to multiplayer-focused titles. I thrive in collaborative settings and love turning feedback into balanced, fun systems; when I’m not prototyping, I storyboard and produce trailers to showcase ideas.

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Language

Portuguese
Fluent
German
Fluent
English
Fluent
Spanish; Castilian
Beginner

Work Experience

Game Designer at Fire Flight (Dortmund Fire Department)
May 1, 2025 - May 1, 2025
Designed a game for non-gamers in a trade-fair setting focused on firefighters. Balanced the main systems, managed and analyzed feedback from players across multiple playtests. Storyboarded, recorded, and edited the trailer.
Game Designer at By our Blood
May 1, 2024 - May 1, 2024
University project: an experimental asynchronous multiplayer game. Focused on level and multiplayer interaction. Designed features to incentivize collaboration and implemented the level using room prefabs for procedural generation.
Game Designer at Kontorlooted
January 1, 2023 - January 1, 2023
University project: a chaotic and competitive local co-op game. Designed and implemented level; created and drew the items players carry. Storyboarded, recorded, and edited the trailer.

Education

Bachelor’s Degree at Technische Hochschule Köln
January 1, 2022 - October 3, 2025
German Abitur (Qualification phase – German Abitur) at Colégio Visconde de Porto Seguro
January 1, 2020 - December 31, 2021
Bachelor's Degree in Digital Games at Technische Hochschule Köln
January 1, 2020 - January 1, 2021
Abitur (German Abitur) at Colégio Visconde de Porto Seguro
January 1, 2017 - January 1, 2020

Qualifications

German Lifesaving Badge Silver
January 1, 2025 - October 3, 2025
First aid course
January 1, 2025 - October 3, 2025
Life guard certificate
January 11, 2030 - November 24, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education
    paper Fire Flight

    Action game for the Firefighting department of Dortmund

    Designed a game for a target audience of non-gamers and
    setting of trade fairs focused on firefighters.
    Designed and balanced the main systems.

    Managed and analyzed feedback from players over multiple
    playtests.

    Storyboarded, recorded and edited the trailer.

    https://www.twine.net/signin