Available to hire
I’m a talented and communicative game developer with 12+ years of experience in a creative yet deadline-driven environment. I’m eager to research new technologies and share know-how with other developers.
In previous roles I’ve worked on games for mobile, PC and VR, and I also helped create software for the laboratory industry and archviz. I’ve laid the ground for client-server communication using REST APIs (.NET) and AWS architecture, implemented backend components, and contributed to performance optimization and robust design patterns.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Polish
Fluent
English
Fluent
Work Experience
Unreal/ Unity Developer at Incuvo
February 1, 2023 - October 3, 2025Remote/hybrid role focused on navigation system with integrated tools in Unity, performance and physics optimization, editor scripting, scripting gameplay and animator mechanics, and networking code. Worked on VR applications for architecture and visualization, sharing know-how on game-development patterns.
Lead Programmer at Incuvo
November 1, 2025 - October 3, 2025Led multiplayer development using Photon and Vivox, hosted events for Netflix, Google and Atlassian with 300+ active users. Conducted network debugging and performance optimization, built generic systems for client/server and AWS integration (DynamoDB, Cognito, S3). Mentored junior developers and drove release planning in Jira within Agile processes.
Lead Programmer at Incuvo
November 1, 2025 - October 3, 2025Led engineering efforts across multiplayer networking, real-time voice/avatar broadcasting, and VR tooling. Implemented Agora-based broadcasting and AWS-backed services (DynamoDB, Cognito, S3) to support 300+ concurrent users during company-hosted events. Built modular gameplay systems, networking layers, and editor tooling to accelerate development. Optimized performance and physics for VR/standalone devices; contributed to build pipelines and release processes. Mentored junior developers, performed code reviews, and defined technical objectives to align with product milestones. Collaborated with designers and producers to ensure stable releases and smooth platform certification.
Unity Developer at Realworld One
December 31, 2018 - October 3, 2025Developed Unity-based navigation systems and integrated tools; authored editor scripts to streamline workflows; implemented gameplay and animator logic; built networking features for multiplayer experiences; contributed to VR visualization projects for architecture. Led profiling and optimization to boost frame rate and reduce bottlenecks; contributed to the build system and release processes; collaborated with designers and artists to translate concepts into playable prototypes. Assisted with AWS-based backend integration and Agile task planning; mentored junior teammates and helped standardize coding practices across projects.
Unity Developer at Realworld One
July 31, 2020 - October 3, 2025Supported Unity-based projects during a short return, focusing on navigation systems, UI wiring, and multiplayer basics. Implemented small features and bug fixes, performed performance checks, and assisted in code reviews; liaised with designers to ensure stable builds for upcoming releases.
Unity Developer at Dr Panda
May 31, 2014 - October 3, 2025Programmed navigation systems and AI with integrated Unity tooling for Dr Panda titles; built core framework used across multiple games; created interfaces using NGUI; authored iOS plugins in Swift; migrated projects from Unity 4 to newer versions; implemented multiplayer features for VR apps targeting Oculus using Unreal Engine; coordinated with design and art teams to maintain performance and cross-platform compatibility.
Programmer at Gloria Victis (Black Eye Games) – Remote
January 31, 2015 - October 3, 2025Contributed as a programmer on Gloria Victis, implementing gameplay features, tools, and performance optimizations; collaborated with cross-border teams to iterate on patches and new content; supported remote development workflows and helped drive stability across updates.
Programmer at Gloria Victis (Black Eye Games) – Remote
June 30, 2017 - October 3, 2025Returned to Gloria Victis to extend networking features, stability, and porting work to additional platforms; contributed to code architecture improvements and integration with analytics tools; collaborated with designers to deliver polished multiplayer experiences.
Lead Programmer at Incuvo
November 1, 2025 - October 20, 2025Led development efforts, optimized server-side performance, and extended multiplayer features and networking for VR/PC titles. Worked on REST-based client-server communication, AWS backend integration (DynamoDB, ElasticSearch, Lambdas, Gamelift), and performance tuning in Unity/C#.
Unity Developer at Dr. Panda
May 1, 2014 - October 20, 2025Programming navigation systems and AI with integrated tools in Unity; optimized performance and physics; created editor scripts; implemented multiplayer features and VR/AR components; contributed to cross-platform builds and client-server patterns; prepared iOS plugins and migrated projects between Unity versions.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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